[RELEASE] Hollywood Holocaust Rethinked
#121 Posted 10 November 2017 - 02:02 PM
#122 Posted 10 November 2017 - 03:05 PM
Okay then.
#123 Posted 10 November 2017 - 04:09 PM
This post has been edited by Nancsi: 10 November 2017 - 04:09 PM
#124 Posted 10 November 2017 - 05:04 PM
2 or 3 comments out of 14 that say it's garbage without giving any real reason, 2 more that say they don't like hrp/models or think the detailing is excessive, and 2 more that think this would have been done better on the unreal engine.
I see only 2 definitive "echos", & 2 or 3 inconclusive.
Not "most", and hardly evidence beyond a reasonable doubt, considering there are numerous comments in this thread that contradict those opinions.
This post has been edited by Forge: 10 November 2017 - 05:09 PM
#125 Posted 10 November 2017 - 06:52 PM
This post has been edited by Mark.: 10 November 2017 - 06:57 PM
#126 Posted 10 November 2017 - 08:53 PM
I like the idea of revisiting a map but putting a new spin on it though, and got a chuckle out of the gag near the yellow key.
#127 Posted 11 November 2017 - 05:54 AM
This post has been edited by Mark.: 11 November 2017 - 05:55 AM
#128 Posted 11 November 2017 - 07:19 AM
The game itself is a massive caricature, and Duke is a conglomerate of action hero stereotypes. Nothing is too crazy really. A lot of effort went into that mod, even making new models of the enemies.
I think the points of critique are valid, but to disregard the whole project over that seems a bit much to me. I enjoyed playing it. But then again I am able to appreciate the imperfections and consider them in the context that they are. When you've been acquainted with the engine since it was released, you come to appreciate its personality. This is going to sound extremely cheesy, but it's like an old person who refuses to change. You can manipulate him a little bit and change his mind here and there, but his old quirks shine through, and what you get is something completely unique instead of a carbon copy of something that already exists.
I think that is one of the aspects that keep people around, because it offers familiarity and something that contrasts the sterility of modern engines.
#129 Posted 11 November 2017 - 11:44 AM
#130 Posted 11 November 2017 - 12:37 PM
We experience mass shootings, terrorist attacks, and natural disasters all time - some people care, some only use the events to push their own agenda on social media, but more and more, people are getting desensitized to death and tragedy.
It's a pretend environment in a make believe world with some loose references to real locations. I can make up any thing I want that suits me and my experience with the map.
Since the map was well done, it just makes my imagination work a little less, and enjoy the provided vision a little more.
This post has been edited by Forge: 11 November 2017 - 12:43 PM
#131 Posted 12 November 2017 - 09:59 AM
Right now of course I think the same was as you do which is why I didn't even think about why those people are so strangely calm in Rethinked version either. If anything, I'd say that the shit which is going on right now is even much more crazier than alien invasion would be to me. And now that I think about it more, almost the same commentary they did even in Forever.
#132 Posted 12 November 2017 - 10:15 AM
Sledgehammer, on 12 November 2017 - 09:59 AM, said:
Right now of course I think the same was as you do which is why I didn't even think about why those people are so strangely calm in Rethinked version either. If anything, I'd say that the shit which is going on right now is even much more crazier than alien invasion would be to me. And now that I think about it more, almost the same commentary they did even in Forever.
When I originally played the game, and put forth some thought about the behavior of the strippers - I thought they had some alien brain virus put there by the slimers, or they were affected by the toxic ooze that turned human police officers into pig-cops.
#133 Posted 16 November 2017 - 09:15 PM
#136 Posted 17 November 2017 - 08:44 AM
MYHOUSE.MAP, on 16 November 2017 - 09:15 PM, said:
duke cleans up the streets.png
And now crazy guy in the corner has to dance with his shadow. Ohh, the casualties of war.
#137 Posted 17 November 2017 - 03:11 PM
Mark., on 17 November 2017 - 08:44 AM, said:
I'm also concerned that the patrons have no reaction to renowned hero Duke Nukem interrupting their party and committing mass murder against the strippers that were hired.
#138 Posted 17 November 2017 - 04:44 PM
This post has been edited by Tea Monster: 17 November 2017 - 04:44 PM
#139 Posted 22 November 2017 - 04:12 PM
#140 Posted 22 November 2017 - 04:37 PM
In case you missed it, on page 3 of this thread there is a download for the partially remade Red Light District map.
This post has been edited by Mark.: 22 November 2017 - 04:38 PM
#141 Posted 22 November 2017 - 05:13 PM
I wouldn't want to make anything else like this in EDuke. Even though Hendricks fixed a lot of our rendering issues, I still don't think that EDuke is really the proper vehicle for a project like this. The engine isn't really up to it and the community is pretty solidly behind sprites after all this time.
Yes, it would have been great to make it in Unreal, but we all know why that wasn't done.
#142 Posted 22 November 2017 - 05:56 PM
#143 Posted 23 November 2017 - 08:31 AM
This post has been edited by Tea Monster: 23 November 2017 - 08:32 AM
#144 Posted 23 November 2017 - 09:18 AM
#145 Posted 23 November 2017 - 11:29 AM
There is a problem, in that the wrong head or skin texture got shuffled in there. My bad. I'll fix that if we patch it in future.
The thing is... I remember looking at her in game and not seeing a problem. So I checked out the model in game. When I first walk into the room, I can see the join really clearly. "Oh shit, why didn't I see that?". Right after I walked in, one of the lizard troopers fired at me. Once that happens, for whatever reason, both the head and body both seem to be the same colour! I don't know if that is a problem with EDuke or my graphics card. But unless I saw the stripper before anyone shot at me, I'd never know that there was a problem.
I've included a shot of the model in Marmoset Toolbag to show the skin colour problem. I've inset a shot from game after the LT shot 'equalises' the problem so you can see what I've been looking at when testing.
Sorry about that guys!
#146 Posted 23 November 2017 - 12:24 PM
Forge, on 28 August 2017 - 06:24 PM, said:
She looked like on my comp. Didn't matter if the enemy fired their weapons or not.
Could be the ambient light setting - I have to tick mine up a couple notches off of default because my monitor isn't the greatest (getting old & wearing out as well)
This post has been edited by Forge: 23 November 2017 - 12:26 PM
#147 Posted 23 November 2017 - 02:10 PM
Tea Monster, on 23 November 2017 - 11:29 AM, said:
There is a problem, in that the wrong head or skin texture got shuffled in there. My bad. I'll fix that if we patch it in future.
The thing is... I remember looking at her in game and not seeing a problem. So I checked out the model in game. When I first walk into the room, I can see the join really clearly. "Oh shit, why didn't I see that?". Right after I walked in, one of the lizard troopers fired at me. Once that happens, for whatever reason, both the head and body both seem to be the same colour! I don't know if that is a problem with EDuke or my graphics card. But unless I saw the stripper before anyone shot at me, I'd never know that there was a problem.
I've included a shot of the model in Marmoset Toolbag to show the skin colour problem. I've inset a shot from game after the LT shot 'equalises' the problem so you can see what I've been looking at when testing.
Sorry about that guys!
There's nothing wrong with a little tan lines =P
#148 Posted 23 November 2017 - 02:24 PM
#149 Posted 23 November 2017 - 04:11 PM
I just thought, gorgeous
This post has been edited by Hank: 23 November 2017 - 04:13 PM
#150 Posted 23 November 2017 - 06:02 PM
Hank, on 23 November 2017 - 04:11 PM, said:
I just thought, gorgeous
That's cause your eyes never made it past her breasts (J/K)
This post has been edited by Paul B: 23 November 2017 - 06:26 PM