
Duke 3d Enemy and Character Sprite Variants "Sprite variants I drew for fun"
#61 Posted 20 January 2018 - 11:03 AM
#62 Posted 20 January 2018 - 11:47 AM
You can even make one with a cyclopic eye but it would only be a physical change. A better idea is make a rideable variant where other enemies uses it as companion steed. Or even a melee attack only without missiles and/or armor.
This post has been edited by Fantinaikos: 20 January 2018 - 11:49 AM
#63 Posted 20 January 2018 - 01:21 PM
sebabdukeboss20, on 20 January 2018 - 07:53 AM, said:
Here's my first pass at the cyber enforcer:

If you're wondering, I used a terminator T600 3d model as a base and then put it into 3dsmax and rendered it like how the original duke sprites were made.
sebabdukeboss20, on 20 January 2018 - 09:04 AM, said:

I have quite a few Duke Forever concepts I'm working on. Some are very close to being done. Big Head Floating Alien, Mega Octabrain Boss, 2 Battlelord Cyclops variants, 2 Fat commander variants.
Absolutely incredible. Seriously, this takes "what could have been" and turns it into "what SHOULD have been"---and even better, with people like JBlade and others here on forum, your creations could very well show up in a Duke Nukem 3D mod or TC later on down the line!
Of course, I only have one question....do you plan, at any point, to make a version of Dr. Proton that could be used in D3D?
#64 Posted 20 January 2018 - 01:48 PM
Major Tom, on 20 January 2018 - 01:21 PM, said:
Of course, I only have one question....do you plan, at any point, to make a version of Dr. Proton that could be used in D3D?
I was thinking about that after my to do list. It all depends. There are many iterations of Dr. Proton. I think it's definitely doable. But which version/design is the question because I don't know which one is the most popular.
#65 Posted 20 January 2018 - 01:55 PM
sebabdukeboss20, on 20 January 2018 - 01:48 PM, said:
In my head, I picture a Duke Nukem 3D boss fight against Dr. Proton starting off with him in his hovering chair, then going to the spider-mech he had in DNF, and after that....feel free to invoke concept art. A fight against Dr. Proton shouldn't just be a quick "shoot the chair out of the sky and it's done" thing, to me.
On a semi-related note, is there any way at all to put the three different types of Fem-Mechs from Manhattan Project into Duke3D? I know you used a version of the models for the octababy for those sprites.....any way to repeat the process with the Fem-Mechs?
#66 Posted 20 January 2018 - 02:03 PM
Actually why don't make them both?

https://forums.duke4...ndpost&p=192909
This post has been edited by Fantinaikos: 20 January 2018 - 02:06 PM
#67 Posted 21 January 2018 - 11:44 AM
Fantinaikos, on 20 January 2018 - 02:03 PM, said:
Actually why don't make them both?

https://forums.duke4...ndpost&p=192909
can it be useful?
https://i.imgur.com/...ciEREezN8odPWzA
This post has been edited by jet_nick: 21 January 2018 - 11:44 AM
#68 Posted 21 January 2018 - 08:37 PM
Keep em coming these are amazing!
#69 Posted 22 January 2018 - 04:41 AM
http://duke4ever.alt...1/dr_proton.jpg
https://lezisell.dev...tatic-329275593
https://lezisell.dev...-ONLY-606756033
This post has been edited by jet_nick: 22 January 2018 - 04:42 AM
#70 Posted 22 January 2018 - 06:25 AM
sebabdukeboss20, on 21 January 2018 - 07:32 PM, said:


I personally think the concept art for this one is freaky looking. I almost didn't want to make him because of that.
BTW, I think I'm making good progress with Dr. Proton sprites. So far, I have a hovering, spider, and walking versions. I used the Duke Forever 3d model.
Absolutely freaking BEAUTIFUL! It's like something out of a dream to see concept art realized and made into actual sprites....if I didn't know any better, I'd swear you were a sprite artist from an alternate dimension where these were actually in the game, and you just brought your work with you to this one!
And very good to hear about the Dr. Proton sprites---again, I really hope your creations get used in mods made by the talented people of this forum. It'd be awesome to have a Duke Nukem 3D mod that features a multi-stage battle with Dr. Proton...
This post has been edited by Major Tom: 22 January 2018 - 06:30 AM
#71 Posted 22 January 2018 - 06:50 AM
jet_nick, on 22 January 2018 - 04:41 AM, said:
http://duke4ever.alt...1/dr_proton.jpg
https://lezisell.dev...tatic-329275593
https://lezisell.dev...-ONLY-606756033
Those are exactly the ones I'm using. I had trouble opening the 3d model for the spider one so I ended up making it myself (considering the design is rather boxy and simplistic). One interesting thing, using actual 3d models, the character proportions are mostly realistic. But in the Duke 3d universe, everyone's proportions are more exaggerated (wider, bigger arms and heads) so I did the same with Dr Proton so he wouldn't look like a stick. I may show a preview later.
Question: Do I need to credit the author from Deviantart since I'm using his extracted 3d models?
And thanks, Major Tom. I really appreciate it. I just hope someone will code these into mods one day.
This post has been edited by sebabdukeboss20: 22 January 2018 - 07:49 AM
#72 Posted 22 January 2018 - 07:26 AM
Quote
No worry, maybe you will find more interesting make a complete sheet of that modified Battlelord of your own design from your front only sprites, it looks like a Battlelord officer. https://forums.duke4...31954_thumb.png
Same for the hammerhead shark. Like the Overlord is another creature no one really ever retouched in years excluding this https://forums.duke4...post__p__224752
Quote
Yes, it would be the normal act of courtesy even when the source become so different from the original that it is transformed into something completely different. But in the end it is a your decision if we were excessively ridiculously fussy we should specify every time our sources.
#73 Posted 22 January 2018 - 12:57 PM

#74 Posted 22 January 2018 - 01:28 PM
Dzierzan, on 22 January 2018 - 12:57 PM, said:

Man that would be totaly freaking awesome if that would be a possibility!

#75 Posted 22 January 2018 - 01:33 PM

Always interested into seeing more stuff on what your working on!

#76 Posted 22 January 2018 - 03:30 PM
sebabdukeboss20, on 22 January 2018 - 02:37 PM, said:
Here's preview of Dr. Proton(s)

And 2 Fat Commander variants:


I really like how the DNF variant turned out. Using a mancubus head saved me some time.
Doctor proton is coming back

#77 Posted 22 January 2018 - 06:36 PM
Pigcop
Level 1: No need, there is alredy. (unless you want to redoing it in total MP style)
Level 2 (SWAT): Rip the Nuclear Showdown SWAT pig and put an helmet.
Level 3 (SWAT): like above just more big and with sunglasses, takeable from here or from the Vacapig included in Nuclear Showdown.
Ratoid
Level 1, 2 and 3: I guess the Beast from Blood is the most appropriate choice.
Gator Grunt
Level 1, 2 and 3:Probably just an edit of the Enforcer combined with Wonton Destruction Enemies. anyway I recommend to use the Coolie hat that its more big and suitable
Fem Mech
Level 1, 2 and 3: An edit of Shadow Warrior Female warrior (or of DN3D babes).
I don't know what you could use for Roachoids, Flyoid, Mech and Security camera mech. You will see by yourself eventually.
#78 Posted 22 January 2018 - 07:36 PM
#79 Posted 22 January 2018 - 07:55 PM
stumppy84, on 22 January 2018 - 07:36 PM, said:
I replicate the original method of using a 3d model and rendering it at multiple angles. I have file setup with the lighting, camera, animation set. I drop in a model and hit render and it churns out all the angles. I used 3dsmax.
This post has been edited by sebabdukeboss20: 22 January 2018 - 07:56 PM
#80 Posted 23 January 2018 - 12:30 AM
#81 Posted 23 January 2018 - 02:25 AM
jet_nick, on 23 January 2018 - 12:30 AM, said:
a little Collection of my very very old works (2013), with old skin, old wip skybox ecc.
not being bad were just tests XP
https://www.dropbox....r?role=personal
#82 Posted 23 January 2018 - 06:26 AM
sebabdukeboss20, on 22 January 2018 - 02:37 PM, said:
Here's preview of Dr. Proton(s)

And 2 Fat Commander variants:


I really like how the DNF variant turned out. Using a mancubus head saved me some time.
I'm loving this, as always---seriously, your work is just brilliant. I look forward to seeing the finished sheets for Dr. Proton in all three forms---the hovering one in particular is freaking amazing!
#83 Posted 23 January 2018 - 06:30 AM
jet_nick, on 23 January 2018 - 02:25 AM, said:
not being bad were just tests XP
https://www.dropbox....r?role=personal
It brings to Dropbox login page, the link must be reformulated.
#85 Posted 23 January 2018 - 02:14 PM
sebabdukeboss20, on 23 January 2018 - 02:08 PM, said:
I was JUST going to mention the MP Pig Cop later this week, and you went and read my friggin' mind.....very nice work! I think the Roach is from Ruins/Powerslave, but I don't know for sure.
jet_nick, on 23 January 2018 - 12:26 PM, said:
Dunno why you call it shit....the Fly-Oid is pretty impressive!
#88 Posted 23 January 2018 - 04:47 PM
#89 Posted 23 January 2018 - 04:59 PM
#90 Posted 25 January 2018 - 02:48 AM
sebabdukeboss20, on 24 January 2018 - 04:04 PM, said:

I envision him similar to the octabrain firing projectiles or maybe invisible projectiles but also weaker HP wise. To make him unique, I think he could teleport around the room.
it seems a official work not a fan made, compliments,