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Blood Voxel Pack

User is offline   Ishmaeel 

#91

Signed in to say: They are gorgeous, thank you for your hard work. I hope the project is still alive.
0

User is offline   SonicB00M 

#92

Awesome stuff! Quick question: Where can we actually download the voxel pack with the latest additions?
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User is online   fgsfds 

#93

I'll upload newer version some time later. It's probably going to be available as a separate download on m210 site form now on.
1

User is offline   Killes 

#94

View Postfgsfds, on 09 May 2019 - 07:30 AM, said:

I'll upload newer version some time later. It's probably going to be available as a separate download on m210 site form now on.


Will that version include the new ones in Fresh Supply ?
I guess what I am asking as are they somehow owned/licensed by Nightdive/Atari whoever or free to use ?
0

User is online   fgsfds 

#95

Yes, I'll include the new ones too.
1

User is offline   Killes 

#96

View Postfgsfds, on 10 May 2019 - 03:54 AM, said:

Yes, I'll include the new ones too.

<3
0

User is offline   Gambini 

#97

Hello. Can I use a few of these on my mod? If so, where I can download them?
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User is online   fgsfds 

#98

Sure

Attached File  voxels.zip (361.69K)
Number of downloads: 72
2

User is offline   86232and 

#99

Hi!
Thanks for the new voxel pack. On the map "Dark times" № 1 from the nightsmoke candlesticks now rotate - before they were motionless. I opened the def-file:

voxel "KVX / 0590_CHAND3_A.kvx" {scale 1.00 tile 590 rotate}
voxel "KVX / 0590_CHAND3_B.kvx" {scale 1.00 tile 591 rotate}
voxel "KVX / 0590_CHAND3_C.kvx" {scale 1.00 tile 592 rotate}
voxel "KVX / 0590_CHAND3_D.kvx" {scale 1.00 tile 593 rotate}
voxel "KVX / 0590_CHAND3_A.kvx" {scale 1.00 tile 594 rotate}
voxel "KVX / 0590_CHAND3_D.kvx" {scale 1.00 tile 595 rotate}

It is right? Maybe the rotation must be removed?

Posted Image Posted Image Posted Image
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User is online   fgsfds 

#100

Mapper used the wrong tile. It's one of the tiles from rotating candelabra animation.
Voxel works as intended.

This post has been edited by fgsfds: 08 June 2019 - 04:53 AM

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User is online   fgsfds 

#101

New version is out. Now compatible with both BuildGDX and NBlood.

https://m210.duke4.n...-java/55-voxels
1

User is offline   SonicB00M 

#102

Great stuff! I guess support for Fresh Supply is not needed because it already has all the new voxels?
0

User is online   fgsfds 

#103

Yeah. There are not many differences compared to FS.
1

User is offline   1Anto 

#104

Autoloading this with NBlood 1.01 and devbuild makes all numbers in HUD disappear.
https://imgur.com/gallery/7x205bS

This post has been edited by 1Anto: 02 July 2019 - 12:29 AM

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User is online   fgsfds 

#105

Will be fixed in the next NBlood or Voxel Pack version.
For now you can open blood.def file inside of voxel.zip and
include blood_widescreen.def
at the end of the file.

This post has been edited by fgsfds: 02 July 2019 - 02:24 AM

1

User is online   fgsfds 

#106

Posted Image Posted Image Posted Image Posted Image Posted Image
5

User is offline   Borion 

#107

Clean and superb in every aspect, wow. You did it again, Fgsfds! :dukecigar:
1

User is offline   Dzierzan 

#108

Well done!
0

User is offline   gordon81 

#109

gorgeus!!
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User is online   fgsfds 

#110

Version 0.91 is out

Quote

+ Torch (0506-0509)
+ Jacob's Ladder #1 (2479-2481)
+ Jacob's Ladder #2 (2482-2489)
+ Tesla Coil (2472)
+ Plant #1 (1009)
+ Plant #2 (1010)
+ Tommy Gun (0558)
* Respawn Skulls (2274-2279) update
* Vase (0537) update


https://m210.duke4.n...packs/55-voxels

This post has been edited by fgsfds: 13 September 2019 - 03:52 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#111

View Postfgsfds, on 13 September 2019 - 01:27 AM, said:

Version 0.91 is out
0837_FIRESUIT.kvx is missing in the DEFs.
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User is online   fgsfds 

#112

It's normal.
0

User is offline   Aristotle Gumball 

  • banned!

#113

How come some of these voxels bounce up and down? Like those electric "thingies" when you jump down in the beginning of E4M1 and the big standing candles in E1M5. Using NBlood.

This post has been edited by thricecursed: 21 September 2019 - 02:52 AM

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User is online   fgsfds 

#114

It's a bug in nblood which will be fixed in the next version.
0

User is offline   Phredreeke 

#115

Is it NBlood not applying X and Y offsets to voxels?
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User is online   fgsfds 

#116

I don't know what the bug is about. Better ask Nukey.

This post has been edited by fgsfds: 22 September 2019 - 09:10 AM

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User is offline   Nuke.YKT 

#117

Engine was ignoring z pivot value defined in KVX file if sprite had submerged property
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User is offline   warezeater 

#118

An attempt to create some currently missing voxels (thumbnails are clickable):

257 (based on fgsfds's 607):
Posted Image Posted Image

550:
Posted Image Posted Image

551:
Posted Image Posted Image

To include:
open voxels.zip
copy *.kvx into the KVX folder
append blood.def/bloodgdx.def with:
voxel "KVX/0257_SKULLSTAKE.kvx" { tile 0257 }
voxel "KVX/0550_POT_OFF.kvx" { tile 0550 }
voxel "KVX/0551_POT_ON.kvx" { tile 0551 }

Comments are welcome!

Attached File(s)


4

User is online   fgsfds 

#119

Looks pretty good, but would've been better if you did the insides of the pots as well.
0

User is offline   NightFright 

  • The Truth is in here

#120

I found tile #183 (baby stroller) in "Pulp Fiction", author unknown (probably someone from the Pulp Fiction team). It looks quite good and can probably be directly added to the BloodGDX voxel pack.

Posted Image

Definition:
voxel "kvx/0183_stroller.kvx" { tile 183 }


PS: I had to admit I was a bit disappointed when I took a look inside the voxel stroller. Assuming the original sprite is a reference to "Batman Returns", I expected to see at least the face of a baby Chester Cobblepot aka Penguin. Oh well.

This post has been edited by NightFright: 06 December 2019 - 08:10 AM

2

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