Blood Voxel Pack
#91 Posted 08 May 2019 - 10:55 PM
#92 Posted 09 May 2019 - 03:20 AM
#93 Posted 09 May 2019 - 07:30 AM
#94 Posted 10 May 2019 - 12:13 AM
fgsfds, on 09 May 2019 - 07:30 AM, said:
Will that version include the new ones in Fresh Supply ?
I guess what I am asking as are they somehow owned/licensed by Nightdive/Atari whoever or free to use ?
#96 Posted 13 May 2019 - 05:54 AM
#97 Posted 21 May 2019 - 02:13 PM
#99 Posted 08 June 2019 - 03:10 AM
Thanks for the new voxel pack. On the map "Dark times" № 1 from the nightsmoke candlesticks now rotate - before they were motionless. I opened the def-file:
voxel "KVX / 0590_CHAND3_A.kvx" {scale 1.00 tile 590 rotate}
voxel "KVX / 0590_CHAND3_B.kvx" {scale 1.00 tile 591 rotate}
voxel "KVX / 0590_CHAND3_C.kvx" {scale 1.00 tile 592 rotate}
voxel "KVX / 0590_CHAND3_D.kvx" {scale 1.00 tile 593 rotate}
voxel "KVX / 0590_CHAND3_A.kvx" {scale 1.00 tile 594 rotate}
voxel "KVX / 0590_CHAND3_D.kvx" {scale 1.00 tile 595 rotate}
It is right? Maybe the rotation must be removed?
#100 Posted 08 June 2019 - 04:52 AM
Voxel works as intended.
This post has been edited by fgsfds: 08 June 2019 - 04:53 AM
#101 Posted 30 June 2019 - 10:14 AM
https://m210.duke4.n...-java/55-voxels
#102 Posted 30 June 2019 - 10:52 AM
#104 Posted 02 July 2019 - 12:19 AM
https://imgur.com/gallery/7x205bS
This post has been edited by 1Anto: 02 July 2019 - 12:29 AM
#105 Posted 02 July 2019 - 02:23 AM
For now you can open blood.def file inside of voxel.zip and
include blood_widescreen.defat the end of the file.
This post has been edited by fgsfds: 02 July 2019 - 02:24 AM
#107 Posted 06 August 2019 - 08:30 AM
#110 Posted 13 September 2019 - 01:27 AM
Quote
+ Jacob's Ladder #1 (2479-2481)
+ Jacob's Ladder #2 (2482-2489)
+ Tesla Coil (2472)
+ Plant #1 (1009)
+ Plant #2 (1010)
+ Tommy Gun (0558)
* Respawn Skulls (2274-2279) update
* Vase (0537) update
https://m210.duke4.n...packs/55-voxels
This post has been edited by fgsfds: 13 September 2019 - 03:52 AM
#111 Posted 13 September 2019 - 02:53 AM
fgsfds, on 13 September 2019 - 01:27 AM, said:
#113 Posted 21 September 2019 - 02:52 AM
This post has been edited by thricecursed: 21 September 2019 - 02:52 AM
#114 Posted 21 September 2019 - 03:04 AM
#116 Posted 22 September 2019 - 09:09 AM
This post has been edited by fgsfds: 22 September 2019 - 09:10 AM
#117 Posted 22 September 2019 - 11:31 AM
#118 Posted 23 October 2019 - 09:17 AM
257 (based on fgsfds's 607):
550:
551:
To include:
open voxels.zip
copy *.kvx into the KVX folder
append blood.def/bloodgdx.def with:
voxel "KVX/0257_SKULLSTAKE.kvx" { tile 0257 }
voxel "KVX/0550_POT_OFF.kvx" { tile 0550 }
voxel "KVX/0551_POT_ON.kvx" { tile 0551 }
Comments are welcome!
Attached File(s)
-
xtravox1.zip (13.73K)
Number of downloads: 22
#119 Posted 25 October 2019 - 10:19 AM
#120 Posted 06 December 2019 - 07:15 AM
Definition:
voxel "kvx/0183_stroller.kvx" { tile 183 }
PS: I had to admit I was a bit disappointed when I took a look inside the voxel stroller. Assuming the original sprite is a reference to "Batman Returns", I expected to see at least the face of a baby Chester Cobblepot aka Penguin. Oh well.
This post has been edited by NightFright: 06 December 2019 - 08:10 AM