fgsfds, on 17 July 2017 - 10:38 AM, said:
Basically, they are the original sprites, just extended to the 3rd dimension.
Honestly, I don't think it'll work too well for the enemies. Not only it will be incredibly difficult, but also original sprites are very detailed and when voxelized, they will lose a lot of these details because of how the voxels work.
But I may be wrong. This Pig Cop looks pretty cool.
![Posted Image](https://sites.google.com/site/duke3dvmp/_/rsrc/1363571328519/pigwalk.png?height=295&width=600)
Firstly, because some of the new models have bigger voxel count than the original ones (because the initial sprites are bigger and more complicated). Secondly, there may be a lot of them in the same place, which was never the case with the original ones. And most importantly, BGDX handles a lot of polygons like shit. It will be fixed soon I hope.
Thanks for the reply.
If i find the video i will link it.
If it is a 3d polygonal model then it is the strangest thing i have seen.