
Duke 3d Enemy and Character Sprite Variants "Sprite variants I drew for fun"
#32 Posted 12 January 2018 - 01:21 PM
Also, that Octabrain with action figure coloring is just brilliant---I'm guessing the original palette was too "bland" for the toy designers.
#33 Posted 12 January 2018 - 01:27 PM
Major Tom, on 12 January 2018 - 01:21 PM, said:
Just recolor the tommy gun from Blood.
This post has been edited by Fantinaikos: 12 January 2018 - 01:29 PM
#34 Posted 12 January 2018 - 02:25 PM
is a pity that they are not used in the final game, anyway this alien female concept is fantastic,
the firefly trooper could be used as a base.
http://www.chuckejon...duke_alienx.jpg
This post has been edited by jet_nick: 12 January 2018 - 02:26 PM
#36 Posted 13 January 2018 - 12:41 AM
I'm definitely thinking of adding some of these to Nuclear Showdown like the weapon frames, they would fit in amazingly

This post has been edited by Jblade: 13 January 2018 - 12:41 AM
#37 Posted 13 January 2018 - 01:37 AM
#38 Posted 13 January 2018 - 06:07 AM

#39 Posted 13 January 2018 - 07:23 AM
Jblade, on 13 January 2018 - 12:41 AM, said:
I'm definitely thinking of adding some of these to Nuclear Showdown like the weapon frames, they would fit in amazingly

I think I can do that for you. I kept it simple originally because I was copying the pig cop tank which shot in one direction.
#40 Posted 13 January 2018 - 07:27 AM
xMobilemux, on 13 January 2018 - 01:37 AM, said:
That would be awesome. In terms of western clothing, that would probably be more difficult since it involves full clothes.
#41 Posted 13 January 2018 - 08:20 AM
sebabdukeboss20, on 12 January 2018 - 02:39 PM, said:

Wow amazing stuff you got here man


And here are 2 unique enemies I made:
Octababy.
I used the DNF model. This one would float like the normal octabrain. Projectiles I leave up to the user.

Pig Cop Swat Car.
This would be similar to the Pig Tank. When it explodes, it would yield 2-3 pigcops.

#42 Posted 13 January 2018 - 08:43 AM
#43 Posted 13 January 2018 - 01:31 PM
sebabdukeboss20, on 13 January 2018 - 07:27 AM, said:
I suppose I could pull it off with just the Pig Cops being the one with the western, maybe the troopers & enforcers could just have a cowboy hat like how they just had a Christmas hat and antlers in the Nuclear Winter expansion.
I've still got a lot of modifications to make if I wanna get back to that plot line.
But if you want another idea for a variant, how about the Cyber Enforcer?

#44 Posted 13 January 2018 - 01:59 PM
#45 Posted 13 January 2018 - 03:20 PM
sebabdukeboss20, on 12 January 2018 - 02:39 PM, said:

May I ask how many individual animations this guy is gonna get? Like is he just gonna get a standard "fire gun" animation or will he get some melee and taunting sprites in there?
I'd like him to be a major character & boss in my new story.
#46 Posted 13 January 2018 - 03:46 PM
This post has been edited by jet_nick: 13 January 2018 - 04:33 PM
#47 Posted 13 January 2018 - 04:25 PM
xMobilemux, on 13 January 2018 - 03:20 PM, said:
I'd like him to be a major character & boss in my new story.
So far it's pretty standard. Walking, Firing, melee attack, death. I was thinking of maybe a taunt like a roar.
#49 Posted 15 January 2018 - 09:19 AM

#50 Posted 15 January 2018 - 10:24 PM
#51 Posted 16 January 2018 - 12:11 AM
sebabdukeboss20, on 15 January 2018 - 08:39 PM, said:

Special thanks to Fantinaikos for suggestions. Look for his variant in the future.
Next, I'm working on a Cyber Enforcer boss and Enforcer variants.
Looks great!
Would you be able to add in *from the side* animations of his melee and roar animations, that way I can use him in my new animation the way I intend?
#53 Posted 19 January 2018 - 04:08 AM
jet_nick, on 12 January 2018 - 02:25 PM, said:
is a pity that they are not used in the final game, anyway this alien female concept is fantastic,
the firefly trooper could be used as a base.
http://www.chuckejon...duke_alienx.jpg
I had a very similar idea, but it doesn't look as good in practice as the idea does in theory. I'll share it when I get on the laptop.
#54 Posted 19 January 2018 - 07:51 PM
Question: I'm working on doing some Unused Duke Forever enemies. One of them is the Boss Hog. I'm basing it off of the pinky demon from Doom64. Does anyone know what the purpose is for the 3 tentacles/tongues? Is it a certain attack it would have? I'm leaning towards making it have an bite attack like the pinky and then maybe use the tentacles/tongues stick out as a puking projectile animation.
http://duke4ever.alt...F_BossHog02.jpg
#55 Posted 19 January 2018 - 11:17 PM
sebabdukeboss20, on 15 January 2018 - 08:39 PM, said:
This is pure gold, even without melee facing other directions. It's rare to see a new enemy that fits seamlessly into Duke 3D with high quality art, and has both shooting and melee.
#56 Posted 20 January 2018 - 12:17 AM
sebabdukeboss20, on 19 January 2018 - 07:51 PM, said:
That would be a good idea - I could also think of an attack where he uses it to grab Duke's gun or whatever, which would be tricky to pull off with 2D sprites but still do able.
#57 Posted 20 January 2018 - 04:53 AM
sebabdukeboss20, on 19 January 2018 - 07:51 PM, said:
Question: I'm working on doing some Unused Duke Forever enemies. One of them is the Boss Hog. I'm basing it off of the pinky demon from Doom64. Does anyone know what the purpose is for the 3 tentacles/tongues? Is it a certain attack it would have? I'm leaning towards making it have an bite attack like the pinky and then maybe use the tentacles/tongues stick out as a puking projectile animation.
http://duke4ever.alt...F_BossHog02.jpg
In theory Jet-nick did this enemy already, a good reproduction to me. You may want to update his work to add further details instead of start from beginning.

Sum updates on the cyber-enforcer?
This post has been edited by Fantinaikos: 20 January 2018 - 04:56 AM
#58 Posted 20 January 2018 - 05:39 AM
#59 Posted 20 January 2018 - 08:49 AM
really fantastic work!
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Hmm, how far along were you on it? I feel a more original variant would be better than that one (no disrespect intended to Jet-nick of course) but ultimately it's your own time and it might be better spent on enemies that haven't been done yet.
#60 Posted 20 January 2018 - 10:16 AM
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You know what? The Lunar Overlord is the less modified enemy in DN3D history for some reason, maybe for most it lacks of charisma and does not encourage fantasy? The beta version had more potential from this point of view: Gif https://forums.duke4...ost__p__192902.
3/4 pic http://hendricks266....ages/sshot1.jpg
Somebody even pointed it out the Overlord notoriety problems

https://forums.duke4...__1#entry210123
BTW I want to see that boss hog in the next DNF 2013 release. But what to do to differentiate from the one that is already there? We should replace?
This post has been edited by Fantinaikos: 20 January 2018 - 10:23 AM