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Blood Voxel Pack

#61

Ya, the paper sprites did not really need to be made into voxels. But it was so easy with them, no work at all really.So I made them just for total completion and give people options.

0651-Curtin.kvx is broken.Ya I used Magicavoxel and that's the problem, I just found a new program voxelshop and will be using it for stuff higher than 126.

The Heart monitor thing is map related and would need to be fixed in the map, but future mappers knowing that it has voxles for both states can use it I hope.

I just need to make the bloody version of that saw blade.

I'll look into "the saw blades in the roof start off too high"

The clock was not finished.It still needs shading. The skull goblet and vase with flower also still need some work.

This post has been edited by -=SomeThingEviL=-: 15 December 2017 - 09:43 AM

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User is offline   skitey 

  • -1

#62

very much thx for your work so far. i love voxels and i like them better than such highres models that don't fit into an old game.
some question that hasn't been answered so far as i can remember:
"The dead guy above the chapel entrance wall and the guy at the cremation room wall can't be voxelized because they are floor based, or?"
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#63

They are wall based and will work.Its the floor sprites that are flat that do not work as voxels right now.Like the ones use to make bridges.
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User is offline   SPILL 

  • 17

#64

I'm not fond of the letters sticking out on the voxel signs.

Not legible from an angle
Attached File  javaw 2018-03-21 00-28-34-32.jpg (144.18K)
Number of downloads: 108

Attached File  javaw 2018-03-21 00-28-42-81.jpg (149.01K)
Number of downloads: 75
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User is offline   NightFright 

  • The Truth is in here
  • 823

#65

Can anyone post the fixed "Rotting Madonna" painting voxel that was reported in the bugs thread?
0

User is offline   fgsfds 

  • 180

#66

View PostNightFright, on 24 March 2018 - 10:22 AM, said:

Can anyone post the fixed "Rotting Madonna" painting voxel that was reported in the bugs thread?

Attached File(s)



This post has been edited by fgsfds: 25 March 2018 - 07:33 AM

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User is offline   NightFright 

  • The Truth is in here
  • 823

#67

Grand! Thanks a lot! Finally this looks the way it should. Voxel shell casings have been re-enabled as well in this version, it seems.
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User is offline   fgsfds 

  • 180

#68

I was always annoyed by how the bottles with swapped palettes look. Should be fixed now.

Attached File  scree0002.png (322.57K)
Number of downloads: 88

And finally, something new.

Attached File  Capture.PNG (373.31K)
Number of downloads: 75


This post has been edited by fgsfds: 10 April 2018 - 01:59 PM

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User is offline   Devon 

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#69

View Postfgsfds, on 10 April 2018 - 01:57 PM, said:

I was always annoyed by how the bottles with swapped palettes look. Should be fixed now.

Attachment scree0002.png

And finally, something new.

Attachment Capture.PNG


Great stuff!

So you are still at it with the voxels?

How is it comming along?
0

User is online   TerminX 

  • el fundador
  • 5,391

  #70

This thread is an inspiration.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
1

User is offline   fgsfds 

  • 180

#71

View PostDevon, on 14 April 2018 - 01:24 AM, said:

How is it comming along?

Not as fast as before, mostly because the remaining sprites are more complex than the ones already voxelized, but I'm definitely not abandoning it.
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User is offline   Stripper 

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#72

Loving this voxel pack, however is there any way to stop the weapon pickups from spinning/rotating?
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User is offline   Tiddalick 

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#73

View PostStripper, on 16 June 2018 - 01:17 PM, said:

Loving this voxel pack, however is there any way to stop the weapon pickups from spinning/rotating?


That's one of the original features of Blood (and one I quite like).
I suspect that will be hardcoded in and probably can't be changed until more modding options are opened up.
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User is offline   Stripper 

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#74

Dang, I don't mind it that much. Was just wondering if it was possible, thanks!
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User is offline   fgsfds 

  • 180

#75

Posted Image
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User is offline   M210 

  • 458

#76

Nice :)
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User is offline   fgsfds 

  • 180

#77

Posted Image Posted Image
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User is offline   Devon 

  • 11

#78

View Postfgsfds, on 07 July 2018 - 12:12 PM, said:

Posted Image Posted Image



Great stuff you are doing here!

iI love it!
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User is offline   fgsfds 

  • 180

#79

Posted Image Posted Image Posted Image Posted Image

This post has been edited by fgsfds: 08 July 2018 - 04:35 AM

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User is offline   Tiddalick 

  • 5

#80

Yeah, this stuff is looking great.

Maybe you will update the voxel pack with this at roughly the same time M210 releases .793
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User is offline   Tekedon 

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#81

Looking great. Minor nitpick, last button seems to change size a little bit when activated.
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User is offline   Stripper 

  • 5

#82

Damn these look awesome! I really love how voxel switches/buttons make them stand out more.

View PostTekedon, on 08 July 2018 - 06:21 AM, said:

Looking great. Minor nitpick, last button seems to change size a little bit when activated.


I think its just the angle of the picture changing slightly.
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User is offline   fgsfds 

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#83

And that does it for buttons.
Posted Image Posted Image Posted Image
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User is offline   Fantinaikos 

  • 279

#84

Upcoming fast model suggestions:

226 Stone demon face

249 Stone moustache man face

382 Ring bell

1348 Demon face

More complex:

370 Ophelia

799 Death statue (guy?) with lantern

Medieval armor
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User is offline   WolfmanFP 

  • 2

#85

View PostTekedon, on 08 July 2018 - 06:21 AM, said:

Looking great. Minor nitpick, last button seems to change size a little bit when activated.

No, it's just from a different perspective.

This post has been edited by WolfmanFP: 10 July 2018 - 01:48 AM

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User is offline   Stripper 

  • 5

#86

I had an accidental hard drive wipe a few days ago and lost my game files. Upon reinstalling blood and bloodgdx, I can't seem to get the voxel pack working again.
I don't know what I'm doing wrong, I've tried putting the archive in the autoload folder, extracting it there and doing the same in the base game folder.

I'm sure the solution is just staring me right in the face, but I just can't remember what I did last time to get it working. I think I'll just wait until the next release. Would you be able to include a readme with instructions?
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User is offline   Tiddalick 

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#87

I have the voxels and other things set up manually, so I havn't used the Autoload feature.

Here is some basic advice in case you have missed the obvious... Aside from that maybe there is a bug?

Click the "Enable "Autoload" Folder" checkbox on/off/on in case the ini file settings had changed by default?
Aside from that, check the BloodGDX.ini file has this line set:
AutoloadFolder = 1

When you say your extracting it there, have you tried just leaving the zip folder unchanged. BloodGDX can read the contents of .zip files.
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User is offline   Stripper 

  • 5

#88

View PostTiddalick, on 15 July 2018 - 02:56 PM, said:

I have the voxels and other things set up manually, so I havn't used the Autoload feature.

Here is some basic advice in case you have missed the obvious... Aside from that maybe there is a bug?

Click the "Enable "Autoload" Folder" checkbox on/off/on in case the ini file settings had changed by default?
Aside from that, check the BloodGDX.ini file has this line set:
AutoloadFolder = 1

When you say your extracting it there, have you tried just leaving the zip folder unchanged. BloodGDX can read the contents of .zip files.


I think I may have installed it manually last time as well. I have autoload enabled in the INI, the voxel toggle works for the original voxels. I did try leaving it in the folder as just a zip but it didn't seem to make a difference.
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