[RELEASE] Hollywood Holocaust Rethinked
#91 Posted 03 September 2017 - 03:58 AM
NUKEMDAVE - those shots look absolutely fantastic!
I've dropped a notification over on the HRP thread that we've released. Nothing yet. We could just replace a lot of stuff, but I know how picky they can be over stuff. I had previously warned them that our design brief was not "It has to look just like the sprite" and thus they might not want some of our model replacements.
If nothing else, we can upload some of our "Nerd Stuff" (no, I'm never going to get over that!) updates to the HUD model specular values.
As to music, we found that with all the NPC voices we added, they clashed with the soundtrack. There is a soundtrack, but it's disabled by default. You can turn it back on in the settings.
#92 Posted 03 September 2017 - 06:03 AM
This post has been edited by MusicallyInspired: 03 September 2017 - 06:04 AM
#93 Posted 04 September 2017 - 12:12 AM
This post has been edited by Hendricks266: 04 September 2017 - 12:14 AM
Reason for edit: re-added spoiler tag in quote
#94 Posted 04 September 2017 - 12:15 AM
#95 Posted 04 September 2017 - 12:17 AM
I doubt this is gonna work too well on my primitive computer but I'm gonna give it a try anyways. As usual, I'll probably report any bugs from anything else I may encounter.
#96 Posted 04 September 2017 - 02:05 AM
#97 Posted 04 September 2017 - 02:29 AM
#98 Posted 04 September 2017 - 03:30 AM
darkprince227, on 04 September 2017 - 02:05 AM, said:
You won't get the full effect out of the map but it is playable with Polymost instead of Polymer. Its better than not being able to play it at all. Give it a try.
This post has been edited by Mark.: 04 September 2017 - 03:30 AM
#99 Posted 06 September 2017 - 01:09 AM
Mark., on 04 September 2017 - 03:30 AM, said:
Way ahead of ya! I did and I had to tone down the highres quality to 'barf' but it just about worked albeit with a lot of lagging. The worst bit (performance wise) was the ending cinematic.
Despite that, I absolutely loved this mod. Great work to everybody involved.
#101 Posted 07 November 2017 - 05:02 AM
If you don't mind my asking, what is your secret for the "extra thick" yogurt?
This post has been edited by Mark.: 07 November 2017 - 05:04 AM
#102 Posted 07 November 2017 - 08:34 AM
It's not marked as a secret, but there's a +30 to be had, iirc
This post has been edited by Forge: 07 November 2017 - 08:35 AM
#104 Posted 07 November 2017 - 10:30 PM
Mark., on 07 November 2017 - 05:02 AM, said:
If you don't mind my asking, what is your secret for the "extra thick" yogurt?
Wait, what? I'm in another map too? Pics please!
It's extra thick because I'm extra gay.
#105 Posted 07 November 2017 - 11:01 PM
Yatta, on 07 November 2017 - 10:30 PM, said:
Large dose injections of vitamin "D"
#106 Posted 08 November 2017 - 04:36 AM
Here is the pic from Decay.
I had another scenario with you in Graveyard TC but what that skeleton was doing to your corpse was too graphic.
This post has been edited by Mark.: 08 November 2017 - 05:04 AM
#107 Posted 09 November 2017 - 08:03 AM
Mark., on 08 November 2017 - 04:36 AM, said:
Here is the pic from Decay.
I had another scenario with you in Graveyard TC but what that skeleton was doing to your corpse was too graphic.
Love it. <3
#108 Posted 09 November 2017 - 09:02 AM
#109 Posted 09 November 2017 - 10:34 AM
I don't even ask to rethink ALL the original trilogy/quadrilogy episode, that just between "hard but possible" and "simply crazy".
#111 Posted 09 November 2017 - 11:37 AM
#112 Posted 09 November 2017 - 12:29 PM
#113 Posted 09 November 2017 - 09:27 PM
E1L2 has a few redos also.
It's one of the reasons why those 8 bitters like Nuclear Winter so much.
Personally, "the same old, flat, and blocky', has a certain charm to it.
I like the different styles for what they are and appreciate that new maps and projects are still getting released for this game.
This post has been edited by Forge: 09 November 2017 - 09:28 PM
#114 Posted 10 November 2017 - 05:27 AM
#115 Posted 10 November 2017 - 07:59 AM
https://forums.duke4...rapnel-city-20/
Polymer, HRP, Dukeplus... It is not traditional but nobody complained.
You can use other custom maps with the Rethinked feature/enemies? Or Rethinked with Dukeplus at least?
I'm curious to see how Shrapnel City 2.0 with Rethink could look like.
#116 Posted 10 November 2017 - 08:11 AM
Mark., on 10 November 2017 - 05:27 AM, said:
I must be quantifying "flat and blocky" differently. - as in the difference between 8bit classic & sprites vs 32bit & models/hrp.
using the 8 bit renderer doesn't necessarily stop anyone from importing new sounds, art, or enemies.
This post has been edited by Forge: 10 November 2017 - 08:13 AM
#117 Posted 10 November 2017 - 08:32 AM
Forge, on 09 November 2017 - 09:27 PM, said:
E1L2 has a few redos also.
Let me just drop this idea here...
LA Meltdown except it continues after Red Light District as if Duke wasn't captured,
#118 Posted 10 November 2017 - 12:09 PM
Forge, on 09 November 2017 - 09:27 PM, said:
E1L2 has a few redos also.
It's one of the reasons why those 8 bitters like Nuclear Winter so much.
Personally, "the same old, flat, and blocky', has a certain charm to it.
I like the different styles for what they are and appreciate that new maps and projects are still getting released for this game.
I didn't say Hollywood Holocaust is untouchable. I didn't even say it can't be done with polymer graphics and models, and extra details. I just think THIS version was a blasphemy. Unnecessary ideas put into the level that didn't match at all with the original code, weak and not believable civilian conversations (you know, it's hard to believe any of this happens in the middle of an alien invasion), not well thought out and unbalanced enemy placement etc etc. A miss in short.
I give credit for the windowed rooftop at the start with the water pool. One of the few things that worked here.
#119 Posted 10 November 2017 - 01:03 PM
I'm no history scholar but I seem to recall that in places where the Nazis invaded, life went on within limits in the cities. Same here.
And I knew in advance there would be cries of blasphemy. I even wrote that in the release text.
This post has been edited by Mark.: 10 November 2017 - 01:14 PM