Vehicle for Jurassic Park TC !
#31 Posted 19 May 2009 - 11:50 AM
And couldn't eduke come with an option to make objects and geometry not render after a certain distance? Combined with fog, no one would really notice. This way the FPS would at least get a little boost.
#32 Posted 19 May 2009 - 01:33 PM
Muelsa, on May 19 2009, 11:55 AM, said:
useractor notenemy GRASS findplayer playerdist ifvarl playerdist 50000 { setvar grasscstat 64 setactor[THISACTOR].cstat grasscstat } else { setvar grasscstat 32768 // make grass invisible if player distance are greater than 50000 setactor[THISACTOR].cstat grasscstat }
the disadvantage is that it works only during the game and not in mapster which makes construction more difficult and slow without a very good pc
Dude, why are you doing this like that? Do it like this:
Quote
#33 Posted 19 May 2009 - 02:21 PM
TX, on May 19 2009, 01:33 PM, said:
I tried with only cstat and ifpdistl but it does not work the same way as get / setactor and findplayer. Sprites disappear and then not reappear appear all at once ... you can try
I am starting like your exemple .. I could not do otherwise before
This post has been edited by Muelsa: 19 May 2009 - 02:27 PM
#34 Posted 20 May 2009 - 09:09 AM
i like too much jurassic park! and it seems that this mod will be awesome
but.... while we are waiting for this mod will be released... anybody could tell me if exists another JP mod for another game?
thanks!
#37 Posted 22 May 2009 - 06:53 AM
diehard, on May 22 2009, 07:51 AM, said:
You must have missed the video in the first post of the thread.
#39 Posted 22 May 2009 - 06:54 AM
DeeperThought, on May 22 2009, 10:53 AM, said:
The first video wasn't using polymer though was it?
#40 Posted 22 May 2009 - 06:58 AM
diehard, on May 22 2009, 07:54 AM, said:
Ah... When you asked "how does it run?" I thought you were asking about the vehicle, I didn't realize you were asking about how well the mod runs with polymer.
#41 Posted 22 May 2009 - 07:00 AM
DeeperThought, on May 22 2009, 10:58 AM, said:
Yeah sorry for the confusion, I was just wondering because his map is so large with all the tree models everywhere and stuff. I would imagine its got be somewhat sluggish.
#42 Posted 22 May 2009 - 08:13 AM
diehard, on May 22 2009, 06:51 AM, said:
great, but my skybox dont work.. it is replaced with texture 0
ps : normal map works with 3d model's skin ? or only for texture ?
#43 Posted 22 May 2009 - 08:17 AM
#44 Posted 22 May 2009 - 08:29 AM
Mr.Flibble, on May 22 2009, 08:17 AM, said:
ok.. I look forward to make my dinosaurs with normalmaps
This post has been edited by Muelsa: 22 May 2009 - 08:48 AM
#45 Posted 22 May 2009 - 09:35 AM
This post has been edited by Spiker: 23 May 2009 - 05:52 AM
#46 Posted 22 May 2009 - 11:36 AM
#47 Posted 22 May 2009 - 04:56 PM
#48 Posted 23 May 2009 - 03:02 AM
TX, on May 22 2009, 04:56 PM, said:
ok, I will try to do something fun, rain+night+storm......+ polymer...
#55 Posted 24 May 2009 - 12:06 AM
moggimus, on May 23 2009, 06:24 PM, said:
yes, I finished the t-rex yesterday, now i must animate it
#56 Posted 24 May 2009 - 06:06 AM
#57 Posted 24 May 2009 - 07:16 AM
Muelsa, on May 22 2009, 05:33 PM, said:
The light level would suggest a skybox with a sun, not night sky.
#58 Posted 24 May 2009 - 09:33 AM
This post has been edited by Hail_Duke: 24 May 2009 - 09:34 AM
#59 Posted 25 May 2009 - 03:44 AM
Quite funny...I haven't seen this topic before, and I just watched JP 1 & 3 just the last 2 days
This post has been edited by Maarten: 25 May 2009 - 03:45 AM
#60 Posted 25 May 2009 - 07:22 AM
I love the vehicle, it was time to have such a thing in eduke
Just was wondering about one thing: @Muesla: Would you like to me making a gooood bike model for the mod/mods? I would love to provide you one or more bike models if eventually i could use its code for other mod (the bike´s). I was planning to make a riding simulation simple mod, for testing motorcycles but all i know about con coding is that it´s stored in files with a .con extension
I have experience modeling vehicles and stuff though not converting it to md3 format.
Greetings