240-185, on 18 December 2020 - 12:49 PM, said:
In Shop'n'Bag, it appears that the switch on the ceiling allowing to lower the prison doors is not displayed correctly when using HRP.
(Better late than never...)
As long as it is visible at all, it's OK. A better solution in maphacks would only work for one renderer (Poly
most vs. Poly
mer). I've mentioned the underlying issue at least twice, but no help from the devs. I know what/how to patch in
mhk.cpp, but it's not clear which renderer is actually the correct one in terms of dealing with maphacking floor/ceiling aligned sprites. (Since the HRP maphacks have are made with Poly
mer, I'd prefer to adapt the Poly
most behaviour.)
FRVIND, on 10 October 2021 - 01:23 PM, said:
About overlapping lights and shadows.
Hi everyone involved in HRP (and I know there are more than one) I posted a video explaining the matter. Depending on the angle of view, lights and shadows turn on or off instead of overlapping. Is this a trick to avoid loading too much data into memory?
I think this no HRP but a renderer issue. You should get the same results when using Polymer without the HRP.
FRVIND, on 10 October 2021 - 01:23 PM, said:
(I now and hope there will be an HRP update release, I'm waiting for it)
Seems you know more than we do. The HRP still has maintainers but (besides user map maphacks) no more actual
contributors of models or textures. Since the last full HRP release nothing much has happened in the latter regard. The HRP is largely complete, and making the rarely used missing parts is probably both hard work and not rewarding...
Wrapping up what we have right now and call it a new full release after six years ... I could do that if NightFright is OK with it.