Duke4.net Forums: Duke 3d Enemy and Character Sprite Variants - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 10 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke 3d Enemy and Character Sprite Variants  "Sprite variants I drew for fun"

User is offline   sebabdukeboss20 

  • 674

#31

This one took some time to do. I avoided the crouching fire because it didn't seem to make sense to me.
Attached Image: picop1.png
9

User is offline   xMobilemux 

  • 1,127

#32

View Postsebabdukeboss20, on 09 January 2018 - 03:34 PM, said:

This one took some time to do. I avoided the crouching fire because it didn't seem to make sense to me.
Attachment picop1.png

I don't suppose you could over time do a "Western" version of all the DN3D aliens could you?

Cause it could possibly allow me to revisit one of my old plot lines for another animated series.

Posted Image

This post has been edited by xMobilemux: 09 January 2018 - 05:20 PM

0

User is offline   jet_nick 

  • 220

#33

View PostxMobilemux, on 09 January 2018 - 05:14 PM, said:

I don't suppose you could over time do a "Western" version of all the DN3D aliens could you?

Cause it could possibly allow me to revisit one of my old plot lines for another animated series.


Can you recreate this pigcop seen in old concept?

http://images4.wikia...CopConcept4.jpg

per mille balene
0

User is offline   Fantinaikos 

  • 278

#34

Oh-oh-oh... :teehee:
0

User is offline   sebabdukeboss20 

  • 674

#35

View Postjet_nick, on 11 January 2018 - 02:25 PM, said:

Can you recreate this pigcop seen in old concept?

http://images4.wikia...CopConcept4.jpg


Hah... I'm actually in the process of creating it right now. Fantinaikos requested it from me. It's going to be a boss character. It requires a lot of work but I think it will be real good once it's done.
1

User is offline   jet_nick 

  • 220

#36

View Postsebabdukeboss20, on 11 January 2018 - 03:30 PM, said:

Hah... I'm actually in the process of creating it right now. Fantinaikos requested it from me. It's going to be a boss character. It requires a lot of work but I think it will be real good once it's done.



you could use the battlelord as a base

per mille balene
0

User is offline   Fantinaikos 

  • 278

#37

A scaled Pigcop to work on is better, trust me.
0

User is offline   Major Tom 

  • 117

#38

Very nice! Now if we only had a shotgun to match the one the Riot Pig Cop would drop.....

Also, that Octabrain with action figure coloring is just brilliant---I'm guessing the original palette was too "bland" for the toy designers.
1

User is offline   Fantinaikos 

  • 278

#39

View PostMajor Tom, on 12 January 2018 - 01:21 PM, said:

Very nice! Now if we only had a shotgun to match the one the Riot Pig Cop would drop.....


Just recolor the tommy gun from Blood.

This post has been edited by Fantinaikos: 12 January 2018 - 01:29 PM

0

User is offline   jet_nick 

  • 220

#40

recreate new enemies from old concept is a good think, many concepts
is a pity that they are not used in the final game, anyway this alien female concept is fantastic,
the firefly trooper could be used as a base.

http://www.chuckejon...duke_alienx.jpg

per mille balene

This post has been edited by jet_nick: 12 January 2018 - 02:26 PM

0

User is offline   sebabdukeboss20 

  • 674

#41

I'm getting close to done with the pig cop boss. I'm really liking how he's turning out. Here's a teaser:
Attached Image: pigcopbosswip2.png

And here are 2 unique enemies I made:

Octababy.
I used the DNF model. This one would float like the normal octabrain. Projectiles I leave up to the user.
Attached Image: octabab.png

Pig Cop Swat Car.
This would be similar to the Pig Tank. When it explodes, it would yield 2-3 pigcops.
Attached Image: pigcopswatcar.png
12

User is offline   neznam 

  • 39

#42

Cool. Can you release a full sheet for the hammerhead shark?
0

User is offline   Jblade 

  • 1,642

#43

The LARD car is fucking awesome, only thing I could suggest is maybe frames for the Pig firing in other directions, like to the sides?

I'm definitely thinking of adding some of these to Nuclear Showdown like the weapon frames, they would fit in amazingly :)


This post has been edited by Jblade: 13 January 2018 - 12:41 AM

1

User is offline   xMobilemux 

  • 1,127

#44

The more you post, the more I wanna get back to my animations, keep em coming they're awesome!

Posted Image
0

User is offline   Major Tom 

  • 117

#45

I can't help but hear "King Duke" from Duke Nukem II when I look at these sprite sheets---they are BOSS. :dukehappy:
0

User is offline   sebabdukeboss20 

  • 674

#46

View PostJblade, on 13 January 2018 - 12:41 AM, said:

The LARD car is fucking awesome, only thing I could suggest is maybe frames for the Pig firing in other directions, like to the sides?

I'm definitely thinking of adding some of these to Nuclear Showdown like the weapon frames, they would fit in amazingly :)


I think I can do that for you. I kept it simple originally because I was copying the pig cop tank which shot in one direction.
1

User is offline   sebabdukeboss20 

  • 674

#47

View PostxMobilemux, on 13 January 2018 - 01:37 AM, said:

The more you post, the more I wanna get back to my animations, keep em coming they're awesome!


That would be awesome. In terms of western clothing, that would probably be more difficult since it involves full clothes.
0

User is offline   darkcaleb 

  • 135

#48

View Postsebabdukeboss20, on 12 January 2018 - 02:39 PM, said:

I'm getting close to done with the pig cop boss. I'm really liking how he's turning out. Here's a teaser:
Attachment pigcopbosswip2.png


Wow amazing stuff you got here man :thumbsup: Always thought that duke needed more Pig cop variations. Can't wait for it to see it ingame. Would be cool to see a new version of nuclear showdown by James.. :dukecheese:

And here are 2 unique enemies I made:

Octababy.
I used the DNF model. This one would float like the normal octabrain. Projectiles I leave up to the user.
Attachment octabab.png

Pig Cop Swat Car.
This would be similar to the Pig Tank. When it explodes, it would yield 2-3 pigcops.
Attachment pigcopswatcar.png


!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/
0

User is offline   Fantinaikos 

  • 278

#49

Personally I think that recoloration with some cute edits are suitable for the Nuclear Showdown spirit, elaborated sprites like the LARD hammer and the upcoming Bad Pigcop, that having been idealized by the DN3D creators is more closer to an official resource, fits mostly projects like the AMC TC. However nothing forbids to put them in both.
0

User is offline   xMobilemux 

  • 1,127

#50

View Postsebabdukeboss20, on 13 January 2018 - 07:27 AM, said:

That would be awesome. In terms of western clothing, that would probably be more difficult since it involves full clothes.


I suppose I could pull it off with just the Pig Cops being the one with the western, maybe the troopers & enforcers could just have a cowboy hat like how they just had a Christmas hat and antlers in the Nuclear Winter expansion.

I've still got a lot of modifications to make if I wanna get back to that plot line.

But if you want another idea for a variant, how about the Cyber Enforcer?
Posted Image

Posted Image
2

User is offline   sebabdukeboss20 

  • 674

#51

Hmmm. That Cyborg Enforcer looks pretty cool. I actually have 2 Enforcer variants almost done (nothing too special besides a different arm weapon and helmet). Looking at other images of that figure, it looks almost like a boss. I may try that after finishing up the Bad Pigcop boss.
0

User is offline   xMobilemux 

  • 1,127

#52

View Postsebabdukeboss20, on 12 January 2018 - 02:39 PM, said:

I'm getting close to done with the pig cop boss. I'm really liking how he's turning out. Here's a teaser:
Attachment pigcopbosswip2.png

May I ask how many individual animations this guy is gonna get? Like is he just gonna get a standard "fire gun" animation or will he get some melee and taunting sprites in there?

I'd like him to be a major character & boss in my new story.

Posted Image
0

User is offline   jet_nick 

  • 220

#53

cyber enforcer was a good design, is a pity not having seen it in subsequent games, anyway only I see in DN ZERO HOUR a worthy sequel for DN3D?

per mille balene

This post has been edited by jet_nick: 13 January 2018 - 04:33 PM

0

User is offline   sebabdukeboss20 

  • 674

#54

View PostxMobilemux, on 13 January 2018 - 03:20 PM, said:

May I ask how many individual animations this guy is gonna get? Like is he just gonna get a standard "fire gun" animation or will he get some melee and taunting sprites in there?

I'd like him to be a major character & boss in my new story.


So far it's pretty standard. Walking, Firing, melee attack, death. I was thinking of maybe a taunt like a roar.
1

User is offline   Fantinaikos 

  • 278

#55

An indirect mini-earthquake stomp attack?
1

User is offline   sebabdukeboss20 

  • 674

#56

Updated Pigcop Swat car:
Attached Image: pigcopswatcar1.1.png

And a Liztrooper variant with a mask and new gun. It didn't turn out as well as I liked:
Attached Image: liztrooper4mask.png
6

User is offline   Jblade 

  • 1,642

#57

awesome stuff, thanks a lot for making the extended swat car sprites :)
0

User is offline   sebabdukeboss20 

  • 674

#58

Behold, the Bad Pigcop Boss!!!!

Attached Image: pigcopboss.png

Special thanks to Fantinaikos for suggestions. Look for his variant in the future.

Next, I'm working on a Cyber Enforcer boss and Enforcer variants.


This post has been edited by sebabdukeboss20: 15 January 2018 - 08:43 PM

11

User is online   Never Forgotten 

  • 221

#59

Seriously, if someone can code these for me, please do it. Atomic Crisis would benefit from it.

Who Loves Ya Baby?

Never Forgotten/Focus Gaming
0

User is offline   xMobilemux 

  • 1,127

#60

View Postsebabdukeboss20, on 15 January 2018 - 08:39 PM, said:

Behold, the Bad Pigcop Boss!!!!

Attachment pigcopboss.png

Special thanks to Fantinaikos for suggestions. Look for his variant in the future.

Next, I'm working on a Cyber Enforcer boss and Enforcer variants.

Looks great!

Would you be able to add in *from the side* animations of his melee and roar animations, that way I can use him in my new animation the way I intend?

Posted Image
0

Share this topic:


  • 10 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options