
Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#1261 Posted 09 October 2019 - 10:53 PM
#1262 Posted 09 October 2019 - 11:11 PM
Maybe they (the monsters) can carry a hi-tech meele weapon in one hand and a plasma gun/shield implanted in the other arm, even ride some giant horses, bulls, alien creatures etc....
Random stuff
Just some random example, i hope this bring some idea in hi-tech style, the fantasy is a thing that does not lack for sure on this forum, just the engine's limits unfortunately.
This post has been edited by The Battlelord: 09 October 2019 - 11:16 PM
#1263 Posted 10 October 2019 - 03:50 AM
https://m.vk.com/pho...80004_322739654
Alien warrior:
https://m.vk.com/pho...80004_322739976
And a human mutant:
https://m.vk.com/pho...80004_322739936
#1264 Posted 10 October 2019 - 02:36 PM
#1265 Posted 10 October 2019 - 08:32 PM
#1267 Posted 13 October 2019 - 10:36 AM
I will look in TC files, how to do for my mod.
This post has been edited by Firefly Trooper: 13 October 2019 - 10:40 AM
#1268 Posted 14 October 2019 - 10:20 AM
Firefly Trooper, on 13 October 2019 - 10:36 AM, said:
I will look in TC files, how to do for my mod.
#1269 Posted 14 October 2019 - 11:18 AM
This post has been edited by Firefly Trooper: 14 October 2019 - 11:19 AM
#1270 Posted 14 October 2019 - 11:28 AM
#1271 Posted 14 October 2019 - 01:27 PM
#1272 Posted 15 October 2019 - 05:43 AM
Can I make a couple of request?
Dual wielding? would that be possible?
What about alternate weapons for Duke? Honestly I would just like to see a different weapon replace the ripper. Maybe the m16 with an American flag wrapped around it?
Anyway, outstanding job.
#1273 Posted 15 October 2019 - 11:08 AM
Corporal Dingo, on 15 October 2019 - 05:43 AM, said:
Can I make a couple of request?
Dual wielding? would that be possible?
What about alternate weapons for Duke? Honestly I would just like to see a different weapon replace the ripper. Maybe the m16 with an American flag wrapped around it?
Anyway, outstanding job.
Duke has his minigun with a few upgrades and Bombshell has her M4 with some upgrades, so it's unlikely you will be using the ripper much. As for dual-wielding, we now have a variety of pistol options.
https://i.imgur.com/QviIuwL.png
https://i.imgur.com/Adyi7wo.png
https://i.imgur.com/yVKK1w9.png
https://i.imgur.com/cKX9O7X.png
https://i.imgur.com/iEPZw2r.png
https://i.imgur.com/6ECPy3G.png
#1274 Posted 15 October 2019 - 12:22 PM
And shelly's new outfit looks good too.
This post has been edited by Marya: 15 October 2019 - 12:23 PM
#1275 Posted 15 October 2019 - 12:55 PM
Shelly's space suit looks great! He was on a mannequin in the Smithsonian gallery of the Museum and I was hoping to see him in action.
But Shelly's face looks a little strange.
#1276 Posted 15 October 2019 - 01:06 PM
Zelanto, on 15 October 2019 - 12:55 PM, said:
She's not wearing her shades, so you are seeing her face for the first time. By the way, for AA we decided that Bombshell's actual name is Michelle Bomkowski. This makes it clear she is not supposed to be the same character as Shelly from IF.
EDIT: Bonkowski is a real Polish name; I think of her has having Polish ancestry. A single letter change makes it tie into her hero name.
This post has been edited by Trooper Dan: 15 October 2019 - 01:15 PM
#1277 Posted 20 October 2019 - 03:00 AM
https://i.imgur.com/8fp9kjZ.png
#1278 Posted 20 October 2019 - 11:36 PM
Belts can be recharged on level, like suit in HL, or only buy?
This post has been edited by Zelanto: 20 October 2019 - 11:39 PM
#1279 Posted 21 October 2019 - 12:11 AM
Zelanto, on 20 October 2019 - 11:36 PM, said:
Belts can be recharged on level, like suit in HL, or only buy?
Yes, your shield replaces armor. It starts to recharge automatically if you don't take any damage for the length of the recharge delay (150 = 5 seconds). It works just like shields in Borderlands. They are designed to be used in gladiator matches, not in normal levels.
#1280 Posted 21 October 2019 - 05:53 AM
Trooper Dan, on 21 October 2019 - 12:11 AM, said:
It's really fascinating all that is possible to do in Eduke32. I am truly appreciative of the work done by you and all others in the community and elsewhere. This function of the shields is interesting. This could surely give me other ideas for mine.
#1281 Posted 21 October 2019 - 05:56 AM
This post has been edited by Firefly Trooper: 21 October 2019 - 05:56 AM
#1282 Posted 21 October 2019 - 12:02 PM
Firefly Trooper, on 21 October 2019 - 05:56 AM, said:
I'm not qualified to provide the kind of help that you need. If you reply in this thread your replies will be deleted.
#1283 Posted 21 October 2019 - 12:50 PM
Trooper Dan, on 21 October 2019 - 12:11 AM, said:
#1284 Posted 21 October 2019 - 01:00 PM
Trooper Dan, on 21 October 2019 - 12:02 PM, said:
No problem. Message well received.
#1285 Posted 21 October 2019 - 01:02 PM
Marya, on 21 October 2019 - 12:50 PM, said:
Not really. In DF, the energy shield was essentially just the armor, but it absorbed 100% of damage until depleted. In DF you would have to find batteries to recharge it, because it was balanced for normal singleplayer maps. In AA, it recharges on its own. In fake multiplayer matches of DM, CTF etc. you are dealing with lots of fast moving, respawning enemies and the game is still challenging even with a recharging shield. Health does not regen, though.
#1286 Posted 23 October 2019 - 12:12 AM
I try use polymer without HRP pack and 3d models, because i like dynamic light. The light creates additional volume on the level, but Incinerator and incendiary rockets is not usable for my (fps!!!).
#1287 Posted 23 October 2019 - 01:04 AM
Zelanto, on 23 October 2019 - 12:12 AM, said:
I try use polymer without HRP pack and 3d models, because i like dynamic light. The light creates additional volume on the level, but Incinerator and incendiary rockets is not usable for my (fps!!!).
Use polymost. It's not even a debate. Polymost has seen huge improvements over the last few years while polymer continues to stagnate. I may even try to block people from using polymer in the next release, to avoid false reports about poor performance and visual glitches. By the way, if you think performance is bad with polymer now, the maps and scenarios in the next release will make it much, much worse.
#1289 Posted 23 October 2019 - 01:59 AM
Phredreeke, on 23 October 2019 - 01:41 AM, said:
Voxels is great. I even know how to make them, but the dynamic light makes maps lively.
#1290 Posted 24 October 2019 - 01:09 AM
I make Dredd-style map for DNAA. It will be a large skyscraper divided into commercial, residential and business areas. I plan to place a lot of secrets, explosions and traps.
Level done on 60%.
https://c.radikal.ru/c15/1910/14/0fce3b11b17a.png
https://d.radikal.ru/d38/1910/8f/87d92c4b9777.png
https://c.radikal.ru/c38/1910/8d/816cfccd044d.png
https://b.radikal.ru/b23/1910/90/265b2aa9a1b7.png
https://a.radikal.ru/a25/1910/73/0fea32ff0b52.png
This post has been edited by Zelanto: 24 October 2019 - 01:16 AM