Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#1261 Posted 11 September 2019 - 10:35 AM
#1262 Posted 11 September 2019 - 11:06 AM
t800, on 11 September 2019 - 10:27 AM, said:
I understand where you are coming from, but they were integrated quite a long time ago (the separate .bat is still in the public version but that's quite old now). Some reasons for this:
- Yes, they look a bit different, but are still high quality, have had improvements, and they work flawlessly with pal swaps.
- All of the new AA content is higher def than the original sprites anyway, so there was a mismatch in resolution when we weren't using the upscales.
- It reduces user error to keep it simple and not have a separate .bat for using them.
- Performance has gotten better with improvements made by the EDuke32 devs, and currently seems to be a non-issue.
#1263 Posted 11 September 2019 - 11:53 PM
Trooper Dan, on 11 September 2019 - 11:06 AM, said:
- Yes, they look a bit different, but are still high quality, have had improvements, and they work flawlessly with pal swaps.
- All of the new AA content is higher def than the original sprites anyway, so there was a mismatch in resolution when we weren't using the upscales.
- It reduces user error to keep it simple and not have a separate .bat for using them.
- Performance has gotten better with improvements made by the EDuke32 devs, and currently seems to be a non-issue.
#1264 Posted 12 September 2019 - 12:57 AM
Trooper Dan, on 11 September 2019 - 11:06 AM, said:
- Yes, they look a bit different, but are still high quality, have had improvements, and they work flawlessly with pal swaps.
My new ones that is, the ones included in the last public release have issues with fullbrights.
#1266 Posted 14 September 2019 - 11:11 AM
#1267 Posted 14 September 2019 - 05:12 PM
#1268 Posted 28 September 2019 - 12:12 AM
Forge, on 14 September 2019 - 05:12 PM, said:
You want to complain about stolen content then look up, this mod for Doom
This post has been edited by Marya: 28 September 2019 - 12:22 AM
#1269 Posted 28 September 2019 - 08:16 AM
I'm agree is reasonably laughable that Dan ever stole my code for putting something into its own project; i've just came last year on modding scene with a "serious" project, while Dan coded mods since 13+ years, starting from WMD, DNA, DP and so on, he didn't need my code for sure. Coding a minigun is super easy, less for a spiderbomb, quite difficult for the multiple lock on (i speak at least on how i coded my own version).
I also knew that the lock-on feature was already in WG realms, but after an inspiration based on a simple sprite i absolutely needed a secondary mode/fire for KA devastator involving guidance, and MTA was realized, not easily.
So my complaint about code copypasta was pretty wrong, i admit. And is event not a sprite stealing.
I suspected instead that some ideas, or content, or details could have been stolen because they were good enough. No proof, ok, envy and paranoia (?) , ok... but even if this not occurred, some in the community can think that an amazing feature is born from the wrong person, basing only on visibility/popularity once again, and some among these can start blaming of copypasting, being lame and so on.
Guess what ? Dan said some weeks ago that there will be alien allies in AA. I thought the same for a story behind KA future content. Should i rewrite the story to not plagiarize or what ?
In a private conversation with Dan i expressed multiple times my will to diverge in our projects' content, while he always said this is not a problem, and if we do similar thing is also interesting on how we reach same points in a different ways.
There are features that are pretty spontenaous to think and propose, see gore and step sounds.
Some things are not a coincidence instead, and if you wake up and see that some peculiar feature are almost the exact copy of one ouf yours, the first construct by the brain is "WTF is going on here ??".
First the gatling upgade for the chaingun (for the idea), then the multiple lock on (for details)... who cares about spiderbomb, almost forgotten...
A similar case: back in 2009, Joe Satriani sued Coldplay because 2008' "Viva la Vida" resulted having almost the same refrain of Satriani's 2004 "If i Could fly". Let's treat this as a meme, i expect Satriani said "What the f***, man, you stole my things", and Chris Martin (CP frontman) said "Who the f*** is Joe Satriani ?". Actually, the situation on this thread seems to be similar (not counting money and legal actions involved).
I'm not talking to Dan because he get the meaning behind some worries i expressed before, unlike some other readers here: what if the same thing i'm worrying about happened to one of you ?
Dan said he never saw (or remembered) about KA content and details, i'll trust this for the moment. But don't tell me my suspect was not legit.
Again... is about ideas, not material; not lines, sprites or sounds; is how they are combined. Materials deserve credits, ideas are less regulated.
@Marya: that mod did not credited any source and it included original Doom wad. It was badly managed then, besides being a funny or joke mod, It doesn't really fit the discussion ...
Sorry again everybody. Peace.
#1270 Posted 28 September 2019 - 10:37 AM
In games and in first person shooters in particular, there are many ideas that get recycled. There are also ideas that will occur to different people at around the same time, as part of the natural evolution of a game genre, evolution of technical skills, cultural influences, etc. And sometimes things are just coincidences. There is clearly a lot of overlap between our ideas. For example, you mentioned the idea of having some aliens be allies. There's nothing wrong with having two different mods that implement that idea. Even if I thought that your version of it was inspired by AA, I wouldn't complain or raise the issue, because people are allowed to draw inspiration from each other. If I felt that it was a copy, though, I would raise the issue, but I would do so in a PM first, to hear your side of it in private.
#1271 Posted 30 September 2019 - 05:51 AM
#1273 Posted 09 October 2019 - 05:23 PM
#1274 Posted 09 October 2019 - 10:53 PM
#1275 Posted 09 October 2019 - 11:11 PM
Maybe they (the monsters) can carry a hi-tech meele weapon in one hand and a plasma gun/shield implanted in the other arm, even ride some giant horses, bulls, alien creatures etc....
Random stuff
Just some random example, i hope this bring some idea in hi-tech style, the fantasy is a thing that does not lack for sure on this forum, just the engine's limits unfortunately.
This post has been edited by The Battlelord: 09 October 2019 - 11:16 PM
#1276 Posted 10 October 2019 - 03:50 AM
https://m.vk.com/pho...80004_322739654
Alien warrior:
https://m.vk.com/pho...80004_322739976
And a human mutant:
https://m.vk.com/pho...80004_322739936
#1277 Posted 10 October 2019 - 02:36 PM
#1278 Posted 10 October 2019 - 08:32 PM
#1280 Posted 13 October 2019 - 10:36 AM
I will look in TC files, how to do for my mod.
This post has been edited by Firefly Trooper: 13 October 2019 - 10:40 AM
#1281 Posted 14 October 2019 - 10:20 AM
Firefly Trooper, on 13 October 2019 - 10:36 AM, said:
I will look in TC files, how to do for my mod.
#1282 Posted 14 October 2019 - 11:18 AM
This post has been edited by Firefly Trooper: 14 October 2019 - 11:19 AM
#1283 Posted 14 October 2019 - 11:28 AM
#1284 Posted 14 October 2019 - 01:27 PM
#1285 Posted 15 October 2019 - 05:43 AM
Can I make a couple of request?
Dual wielding? would that be possible?
What about alternate weapons for Duke? Honestly I would just like to see a different weapon replace the ripper. Maybe the m16 with an American flag wrapped around it?
Anyway, outstanding job.
#1286 Posted 15 October 2019 - 11:08 AM
Corporal Dingo, on 15 October 2019 - 05:43 AM, said:
Can I make a couple of request?
Dual wielding? would that be possible?
What about alternate weapons for Duke? Honestly I would just like to see a different weapon replace the ripper. Maybe the m16 with an American flag wrapped around it?
Anyway, outstanding job.
Duke has his minigun with a few upgrades and Bombshell has her M4 with some upgrades, so it's unlikely you will be using the ripper much. As for dual-wielding, we now have a variety of pistol options.
#1287 Posted 15 October 2019 - 12:22 PM
And shelly's new outfit looks good too.
This post has been edited by Marya: 15 October 2019 - 12:23 PM
#1288 Posted 15 October 2019 - 12:55 PM
Shelly's space suit looks great! He was on a mannequin in the Smithsonian gallery of the Museum and I was hoping to see him in action.
But Shelly's face looks a little strange.
#1289 Posted 15 October 2019 - 01:06 PM
Zelanto, on 15 October 2019 - 12:55 PM, said:
She's not wearing her shades, so you are seeing her face for the first time. By the way, for AA we decided that Bombshell's actual name is Michelle Bomkowski. This makes it clear she is not supposed to be the same character as Shelly from IF.
EDIT: Bonkowski is a real Polish name; I think of her has having Polish ancestry. A single letter change makes it tie into her hero name.
This post has been edited by Trooper Dan: 15 October 2019 - 01:15 PM