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Vehicle for Jurassic Park TC !

User is offline   Thndr 

  • 0

#31

Holy Explicative man. That map looks awesome. Keep up the good work.


And couldn't eduke come with an option to make objects and geometry not render after a certain distance? Combined with fog, no one would really notice. This way the FPS would at least get a little boost.
0

User is offline   TerminX 

  • el fundador
  • 5,570

  #32

View PostMuelsa, on May 19 2009, 11:55 AM, said:

I make sure that it does not decrease less than 25fps. In my map I separate the game in many areas, they can never see 2 large areas at the same time , but still leaving a passage from one area to another. but what helps a lot for the fps is this small code. it simply make invisible the sprite at the desired distance, without it, the fps are killed. with this i can add a lot of trees palm grass...


useractor notenemy GRASS 

findplayer playerdist 

ifvarl playerdist 50000
{
setvar grasscstat 64
setactor[THISACTOR].cstat grasscstat
}

else

{
setvar grasscstat 32768           // make grass invisible if player distance are greater than 50000
setactor[THISACTOR].cstat grasscstat
}



the disadvantage is that it works only during the game and not in mapster which makes construction more difficult and slow without a very good pc

Dude, why are you doing this like that? Do it like this:

Quote

ifpdistl 50000 cstat 64 else cstat 32768


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User is offline   Muelsa 

  • Bad Mother Fucker
  • 111

#33

View PostTX, on May 19 2009, 01:33 PM, said:

Dude, why are you doing this like that? Do it like this:



I tried with only cstat and ifpdistl but it does not work the same way as get / setactor and findplayer. Sprites disappear and then not reappear appear all at once ... ;) you can try
I am starting like your exemple .. I could not do otherwise before


This post has been edited by Muelsa: 19 May 2009 - 02:27 PM

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User is offline   asdasd 

  • 0

#34

hi to all!
i like too much jurassic park! and it seems that this mod will be awesome
but.... while we are waiting for this mod will be released... anybody could tell me if exists another JP mod for another game?
thanks!
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User is offline   Muelsa 

  • Bad Mother Fucker
  • 111

#35

the mod with Polymer render :) :

Posted Image
0

User is offline   diehard 

  • 0

#36

Cool! looks good. How does it run?
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,758

#37

View Postdiehard, on May 22 2009, 07:51 AM, said:

Cool! looks good. How does it run?


You must have missed the video in the first post of the thread.
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User is offline   Spiker 

  • 257

#38

Looking good!

Looks like those alien bastards drank all my beer.
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User is offline   diehard 

  • 0

#39

View PostDeeperThought, on May 22 2009, 10:53 AM, said:

You must have missed the video in the first post of the thread.



The first video wasn't using polymer though was it?
0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,758

#40

View Postdiehard, on May 22 2009, 07:54 AM, said:

The first video wasn't using polymer though was it?



Ah... When you asked "how does it run?" I thought you were asking about the vehicle, I didn't realize you were asking about how well the mod runs with polymer.
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User is offline   diehard 

  • 0

#41

View PostDeeperThought, on May 22 2009, 10:58 AM, said:

Ah... When you asked "how does it run?" I thought you were asking about the vehicle, I didn't realize you were asking about how well the mod runs with polymer.


Yeah sorry for the confusion, I was just wondering because his map is so large with all the tree models everywhere and stuff. I would imagine its got be somewhat sluggish.
0

User is offline   Muelsa 

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#42

View Postdiehard, on May 22 2009, 06:51 AM, said:

Cool! looks good. How does it run?



great, but my skybox dont work.. it is replaced with texture 0 :)

ps : normal map works with 3d model's skin ? or only for texture ?
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User is offline   Master Fibbles 

  • I have the power!
  • 389

#43

models have not been treated yet with polymer. I think they are working on that. (WID)

I'm still smarter than you
0

User is offline   Muelsa 

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#44

View PostMr.Flibble, on May 22 2009, 08:17 AM, said:

models have not been treated yet with polymer. I think they are working on that. (WID)


ok.. I look forward to make my dinosaurs with normalmaps :)

Posted Image


This post has been edited by Muelsa: 22 May 2009 - 08:48 AM

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User is offline   Spiker 

  • 257

#45

AFAIK it doesn't work yet. Probably that's the reason why the dino looks so crappy in this picture.

Looks like those alien bastards drank all my beer.

This post has been edited by Spiker: 23 May 2009 - 05:52 AM

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User is offline   Master Fibbles 

  • I have the power!
  • 389

#46

That was the point. He said he looks forward to the models having normal maps since he has normal maps ready etc. It would look more and more disturbingly like the movie of course...

I'm still smarter than you
0

User is offline   TerminX 

  • el fundador
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  #47

Can you make a video of this with the map something darker than fullbright? I wanna post it on the front page of Duke4.net.

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User is offline   Muelsa 

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#48

View PostTX, on May 22 2009, 04:56 PM, said:

Can you make a video of this with the map something darker than fullbright? I wanna post it on the front page of Duke4.net.


ok, I will try to do something fun, rain+night+storm......+ polymer...
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User is offline   Muelsa 

  • Bad Mother Fucker
  • 111

#49

T-Rex vs Raptor :)


Posted Image
Posted Image
0

User is offline   Spiker 

  • 257

#50

Really beautiful!

Looks like those alien bastards drank all my beer.
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User is offline   Daedolon 

  • Ancient Blood God
  • 934

#51

Wow, that's great. The T-Rex looks quite menacing.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
0

User is offline   William Gee 

  • 98

#52

Wow :) this is so awesome. :D (y)
0

User is offline   Tea Monster 

  • Polymancer
  • 2,149

#53

Absolutely, 100% Kick Ass!
0

User is offline   moggimus 

  • 14

#54

Who did those models, you? Pretty nice.
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User is offline   Muelsa 

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#55

View Postmoggimus, on May 23 2009, 06:24 PM, said:

Who did those models, you? Pretty nice.


yes, I finished the t-rex yesterday, now i must animate it
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User is offline   Sangman 

  • 490

#56

View Postdiehard, on May 22 2009, 04:51 PM, said:

Cool! looks good.


Wow, what a HUGE understatement :)

traB pu kciP
0

User is offline   Mikko 

  • Honored Donor
  • 710

#57

View PostMuelsa, on May 22 2009, 05:33 PM, said:

the mod with Polymer render :) :


The light level would suggest a skybox with a sun, not night sky.

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Posted Image
0

User is offline   Hail_Duke 

  • 0

#58

Holy cow the dinosaurs look awesome

This post has been edited by Hail_Duke: 24 May 2009 - 09:34 AM

0

User is offline   Maarten 

  • 150

#59

WOW, those screens looks quite amazing, I really like those models! Can't wait to see it in game or video or something! :D

Quite funny...I haven't seen this topic before, and I just watched JP 1 & 3 just the last 2 days :)

This post has been edited by Maarten: 25 May 2009 - 03:45 AM

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User is online   Gambini 

  • 1,405

#60

Hi everybody, bla bla bla

I love the vehicle, it was time to have such a thing in eduke :D

Just was wondering about one thing: @Muesla: Would you like to me making a gooood bike model for the mod/mods? I would love to provide you one or more bike models if eventually i could use its code for other mod (the bike´s). I was planning to make a riding simulation simple mod, for testing motorcycles but all i know about con coding is that it´s stored in files with a .con extension :)

I have experience modeling vehicles and stuff though not converting it to md3 format.

Greetings

My maps

eat my shorts
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