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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   Marya 

#1501

View PostNinety-Six, on 14 May 2020 - 03:55 PM, said:

WGRealms, specifically WGRealms 2. Originally came out back in like '09 or '10, abandoned for a long time, but William Gee came back to finish it and brought Dan back on board as the primary coder.

It's a good time so you should play it. Or wait for the finished version. Your choice. I highly recommend it either way.


Should also go play the original WGR. It's sort of redundant as the levels were incorporated into v1.2, but they use the new WGR2 monsters, while WGR1 use the stock aliens. I don't consider that a point against it though, more as a different flavor of the levels that still has really tight design. Just use the -usecwd command so it plays the music and not the stock.
I'll wait till it's done but i wish the modDB page had a better description to what it is..
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User is offline   Ninety-Six 

#1502

View PostMarya, on 16 May 2020 - 12:15 AM, said:

I'll wait till it's done but i wish the modDB page had a better description to what it is..


It's a standalone game that just so happens to use the Build engine, basically. I sort of consider it the proto-throwback FPS. It has level design mostly inspired by Unreal, Remixed enemies from places like Doom, Heretic, and Hexen (though with the upcoming new sprites from dukeboss that's probably gonna change, and their behavior was generally only loosely based on the originals), Textures from Quake, Shadow Warrior, etc...

It's basically the lovechild of every 90s FPS that mattered. It sounds like it's a bunch of disparate elements but that couldn't be further from the truth, even in its original release(s). They all work together very well no doubt through heavy effort on the developer's part. It is really good.

Also it has a magic meter that you can customize and a second unlockable playable character who fights with more medieval weaponry.
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#1503

View PostMarya, on 16 May 2020 - 12:15 AM, said:

I'll wait till it's done but i wish the modDB page had a better description to what it is..


Waiting is the best idea, you got me thinking though, so I updated the info on Moddb, but I guess we should continue WGR talk in the WGR forums.
https://forums.duke4...iew__getnewpost
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User is offline   xMobilemux 

#1504

OK I've playing more AA and I've got some bug reports, not sure if they are known about or not and I've a new idea for the next expansion.

Bugs:
- Quick kicking doesn't seem to work on Protozoids when they attach to face much, I think I noticed it more common when wearing the Space Gladiator outfits.
- Also noticed this on the Atomic Shotty animations.
- Plus this in the bathhouse area of the Gladiatorial Center.

Don't know if these have been bought to attention.

As for my idea, it has to do with the Babifier, we know it turns enemies into running around strippers and all, and it's awesome.
Firstly I would have Sebab make a new Sprite for the weapons, secondly I would add in an alt fire mod that would allow you to use it on the captured Podgirls and rescue them.
Then once they are rescued they could maybe give you a sizeable about of coins, an "intimate reward" or my personal pick, the freed podgirls become an ally fighting with you thoughout the level, they could have extremely revealing clothing like leftover pieces of protozoid slime covering their intimate areas or something, or all of the above.

Another idea I'd like to see since you're bringing back the gladiator fights in the future, I'd change Capture the flag to DNFs Capture the Babe, seriously Sebab is making all these babes lets put em in the matches.
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User is online   Danukem 

  • Duke Plus Developer

#1505

View PostxMobilemux, on 24 May 2020 - 03:32 AM, said:


- Quick kicking doesn't seem to work on Protozoids when they attach to face much, I think I noticed it more common when wearing the Space Gladiator outfits.
- Also noticed this on the Atomic Shotty animations.
- Plus this in the bathhouse area of the Gladiatorial Center.


The quick kick was a known bug, the second one was unknown -- it must have gone unnoticed because it only happens during a fast-moving animation. The third one is clearly a map mishap, it looks like maybe some tiles got changed and we accidentally included the updated .art file, changing what was in the map.

View PostxMobilemux, on 24 May 2020 - 03:32 AM, said:

As for my idea, it has to do with the Babifier, we know it turns enemies into running around strippers and all, and it's awesome.
Firstly I would have Sebab make a new Sprite for the weapons, secondly I would add in an alt fire mod that would allow you to use it on the captured Podgirls and rescue them.


We have some pretty detailed plans for babe-rescuing already, and I think you will like what we came up with.

View PostxMobilemux, on 24 May 2020 - 03:32 AM, said:

Another idea I'd like to see since you're bringing back the gladiator fights in the future, I'd change Capture the flag to DNFs Capture the Babe, seriously Sebab is making all these babes lets put em in the matches.


Funnily enough, one of my first mods was Duke Nukem Arena back in 2006, and it had that exact feature. I used a sprite from the game of a naked babe stuck to an alien pole as the flag, which the players would carry on their back if they had the flag. The pole without the babe was the flag stand. In many ways it was that mod that I was remaking with the gladiator matches in AA, although AA is vastly superior in almost every way. Unfortunately I don't have any surviving gameplay footage of DNA, the only video that exists on the web was made by someone else and doesn't show CTF (or much of anything). And I don't want to go through the pain of making it run properly on modern eduke32.
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User is offline   xMobilemux 

#1506

View PostTrooper Dan, on 24 May 2020 - 11:37 AM, said:

We have some pretty detailed plans for babe-rescuing already, and I think you will like what we came up with.

Groovy!

Also when I mentioned I'd like to see some cool new designs from Bombshell, if possible it would be awesome to see all her concept art from previous DNF builds to make it into AA.
At one point one of her designs had her being a soldier and stripper at the same time, I'd like to see the possibilities explored with that outfit.

Also for the love of god, add that damn Whip in her load out, it's remained consistent with a lot of her DNF designs.

Quote

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Funnily enough, one of my first mods was Duke Nukem Arena back in 2006, and it had that exact feature. I used a sprite from the game of a naked babe stuck to an alien pole as the flag, which the players would carry on their back if they had the flag. The pole without the babe was the flag stand. In many ways it was that mod that I was remaking with the gladiator matches in AA, although AA is vastly superior in almost every way. Unfortunately I don't have any surviving gameplay footage of DNA, the only video that exists on the web was made by someone else and doesn't show CTF (or much of anything). And I don't want to go through the pain of making it run properly on modern eduke32.


You could make it work really well in AA.

In DNF they just stood in place, but maybe in AA you could have them running around all scared if they are dropped, causing players to hunt them down.

Hell you could even add a babe version of those "king of the hill" style matches, by having teams go out into the battlefield fight for babes, bring them back to the zones and the babes dance for points.
The more babes you find and bring back, the more points you get.
Endless possibilities with Babe themed matches!!
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User is offline   Jim 

#1507

Are there any people mapping for AA? The CTF shows that there are a lot of monsters not utilized by the random replacement mechanic. If would get good if we get true single player maps using these monsters.
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User is online   Danukem 

  • Duke Plus Developer

#1508

View PostJim, on 24 June 2020 - 09:00 PM, said:

Are there any people mapping for AA?


A few, but there's only a couple of maps being worked on at the moment.

View PostJim, on 24 June 2020 - 09:00 PM, said:

The CTF shows that there are a lot of monsters not utilized by the random replacement mechanic. If would get good if we get true single player maps using these monsters.


If you play randomized after beating Gladiator, you will see that several of them do appear. But not all, that's true. With maps that were not made for AA, every monster replacement has to be swapped in for one of the vanilla ones. The niches and threat levels of the old monsters versus the new monsters just don't match up very well. So, some were left out of the randomizer because there wasn't a good way to include them on short notice without ruining the experience.
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User is offline   xMobilemux 

#1509

Shouldn't Alien Armageddon get it's own subforum considering it's one of the hottest mods right now with planned future expansions?
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User is online   Danukem 

  • Duke Plus Developer

#1510

View PostxMobilemux, on 28 June 2020 - 10:01 PM, said:

Shouldn't Alien Armageddon get it's own subforum considering it's one of the hottest mods right now with planned future expansions?


We have a Discord server and a non-expiring invite to it is posted on our Mod DB page: https://discord.com/invite/JUypdU6

Even AMC only averages about 1 forum post per day, I'm not sure a subforum for AA needs to exist.
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User is offline   Sanek 

#1511

Icarus made a video about Space Gladiators:


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User is online   Danukem 

  • Duke Plus Developer

#1512

It's a fair and accurate review. He didn't like the faux multiplayer arena gameplay very much, but the gameplay footage and his summary give a good impression nonetheless.
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User is offline   minime637 

#1513

hey can you add Brutal Doom like upgrade to duke and Bombshell so we can see aliens rip and tear apart because he and she hates then all in the all episodes except space gladiators episode
-1

User is online   Danukem 

  • Duke Plus Developer

#1514

So you want a glory kill system like in Doom 2016/Eternal?


EDIT: watch out if you say "Br___l Doom" around here, it's likely to get you downvoted.

This post has been edited by Danukem: 10 September 2020 - 05:32 PM

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User is offline   king karl 

#1515

i'm enjoying the new gladiator episode but one thing that bugs me is that the bodies disappear. sure its how a normal multiplayer match would work but that's only because it has to be that way in modern games. It would be nice if they stuck around
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User is online   Danukem 

  • Duke Plus Developer

#1516

In the bigger matches where there is a lot going on, having the bodies stay could lead to performance issues and excess clutter. Even in smaller matches, bodies piling up in certain spots could make items difficult to see. An explosive going off near a pile of bodies could cause a lag spike with all the jibs and blood spawning at once.

So, essentially they were coded to disappear for the same reasons its a standard practice in multiplayer games. :)
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User is offline   king karl 

#1517

hey what do i do after i beat the castle mission that's like a last stand? i can buy perks now but i don't know what to do with them
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User is online   Danukem 

  • Duke Plus Developer

#1518

View Postking karl, on 02 October 2020 - 06:16 PM, said:

hey what do i do after i beat the castle mission that's like a last stand? i can buy perks now but i don't know what to do with them


Deanova should congratulate you and tell you to escape from the complex. She appears in the place she normally does. The escape route starts in the prison -- go to the cell that has the hidden door that you visited earlier when you got one of the data crystals. There is an elevator in that area that will exit the map.
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