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Blood Voxel Pack

User is online   Phredreeke 

#151

Ok, fixed the link, it should go to the correct page now.

Cryptic Passage was fixed (although in a way which means you'll lose palette emulation for a handful of tiles only used in that expansion) It's possible that future efforts to mod Cryptic Passage will make the fix redundant (by moving its art beyond the range used by the beast)
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User is offline   Morgаn 

#152

Not sure at what point voxels got weird with Raze, but after recent updates this week (both Raze June dev builds and voxel pack from github) everything is messed up: sawblade instead flare box, chain instead TNT box etc. What's wrong with it? Some maphacks or Raze updates get changes?

UPD. Nblood works fine with voxels, same goes to Duke and Shadow Warrior with Raze. But not Blood with Raze for some reason.

This post has been edited by Morgаn: 05 June 2021 - 08:03 AM

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User is offline   Dzierzan 

#153

I just tested it using Raze 1.1.2 and this https://github.com/f...leases/tag/p11. Works fine.
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User is offline   Morgаn 

#154

View PostDzierzan, on 05 June 2021 - 08:18 AM, said:

I just tested it using Raze 1.1.2 and this https://github.com/f...leases/tag/p11. Works fine.

Yeah, 1.1.2 works fine. Bad dev build, I guess. I always use devbulds from drdteam, it's 1.1.0pre-197 now. Weird that github release from 23 days ago have highest version number and works better...
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