#1350
Posted 04 February 2020 - 05:39 PM
Wow, I can't believe that it's been almost a year since we released anything. We've been working on the next version with the new episode included for most of that time. We are looking at a mid-March release, which would put it a year after the last public update. I guess I shouldn't be surprised -- this new episode is very complex from a development standpoint and I've been the main bottleneck, since there are so many new systems and actors that needed coding.
In any case, we could use some more beta testers. Anyone interested please contact me or let us know on the public AA Discord server.
What you are getting with this upcoming release is a blend of several different types of gameplay. For the most part you are doing offline fake multiplayer matches with goodguy versus badkguy teams in DM, CTF, control and survival. It's kind of like playing UT '99 offline, except in Build, and with lots more different types of enemies and weapons with weapon upgrade options and other earnable perks. There is also a story which is mostly told while you explore the gladitorium -- an underground facility that houses the gladiators in between matches. And there's going to be a bit of traditional singleplayer gameplay. All of the old content from previous releases is also included, with some new features integrated. As for gameplay novelty, I don't know of another game like that which allows for instant character switching between the player and a bot controlled character. For example, if you are controlling Duke, and Bombshell grabs the enemy flag, you can press the character swap key and instantly you are in control of Bombshell holding the flag (on the other side of the map or wherever she is) whiile the AI takes control of Duke. I added a character boost with a cooldown to encourage this.
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