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Blood Voxel Pack

User is offline   Devon 

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#31

View Postfgsfds, on 17 July 2017 - 10:38 AM, said:

I'm sure it was a real 3d model. It's a completely different thing.


Basically, they are the original sprites, just extended to the 3rd dimension.


Honestly, I don't think it'll work too well for the enemies. Not only it will be incredibly difficult, but also original sprites are very detailed and when voxelized, they will lose a lot of these details because of how the voxels work.
But I may be wrong. This Pig Cop looks pretty cool.
Posted Image


Firstly, because some of the new models have bigger voxel count than the original ones (because the initial sprites are bigger and more complicated). Secondly, there may be a lot of them in the same place, which was never the case with the original ones. And most importantly, BGDX handles a lot of polygons like shit. It will be fixed soon I hope.



Thanks for the reply.

If i find the video i will link it.
If it is a 3d polygonal model then it is the strangest thing i have seen.
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User is offline   Devon 

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#32

View PostDevon, on 17 July 2017 - 02:51 PM, said:

Thanks for the reply.

If i find the video i will link it.
If it is a 3d polygonal model then it is the strangest thing i have seen.




Edit:

Here is the link to what looks like a animated enemy voxel.
http://blood-wiki.or...del-Sprites.gif
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User is offline   Micky C 

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#33

That's not a voxel. The guy made a standard 3D polygonal model and wrote a shader that converts it into a pixelated 2D sprite in real time.

Here's the link to a thread here where he talks about it: https://forums.duke4...od-3-tech-idea/

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
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User is offline   Devon 

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#34

View PostMicky C, on 12 August 2017 - 05:43 AM, said:

That's not a voxel. The guy made a standard 3D polygonal model and wrote a shader that converts it into a pixelated 2D sprite in real time.

Here's the link to a thread here where he talks about it: https://forums.duke4...od-3-tech-idea/



It is pretty cool though.
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User is offline   Dizzi 

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#35

I love the voxels that you've done so far and I really want to see them in-game. Just to make sure:

Until GDX adds custom voxel support there is no way to add these to the game, right?
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User is offline   fgsfds 

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#36

View PostDizzi, on 13 August 2017 - 02:06 PM, said:

Until GDX adds custom voxel support there is no way to add these to the game, right?

They are already supported. You can find them in the "addition" folder.
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User is offline   Dizzi 

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#37

View Postfgsfds, on 13 August 2017 - 09:02 PM, said:

They are already supported. You can find them in the "addition" folder.


Oh damn! Thanks I didn't realize. They look amazing in game!
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