Duke 3d Enemy and Character Sprite Variants "Sprite variants I drew for fun"
#61 Posted 18 January 2018 - 03:59 PM
#63 Posted 19 January 2018 - 04:08 AM
jet_nick, on 12 January 2018 - 02:25 PM, said:
is a pity that they are not used in the final game, anyway this alien female concept is fantastic,
the firefly trooper could be used as a base.
http://www.chuckejon...duke_alienx.jpg
I had a very similar idea, but it doesn't look as good in practice as the idea does in theory. I'll share it when I get on the laptop.
#64 Posted 19 January 2018 - 07:51 PM
Question: I'm working on doing some Unused Duke Forever enemies. One of them is the Boss Hog. I'm basing it off of the pinky demon from Doom64. Does anyone know what the purpose is for the 3 tentacles/tongues? Is it a certain attack it would have? I'm leaning towards making it have an bite attack like the pinky and then maybe use the tentacles/tongues stick out as a puking projectile animation.
http://duke4ever.alt...F_BossHog02.jpg
#65 Posted 19 January 2018 - 11:17 PM
sebabdukeboss20, on 15 January 2018 - 08:39 PM, said:
This is pure gold, even without melee facing other directions. It's rare to see a new enemy that fits seamlessly into Duke 3D with high quality art, and has both shooting and melee.
#66 Posted 20 January 2018 - 12:17 AM
sebabdukeboss20, on 19 January 2018 - 07:51 PM, said:
That would be a good idea - I could also think of an attack where he uses it to grab Duke's gun or whatever, which would be tricky to pull off with 2D sprites but still do able.
#67 Posted 20 January 2018 - 04:53 AM
sebabdukeboss20, on 19 January 2018 - 07:51 PM, said:
Question: I'm working on doing some Unused Duke Forever enemies. One of them is the Boss Hog. I'm basing it off of the pinky demon from Doom64. Does anyone know what the purpose is for the 3 tentacles/tongues? Is it a certain attack it would have? I'm leaning towards making it have an bite attack like the pinky and then maybe use the tentacles/tongues stick out as a puking projectile animation.
http://duke4ever.alt...F_BossHog02.jpg
In theory Jet-nick did this enemy already, a good reproduction to me. You may want to update his work to add further details instead of start from beginning.
Sum updates on the cyber-enforcer?
This post has been edited by Fantinaikos: 20 January 2018 - 04:56 AM
#68 Posted 20 January 2018 - 05:39 AM
#69 Posted 20 January 2018 - 07:53 AM
Here's my first pass at the cyber enforcer:
If you're wondering, I used a terminator T600 3d model as a base and then put it into 3dsmax and rendered it like how the original duke sprites were made.
This post has been edited by sebabdukeboss20: 20 January 2018 - 07:56 AM
#70 Posted 20 January 2018 - 08:49 AM
really fantastic work!
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Hmm, how far along were you on it? I feel a more original variant would be better than that one (no disrespect intended to Jet-nick of course) but ultimately it's your own time and it might be better spent on enemies that haven't been done yet.
#71 Posted 20 January 2018 - 09:04 AM
I have quite a few Duke Forever concepts I'm working on. Some are very close to being done. Big Head Floating Alien, Mega Octabrain Boss, 2 Battlelord Cyclops variants, 2 Fat commander variants.
This post has been edited by sebabdukeboss20: 20 January 2018 - 09:06 AM
#72 Posted 20 January 2018 - 10:16 AM
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You know what? The Lunar Overlord is the less modified enemy in DN3D history for some reason, maybe for most it lacks of charisma and does not encourage fantasy? The beta version had more potential from this point of view: Gif https://forums.duke4...ost__p__192902.
3/4 pic http://hendricks266....ages/sshot1.jpg
Somebody even pointed it out the Overlord notoriety problems
https://forums.duke4...__1#entry210123
BTW I want to see that boss hog in the next DNF 2013 release. But what to do to differentiate from the one that is already there? We should replace?
This post has been edited by Fantinaikos: 20 January 2018 - 10:23 AM
#73 Posted 20 January 2018 - 11:03 AM
#74 Posted 20 January 2018 - 11:47 AM
You can even make one with a cyclopic eye but it would only be a physical change. A better idea is make a rideable variant where other enemies uses it as companion steed. Or even a melee attack only without missiles and/or armor.
This post has been edited by Fantinaikos: 20 January 2018 - 11:49 AM
#75 Posted 20 January 2018 - 01:21 PM
sebabdukeboss20, on 20 January 2018 - 07:53 AM, said:
Here's my first pass at the cyber enforcer:
cyberenforcer.png
If you're wondering, I used a terminator T600 3d model as a base and then put it into 3dsmax and rendered it like how the original duke sprites were made.
sebabdukeboss20, on 20 January 2018 - 09:04 AM, said:
bosshog.png
I have quite a few Duke Forever concepts I'm working on. Some are very close to being done. Big Head Floating Alien, Mega Octabrain Boss, 2 Battlelord Cyclops variants, 2 Fat commander variants.
Absolutely incredible. Seriously, this takes "what could have been" and turns it into "what SHOULD have been"---and even better, with people like JBlade and others here on forum, your creations could very well show up in a Duke Nukem 3D mod or TC later on down the line!
Of course, I only have one question....do you plan, at any point, to make a version of Dr. Proton that could be used in D3D?
#76 Posted 20 January 2018 - 01:48 PM
Major Tom, on 20 January 2018 - 01:21 PM, said:
Of course, I only have one question....do you plan, at any point, to make a version of Dr. Proton that could be used in D3D?
I was thinking about that after my to do list. It all depends. There are many iterations of Dr. Proton. I think it's definitely doable. But which version/design is the question because I don't know which one is the most popular.
#77 Posted 20 January 2018 - 01:55 PM
sebabdukeboss20, on 20 January 2018 - 01:48 PM, said:
In my head, I picture a Duke Nukem 3D boss fight against Dr. Proton starting off with him in his hovering chair, then going to the spider-mech he had in DNF, and after that....feel free to invoke concept art. A fight against Dr. Proton shouldn't just be a quick "shoot the chair out of the sky and it's done" thing, to me.
On a semi-related note, is there any way at all to put the three different types of Fem-Mechs from Manhattan Project into Duke3D? I know you used a version of the models for the octababy for those sprites.....any way to repeat the process with the Fem-Mechs?
#78 Posted 20 January 2018 - 02:03 PM
Actually why don't make them both?
https://forums.duke4...ndpost&p=192909
This post has been edited by Fantinaikos: 20 January 2018 - 02:06 PM
#79 Posted 21 January 2018 - 11:44 AM
Fantinaikos, on 20 January 2018 - 02:03 PM, said:
Actually why don't make them both?
https://forums.duke4...ndpost&p=192909
can it be useful?
https://i.imgur.com/...ciEREezN8odPWzA
This post has been edited by jet_nick: 21 January 2018 - 11:44 AM
#80 Posted 21 January 2018 - 07:32 PM
I personally think the concept art for this one is freaky looking. I almost didn't want to make him because of that.
BTW, I think I'm making good progress with Dr. Proton sprites. So far, I have a hovering, spider, and walking versions. I used the Duke Forever 3d model.
#81 Posted 21 January 2018 - 08:37 PM
Keep em coming these are amazing!
#82 Posted 22 January 2018 - 04:41 AM
http://duke4ever.alt...1/dr_proton.jpg
https://lezisell.dev...tatic-329275593
https://lezisell.dev...-ONLY-606756033
This post has been edited by jet_nick: 22 January 2018 - 04:42 AM
#83 Posted 22 January 2018 - 06:25 AM
sebabdukeboss20, on 21 January 2018 - 07:32 PM, said:
battlelord1.png
battlelord2.png
I personally think the concept art for this one is freaky looking. I almost didn't want to make him because of that.
BTW, I think I'm making good progress with Dr. Proton sprites. So far, I have a hovering, spider, and walking versions. I used the Duke Forever 3d model.
Absolutely freaking BEAUTIFUL! It's like something out of a dream to see concept art realized and made into actual sprites....if I didn't know any better, I'd swear you were a sprite artist from an alternate dimension where these were actually in the game, and you just brought your work with you to this one!
And very good to hear about the Dr. Proton sprites---again, I really hope your creations get used in mods made by the talented people of this forum. It'd be awesome to have a Duke Nukem 3D mod that features a multi-stage battle with Dr. Proton...
This post has been edited by Major Tom: 22 January 2018 - 06:30 AM
#84 Posted 22 January 2018 - 06:50 AM
jet_nick, on 22 January 2018 - 04:41 AM, said:
http://duke4ever.alt...1/dr_proton.jpg
https://lezisell.dev...tatic-329275593
https://lezisell.dev...-ONLY-606756033
Those are exactly the ones I'm using. I had trouble opening the 3d model for the spider one so I ended up making it myself (considering the design is rather boxy and simplistic). One interesting thing, using actual 3d models, the character proportions are mostly realistic. But in the Duke 3d universe, everyone's proportions are more exaggerated (wider, bigger arms and heads) so I did the same with Dr Proton so he wouldn't look like a stick. I may show a preview later.
Question: Do I need to credit the author from Deviantart since I'm using his extracted 3d models?
And thanks, Major Tom. I really appreciate it. I just hope someone will code these into mods one day.
This post has been edited by sebabdukeboss20: 22 January 2018 - 07:49 AM
#85 Posted 22 January 2018 - 07:26 AM
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No worry, maybe you will find more interesting make a complete sheet of that modified Battlelord of your own design from your front only sprites, it looks like a Battlelord officer. https://forums.duke4...31954_thumb.png
Same for the hammerhead shark. Like the Overlord is another creature no one really ever retouched in years excluding this https://forums.duke4...post__p__224752
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Yes, it would be the normal act of courtesy even when the source become so different from the original that it is transformed into something completely different. But in the end it is a your decision if we were excessively ridiculously fussy we should specify every time our sources.
#86 Posted 22 January 2018 - 12:57 PM
#87 Posted 22 January 2018 - 01:28 PM
Dzierzan, on 22 January 2018 - 12:57 PM, said:
Man that would be totaly freaking awesome if that would be a possibility!
#88 Posted 22 January 2018 - 01:33 PM
Always interested into seeing more stuff on what your working on!
#89 Posted 22 January 2018 - 02:37 PM
Here's preview of Dr. Proton(s)
And 2 Fat Commander variants:
I really like how the DNF variant turned out. Using a mancubus head saved me some time.
This post has been edited by sebabdukeboss20: 22 January 2018 - 02:39 PM
#90 Posted 22 January 2018 - 03:30 PM
sebabdukeboss20, on 22 January 2018 - 02:37 PM, said:
Here's preview of Dr. Proton(s)
drprotonpreview.jpg
And 2 Fat Commander variants:
fatcommander1.png
fatcommander2.png
I really like how the DNF variant turned out. Using a mancubus head saved me some time.
Doctor proton is coming back