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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   jet_nick 

#1261

Good idea, prehistoric boss inspired by old concept, battle lord with spear, and overlord armed with minigun. Does cycloid emperor have a old concept art?
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#1262

The web is an immense resource if we are talking about melee weapons, style, the right creatures on which them will looks better, axes, hammers, spears, swords, chainsaw-swords, twinblades, big heavy blades, chained blades (maybe with a laser instead of a chain), taser weapons, bizarre weapons, electric/ice/fire/wind/magnetic/natural (needles)/poison/dark hole/plasma/photon/quasar/ ufffff etc... (uffff is not a weapon lol)


Maybe they (the monsters) can carry a hi-tech meele weapon in one hand and a plasma gun/shield implanted in the other arm, even ride some giant horses, bulls, alien creatures etc....

Random stuff
Spoiler


Just some random example, i hope this bring some idea in hi-tech style, the fantasy is a thing that does not lack for sure on this forum, just the engine's limits unfortunately.

This post has been edited by The Battlelord: 09 October 2019 - 11:16 PM

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User is offline   jet_nick 

#1263

There are a dinosaur in old concept:
https://m.vk.com/pho...80004_322739654
Alien warrior:
https://m.vk.com/pho...80004_322739976
And a human mutant:
https://m.vk.com/pho...80004_322739936
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User is online   Danukem 

  • Duke Plus Developer

#1264

Those are cool, but we have no shortage of new enemies for the next episode. Some have already been added, and some are just sprite sheets waiting for me to code them.
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User is offline   Marya 

#1265

Eagerly awaiting the update to see those new enemies, and hopefully that old alien turret finnally put to use.
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User is offline   Forge 

  • Speaker of the Outhouse

#1266

Unless more mappers come forward, then Q1 2020.
Maybe Q2.
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User is offline   F!re-Fly 

#1267

The idea of ​​taking a "picture-object" (like the barrels), in order to move with, to access floors is a very good idea.

I will look in TC files, how to do for my mod.

This post has been edited by Firefly Trooper: 13 October 2019 - 10:40 AM

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User is offline   Marya 

#1268

View PostFirefly Trooper, on 13 October 2019 - 10:36 AM, said:

The idea of ​​taking a "picture-object" (like the barrels), in order to move with, to access floors is a very good idea.

I will look in TC files, how to do for my mod.
I'd like to see that old alien turret used in some way the art is there it the base game i don't think there is any code for it though
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User is offline   F!re-Fly 

#1269

Exactly ! In fact, I was completely wrong with TC. I do not even know where I saw this kind of action.

This post has been edited by Firefly Trooper: 14 October 2019 - 11:19 AM

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User is offline   Mark 

#1270

WGR2 and maybe WGR or Dukeplus allow you to move objects to trigger map events.
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User is offline   F!re-Fly 

#1271

Great! I will look at the CON files, to be able to add other functions. Thank you !
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#1272

Firstly great job on an outstanding mod. I usually prefer HRP, and Dukeplus gameplay, but this is I think way better.
Can I make a couple of request?
Dual wielding? would that be possible?

What about alternate weapons for Duke? Honestly I would just like to see a different weapon replace the ripper. Maybe the m16 with an American flag wrapped around it?

Anyway, outstanding job.
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User is online   Danukem 

  • Duke Plus Developer

#1273

View PostCorporal Dingo, on 15 October 2019 - 05:43 AM, said:

Firstly great job on an outstanding mod. I usually prefer HRP, and Dukeplus gameplay, but this is I think way better.
Can I make a couple of request?
Dual wielding? would that be possible?

What about alternate weapons for Duke? Honestly I would just like to see a different weapon replace the ripper. Maybe the m16 with an American flag wrapped around it?

Anyway, outstanding job.


Duke has his minigun with a few upgrades and Bombshell has her M4 with some upgrades, so it's unlikely you will be using the ripper much. As for dual-wielding, we now have a variety of pistol options.


https://i.imgur.com/QviIuwL.png

https://i.imgur.com/Adyi7wo.png

https://i.imgur.com/yVKK1w9.png

https://i.imgur.com/cKX9O7X.png

https://i.imgur.com/iEPZw2r.png

https://i.imgur.com/6ECPy3G.png
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User is offline   Marya 

#1274

Aside from the minigun (Since i already know how it looks), those look sweet.

And shelly's new outfit looks good too.

This post has been edited by Marya: 15 October 2019 - 12:23 PM

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User is offline   Zelanto 

#1275

Thanks for the new screenshots!
Shelly's space suit looks great! He was on a mannequin in the Smithsonian gallery of the Museum and I was hoping to see him in action.
But Shelly's face looks a little strange.
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User is online   Danukem 

  • Duke Plus Developer

#1276

View PostZelanto, on 15 October 2019 - 12:55 PM, said:

But Shelly's face looks a little strange.


She's not wearing her shades, so you are seeing her face for the first time. By the way, for AA we decided that Bombshell's actual name is Michelle Bomkowski. This makes it clear she is not supposed to be the same character as Shelly from IF.

EDIT: Bonkowski is a real Polish name; I think of her has having Polish ancestry. A single letter change makes it tie into her hero name.

This post has been edited by Trooper Dan: 15 October 2019 - 01:15 PM

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User is online   Danukem 

  • Duke Plus Developer

#1277

https://i.imgur.com/6IeihX1.png

https://i.imgur.com/8fp9kjZ.png
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User is offline   Zelanto 

#1278

This is a replacement old gray armor?
Belts can be recharged on level, like suit in HL, or only buy?

This post has been edited by Zelanto: 20 October 2019 - 11:39 PM

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User is online   Danukem 

  • Duke Plus Developer

#1279

View PostZelanto, on 20 October 2019 - 11:36 PM, said:

This is a replacement old gray armor?
Belts can be recharged on level, like suit in HL, or only buy?


Yes, your shield replaces armor. It starts to recharge automatically if you don't take any damage for the length of the recharge delay (150 = 5 seconds). It works just like shields in Borderlands. They are designed to be used in gladiator matches, not in normal levels.
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User is offline   F!re-Fly 

#1280

View PostTrooper Dan, on 21 October 2019 - 12:11 AM, said:

Yes, your shield replaces armor. It starts to recharge automatically if you don't take any damage for the length of the recharge delay (150 = 5 seconds). It works just like shields in Borderlands. They are designed to be used in gladiator matches, not in normal levels.


It's really fascinating all that is possible to do in Eduke32. I am truly appreciative of the work done by you and all others in the community and elsewhere. This function of the shields is interesting. This could surely give me other ideas for mine.
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User is offline   F!re-Fly 

#1281

Trooper Dan! Considering my motivation and my hard coding, are you ready to help me again? Even if I'm up in the air? (my head in the air!)

This post has been edited by Firefly Trooper: 21 October 2019 - 05:56 AM

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User is online   Danukem 

  • Duke Plus Developer

#1282

View PostFirefly Trooper, on 21 October 2019 - 05:56 AM, said:

Trooper Dan! Considering my motivation and my hard coding, are you ready to help me again? Even if I'm up in the air? (my head in the air!)


I'm not qualified to provide the kind of help that you need. If you reply in this thread your replies will be deleted.
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User is offline   Marya 

#1283

View PostTrooper Dan, on 21 October 2019 - 12:11 AM, said:

Yes, your shield replaces armor. It starts to recharge automatically if you don't take any damage for the length of the recharge delay (150 = 5 seconds). It works just like shields in Borderlands. They are designed to be used in gladiator matches, not in normal levels.
i assume this is a similar code to the Duke forces shield?
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User is offline   F!re-Fly 

#1284

View PostTrooper Dan, on 21 October 2019 - 12:02 PM, said:

I'm not qualified to provide the kind of help that you need. If you reply in this thread your replies will be deleted.


No problem. Message well received.
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User is online   Danukem 

  • Duke Plus Developer

#1285

View PostMarya, on 21 October 2019 - 12:50 PM, said:

i assume this is a similar code to the Duke forces shield?


Not really. In DF, the energy shield was essentially just the armor, but it absorbed 100% of damage until depleted. In DF you would have to find batteries to recharge it, because it was balanced for normal singleplayer maps. In AA, it recharges on its own. In fake multiplayer matches of DM, CTF etc. you are dealing with lots of fast moving, respawning enemies and the game is still challenging even with a recharging shield. Health does not regen, though.
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User is offline   Zelanto 

#1286

What to use for a better game experience: polymer or polymost?

I try use polymer without HRP pack and 3d models, because i like dynamic light. The light creates additional volume on the level, but Incinerator and incendiary rockets is not usable for my (fps!!!).
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User is online   Danukem 

  • Duke Plus Developer

#1287

View PostZelanto, on 23 October 2019 - 12:12 AM, said:

What to use for a better game experience: polymer or polymost?

I try use polymer without HRP pack and 3d models, because i like dynamic light. The light creates additional volume on the level, but Incinerator and incendiary rockets is not usable for my (fps!!!).


Use polymost. It's not even a debate. Polymost has seen huge improvements over the last few years while polymer continues to stagnate. I may even try to block people from using polymer in the next release, to avoid false reports about poor performance and visual glitches. By the way, if you think performance is bad with polymer now, the maps and scenarios in the next release will make it much, much worse.
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User is online   Phredreeke 

#1288

Not to mention, Polymer = no voxels.
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User is offline   Zelanto 

#1289

View PostPhredreeke, on 23 October 2019 - 01:41 AM, said:

Not to mention, Polymer = no voxels.


Voxels is great. I even know how to make them, but the dynamic light makes maps lively.
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User is offline   Zelanto 

#1290

Sorry about double post.
I make Dredd-style map for DNAA. It will be a large skyscraper divided into commercial, residential and business areas. I plan to place a lot of secrets, explosions and traps.

Level done on 60%.

https://c.radikal.ru/c15/1910/14/0fce3b11b17a.png

https://d.radikal.ru/d38/1910/8f/87d92c4b9777.png

https://c.radikal.ru/c38/1910/8d/816cfccd044d.png

https://b.radikal.ru/b23/1910/90/265b2aa9a1b7.png

https://a.radikal.ru/a25/1910/73/0fea32ff0b52.png

This post has been edited by Zelanto: 24 October 2019 - 01:16 AM

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