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Duke 3d Enemy and Character Sprite Variants  "Sprite variants I drew for fun"

#61

Heh, are you reading my mind? I am actually working on a Overlord variant with the crotch turret right as I saw your post. For some reason though, I'm having trouble thinking of a good variant of him.
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#62

Putting a weapon in his hand would be already something that differs from the original which counts only on his rockets and and it's physical mass to attack. If your goal is an Overlord with crotch turret, much is worth recreating the beta indeed, he has them and it is so different that can be considered a variation by itself.
You can even make one with a cyclopic eye but it would only be a physical change. A better idea is make a rideable variant where other enemies uses it as companion steed. Or even a melee attack only without missiles and/or armor.

This post has been edited by Fantinaikos: 20 January 2018 - 11:49 AM

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#63

View Postsebabdukeboss20, on 20 January 2018 - 07:53 AM, said:

Oh, I didn't see that. That looks pretty good. Mine was based on the pinky from doom64 as well. My version was going for a more graphic and scary looking boss hog. I guess I'll stop working on that one. But I could still release it if you all want to see. Maybe his and mine could be variants of each others.

Here's my first pass at the cyber enforcer:
Attachment cyberenforcer.png

If you're wondering, I used a terminator T600 3d model as a base and then put it into 3dsmax and rendered it like how the original duke sprites were made.


View Postsebabdukeboss20, on 20 January 2018 - 09:04 AM, said:

Well here's boss hog so far. I was planning on making him more disfigured and dirty looking.
Attachment bosshog.png

I have quite a few Duke Forever concepts I'm working on. Some are very close to being done. Big Head Floating Alien, Mega Octabrain Boss, 2 Battlelord Cyclops variants, 2 Fat commander variants.



Absolutely incredible. Seriously, this takes "what could have been" and turns it into "what SHOULD have been"---and even better, with people like JBlade and others here on forum, your creations could very well show up in a Duke Nukem 3D mod or TC later on down the line!

Of course, I only have one question....do you plan, at any point, to make a version of Dr. Proton that could be used in D3D?
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#64

View PostMajor Tom, on 20 January 2018 - 01:21 PM, said:



Of course, I only have one question....do you plan, at any point, to make a version of Dr. Proton that could be used in D3D?


I was thinking about that after my to do list. It all depends. There are many iterations of Dr. Proton. I think it's definitely doable. But which version/design is the question because I don't know which one is the most popular.
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#65

View Postsebabdukeboss20, on 20 January 2018 - 01:48 PM, said:

I was thinking about that after my to do list. It all depends. There are many iterations of Dr. Proton. I think it's definitely doable. But which version/design is the question because I don't know which one is the most popular.


In my head, I picture a Duke Nukem 3D boss fight against Dr. Proton starting off with him in his hovering chair, then going to the spider-mech he had in DNF, and after that....feel free to invoke concept art. A fight against Dr. Proton shouldn't just be a quick "shoot the chair out of the sky and it's done" thing, to me.

On a semi-related note, is there any way at all to put the three different types of Fem-Mechs from Manhattan Project into Duke3D? I know you used a version of the models for the octababy for those sprites.....any way to repeat the process with the Fem-Mechs?
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#66

There is this one partially based on the Hellknight (second image down). One frame it's a good Proton design, all you have to do is completing it. Unless you want a Proton more similar to DNF insted of DN1.

Actually why don't make them both? :dukecigar:

https://forums.duke4...ndpost&p=192909

This post has been edited by Fantinaikos: 20 January 2018 - 02:06 PM

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User is offline   jet_nick 

#67

View PostFantinaikos, on 20 January 2018 - 02:03 PM, said:

There is this one partially based on the Hellknight (second image down). One frame it's a good Proton design, all you have to do is completing it. Unless you want a Proton more similar to DNF insted of DN1.

Actually why don't make them both? :dukecigar:

https://forums.duke4...ndpost&p=192909


can it be useful?
https://i.imgur.com/...ciEREezN8odPWzA

This post has been edited by jet_nick: 21 January 2018 - 11:44 AM

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User is offline   xMobilemux 

#68

Damn I wish I had these when I was making Typical Day, would have had a lot of different situations.

Keep em coming these are amazing!
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User is offline   jet_nick 

#69

you can also use this concept for Flying proton

http://duke4ever.alt...1/dr_proton.jpg
https://lezisell.dev...tatic-329275593
https://lezisell.dev...-ONLY-606756033

This post has been edited by jet_nick: 22 January 2018 - 04:42 AM

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#70

View Postsebabdukeboss20, on 21 January 2018 - 07:32 PM, said:

Battlelords

Attachment battlelord1.png

Attachment battlelord2.png
I personally think the concept art for this one is freaky looking. I almost didn't want to make him because of that.

BTW, I think I'm making good progress with Dr. Proton sprites. So far, I have a hovering, spider, and walking versions. I used the Duke Forever 3d model.


Absolutely freaking BEAUTIFUL! It's like something out of a dream to see concept art realized and made into actual sprites....if I didn't know any better, I'd swear you were a sprite artist from an alternate dimension where these were actually in the game, and you just brought your work with you to this one!

And very good to hear about the Dr. Proton sprites---again, I really hope your creations get used in mods made by the talented people of this forum. It'd be awesome to have a Duke Nukem 3D mod that features a multi-stage battle with Dr. Proton...

This post has been edited by Major Tom: 22 January 2018 - 06:30 AM

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#71

View Postjet_nick, on 22 January 2018 - 04:41 AM, said:




Those are exactly the ones I'm using. I had trouble opening the 3d model for the spider one so I ended up making it myself (considering the design is rather boxy and simplistic). One interesting thing, using actual 3d models, the character proportions are mostly realistic. But in the Duke 3d universe, everyone's proportions are more exaggerated (wider, bigger arms and heads) so I did the same with Dr Proton so he wouldn't look like a stick. I may show a preview later.

Question: Do I need to credit the author from Deviantart since I'm using his extracted 3d models?

And thanks, Major Tom. I really appreciate it. I just hope someone will code these into mods one day.

This post has been edited by sebabdukeboss20: 22 January 2018 - 07:49 AM

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#72

Quote

I personally think the concept art for this one is freaky looking. I almost didn't want to make him because of that.


No worry, maybe you will find more interesting make a complete sheet of that modified Battlelord of your own design from your front only sprites, it looks like a Battlelord officer. https://forums.duke4...31954_thumb.png

Same for the hammerhead shark. Like the Overlord is another creature no one really ever retouched in years excluding this https://forums.duke4...post__p__224752

Quote

Question: Do I need to credit the author from Deviantart since I'm using his extracted 3d models?


Yes, it would be the normal act of courtesy even when the source become so different from the original that it is transformed into something completely different. But in the end it is a your decision if we were excessively ridiculously fussy we should specify every time our sources.
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User is offline   Dzierzan 

#73

That's some good shit here. I really like all the sprites I've seen so far here, especially this new Pig :dukecigar:. I wish I could see similar stuff for Blood game.
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User is offline   darkcaleb 

#74

View PostDzierzan, on 22 January 2018 - 12:57 PM, said:

That's some good shit here. I really like all the sprites I've seen so far here, especially this new Pig :). I wish I could see similar stuff for Blood game.


Man that would be totaly freaking awesome if that would be a possibility! :dukecigar:
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User is offline   darkcaleb 

#75

sebabdukeboss20 I'll be bloody honest with you man, YOU ARE MAKING SOME AMAZING STUFF THERE MAN! Keep going, hopefully someone will be able to make this enemies playable ingame :)

Always interested into seeing more stuff on what your working on! :dukecigar:
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User is offline   jet_nick 

#76

View Postsebabdukeboss20, on 22 January 2018 - 02:37 PM, said:

I really appreciate it guys! I'm kind of on a sprite drawing phase right now (taking a small break from Abduction 4.1) and after finding a very efficient method of making these I decided to churn out what I can. Many of these ideas I wanted to do a long time ago.

Here's preview of Dr. Proton(s)
Attachment drprotonpreview.jpg

And 2 Fat Commander variants:

Attachment fatcommander1.png

Attachment fatcommander2.png
I really like how the DNF variant turned out. Using a mancubus head saved me some time.



Doctor proton is coming back :dukecigar:
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#77

If it catch your interest, there have been attempts to replicate Manhattan Project enemies in sprite form. Even with frankenspriting some additional edit is required, I can indicate wich sprite use or combine.

Pigcop

Level 1: No need, there is alredy. (unless you want to redoing it in total MP style)

Level 2 (SWAT): Rip the Nuclear Showdown SWAT pig and put an helmet.

Level 3 (SWAT): like above just more big and with sunglasses, takeable from here or from the Vacapig included in Nuclear Showdown.

Ratoid

Level 1, 2 and 3: I guess the Beast from Blood is the most appropriate choice.

Gator Grunt

Level 1, 2 and 3:Probably just an edit of the Enforcer combined with Wonton Destruction Enemies. anyway I recommend to use the Coolie hat that its more big and suitable

Fem Mech
Level 1, 2 and 3: An edit of Shadow Warrior Female warrior (or of DN3D babes).


I don't know what you could use for Roachoids, Flyoid, Mech and Security camera mech. You will see by yourself eventually.
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User is offline   stumppy84 

#78

Awesome! You and Jet_Nick are great at this stuff! What’s your efficient method?
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#79

View Poststumppy84, on 22 January 2018 - 07:36 PM, said:

Awesome! You and Jet_Nick are great at this stuff! What’s your efficient method?


I replicate the original method of using a 3d model and rendering it at multiple angles. I have file setup with the lighting, camera, animation set. I drop in a model and hit render and it churns out all the angles. I used 3dsmax.

This post has been edited by sebabdukeboss20: 22 January 2018 - 07:56 PM

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User is offline   jet_nick 

#80

Times ago I created gator grunt, datoid,insectoid and other enemies from Mp but I ve never released it, this afternoon I looking for it on my hard disk, if I found them I ll post on community stockpile
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User is offline   jet_nick 

#81

View Postjet_nick, on 23 January 2018 - 12:30 AM, said:

Times ago I created gator grunt, datoid,insectoid and other enemies from Mp but I ve never released it, this afternoon I looking for it on my hard disk, if I found them I ll post on community stockpile


a little Collection of my very very old works (2013), with old skin, old wip skybox ecc.
not being bad were just tests XP

https://www.dropbox....r?role=personal
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#82

View Postsebabdukeboss20, on 22 January 2018 - 02:37 PM, said:

I really appreciate it guys! I'm kind of on a sprite drawing phase right now (taking a small break from Abduction 4.1) and after finding a very efficient method of making these I decided to churn out what I can. Many of these ideas I wanted to do a long time ago.

Here's preview of Dr. Proton(s)
Attachment drprotonpreview.jpg

And 2 Fat Commander variants:

Attachment fatcommander1.png

Attachment fatcommander2.png
I really like how the DNF variant turned out. Using a mancubus head saved me some time.


I'm loving this, as always---seriously, your work is just brilliant. I look forward to seeing the finished sheets for Dr. Proton in all three forms---the hovering one in particular is freaking amazing!
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#83

View Postjet_nick, on 23 January 2018 - 02:25 AM, said:

a little Collection of my very very old works (2013), with old skin, old wip skybox ecc.
not being bad were just tests XP

https://www.dropbox....r?role=personal


It brings to Dropbox login page, the link must be reformulated.
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User is offline   jet_nick 

#84

Sorry, try this.

http://www.mediafire...d_shit_WIP_.rar
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#85

View Postsebabdukeboss20, on 23 January 2018 - 02:08 PM, said:

Cool stuff, jet nick. Where's the roach from?

More piggy cops:

Attachment picop4minigun.png

Attachment picop5mp.png


I was JUST going to mention the MP Pig Cop later this week, and you went and read my friggin' mind.....very nice work! I think the Roach is from Ruins/Powerslave, but I don't know for sure.

View Postjet_nick, on 23 January 2018 - 12:26 PM, said:



Dunno why you call it shit....the Fly-Oid is pretty impressive!
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#86

Quote

I think the Roach is from Ruins/Powerslave, but I don't know for sure


Confirmed, it is the Kilmaat.
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User is offline   jet_nick 

#87

View PostFantinaikos, on 23 January 2018 - 02:20 PM, said:

Confirmed, it is the Kilmaat.


yes it is the kilmaat,
i have other enemies never released because it was used in Duke Begins ( a old mod by Bullow and Richard).
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User is offline   stumppy84 

#88

That mod looked awesome! Maybe they’ll release the assets and let someone else take over..
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#89

KickAss Duke seems more concrete in terms of progress than Duke Begins (both projects where Richardstorm is involved), at least we got some relatively recent news about. Some enemies can fit well into it considering the premises, even if there is a risk that becomes more a mess than a Project Brutality for DN3D.
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User is offline   jet_nick 

#90

View Postsebabdukeboss20, on 24 January 2018 - 04:04 PM, said:

A new enemy, based off of Duke Forever concept art. He was easy to model since he doesn't walk.

Attachment bighead.png

I envision him similar to the octabrain firing projectiles or maybe invisible projectiles but also weaker HP wise. To make him unique, I think he could teleport around the room.


it seems a official work not a fan made, compliments,
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