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Blood Voxel Pack

#61

Ya, the paper sprites did not really need to be made into voxels. But it was so easy with them, no work at all really.So I made them just for total completion and give people options.

0651-Curtin.kvx is broken.Ya I used Magicavoxel and that's the problem, I just found a new program voxelshop and will be using it for stuff higher than 126.

The Heart monitor thing is map related and would need to be fixed in the map, but future mappers knowing that it has voxles for both states can use it I hope.

I just need to make the bloody version of that saw blade.

I'll look into "the saw blades in the roof start off too high"

The clock was not finished.It still needs shading. The skull goblet and vase with flower also still need some work.

This post has been edited by -=SomeThingEviL=-: 15 December 2017 - 09:43 AM

0

User is offline   skitey 

  • -1

#62

very much thx for your work so far. i love voxels and i like them better than such highres models that don't fit into an old game.
some question that hasn't been answered so far as i can remember:
"The dead guy above the chapel entrance wall and the guy at the cremation room wall can't be voxelized because they are floor based, or?"
0

#63

They are wall based and will work.Its the floor sprites that are flat that do not work as voxels right now.Like the ones use to make bridges.
0

User is offline   SPILL 

  • 7

#64

I'm not fond of the letters sticking out on the voxel signs.

Not legible from an angle
Attached File  javaw 2018-03-21 00-28-34-32.jpg (144.18K)
Number of downloads: 71

Attached File  javaw 2018-03-21 00-28-42-81.jpg (149.01K)
Number of downloads: 45
0

User is online   NightFright 

  • The Truth is in here
  • 746

#65

Can anyone post the fixed "Rotting Madonna" painting voxel that was reported in the bugs thread?
0

User is offline   fgsfds 

  • 152

#66

View PostNightFright, on 24 March 2018 - 10:22 AM, said:

Can anyone post the fixed "Rotting Madonna" painting voxel that was reported in the bugs thread?

Attached File(s)



This post has been edited by fgsfds: 25 March 2018 - 07:33 AM

1

User is online   NightFright 

  • The Truth is in here
  • 746

#67

Grand! Thanks a lot! Finally this looks the way it should. Voxel shell casings have been re-enabled as well in this version, it seems.
0

User is offline   fgsfds 

  • 152

#68

I was always annoyed by how the bottles with swapped palettes look. Should be fixed now.

Attached File  scree0002.png (322.57K)
Number of downloads: 51

And finally, something new.

Attached File  Capture.PNG (373.31K)
Number of downloads: 45


This post has been edited by fgsfds: 10 April 2018 - 01:59 PM

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User is offline   Devon 

  • 9

#69

View Postfgsfds, on 10 April 2018 - 01:57 PM, said:

I was always annoyed by how the bottles with swapped palettes look. Should be fixed now.

scree0002.png

And finally, something new.

Capture.PNG


Great stuff!

So you are still at it with the voxels?

How is it comming along?
0

User is offline   TerminX 

  • el fundador
  • 5,169

  #70

This thread is an inspiration.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
0

User is offline   fgsfds 

  • 152

#71

View PostDevon, on 14 April 2018 - 01:24 AM, said:

How is it comming along?

Not as fast as before, mostly because the remaining sprites are more complex than the ones already voxelized, but I'm definitely not abandoning it.
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