Duke 3d Enemy and Character Sprite Variants "Sprite variants I drew for fun"
#31 Posted 09 January 2018 - 03:34 PM
#32 Posted 09 January 2018 - 05:14 PM
sebabdukeboss20, on 09 January 2018 - 03:34 PM, said:
picop1.png
I don't suppose you could over time do a "Western" version of all the DN3D aliens could you?
Cause it could possibly allow me to revisit one of my old plot lines for another animated series.
This post has been edited by xMobilemux: 09 January 2018 - 05:20 PM
#33 Posted 11 January 2018 - 02:25 PM
xMobilemux, on 09 January 2018 - 05:14 PM, said:
Cause it could possibly allow me to revisit one of my old plot lines for another animated series.
Can you recreate this pigcop seen in old concept?
http://images4.wikia...CopConcept4.jpg
#35 Posted 11 January 2018 - 03:30 PM
jet_nick, on 11 January 2018 - 02:25 PM, said:
Hah... I'm actually in the process of creating it right now. Fantinaikos requested it from me. It's going to be a boss character. It requires a lot of work but I think it will be real good once it's done.
#36 Posted 11 January 2018 - 03:50 PM
sebabdukeboss20, on 11 January 2018 - 03:30 PM, said:
you could use the battlelord as a base
#38 Posted 12 January 2018 - 01:21 PM
Also, that Octabrain with action figure coloring is just brilliant---I'm guessing the original palette was too "bland" for the toy designers.
#39 Posted 12 January 2018 - 01:27 PM
Major Tom, on 12 January 2018 - 01:21 PM, said:
Just recolor the tommy gun from Blood.
This post has been edited by Fantinaikos: 12 January 2018 - 01:29 PM
#40 Posted 12 January 2018 - 02:25 PM
is a pity that they are not used in the final game, anyway this alien female concept is fantastic,
the firefly trooper could be used as a base.
http://www.chuckejon...duke_alienx.jpg
This post has been edited by jet_nick: 12 January 2018 - 02:26 PM
#41 Posted 12 January 2018 - 02:39 PM
And here are 2 unique enemies I made:
Octababy.
I used the DNF model. This one would float like the normal octabrain. Projectiles I leave up to the user.
Pig Cop Swat Car.
This would be similar to the Pig Tank. When it explodes, it would yield 2-3 pigcops.
#43 Posted 13 January 2018 - 12:41 AM
I'm definitely thinking of adding some of these to Nuclear Showdown like the weapon frames, they would fit in amazingly
This post has been edited by Jblade: 13 January 2018 - 12:41 AM
#44 Posted 13 January 2018 - 01:37 AM
#45 Posted 13 January 2018 - 06:07 AM
#46 Posted 13 January 2018 - 07:23 AM
Jblade, on 13 January 2018 - 12:41 AM, said:
I'm definitely thinking of adding some of these to Nuclear Showdown like the weapon frames, they would fit in amazingly
I think I can do that for you. I kept it simple originally because I was copying the pig cop tank which shot in one direction.
#47 Posted 13 January 2018 - 07:27 AM
xMobilemux, on 13 January 2018 - 01:37 AM, said:
That would be awesome. In terms of western clothing, that would probably be more difficult since it involves full clothes.
#48 Posted 13 January 2018 - 08:20 AM
sebabdukeboss20, on 12 January 2018 - 02:39 PM, said:
pigcopbosswip2.png
Wow amazing stuff you got here man Always thought that duke needed more Pig cop variations. Can't wait for it to see it ingame. Would be cool to see a new version of nuclear showdown by James..
And here are 2 unique enemies I made:
Octababy.
I used the DNF model. This one would float like the normal octabrain. Projectiles I leave up to the user.
octabab.png
Pig Cop Swat Car.
This would be similar to the Pig Tank. When it explodes, it would yield 2-3 pigcops.
pigcopswatcar.png
#49 Posted 13 January 2018 - 08:43 AM
#50 Posted 13 January 2018 - 01:31 PM
sebabdukeboss20, on 13 January 2018 - 07:27 AM, said:
I suppose I could pull it off with just the Pig Cops being the one with the western, maybe the troopers & enforcers could just have a cowboy hat like how they just had a Christmas hat and antlers in the Nuclear Winter expansion.
I've still got a lot of modifications to make if I wanna get back to that plot line.
But if you want another idea for a variant, how about the Cyber Enforcer?
#51 Posted 13 January 2018 - 01:59 PM
#52 Posted 13 January 2018 - 03:20 PM
sebabdukeboss20, on 12 January 2018 - 02:39 PM, said:
pigcopbosswip2.png
May I ask how many individual animations this guy is gonna get? Like is he just gonna get a standard "fire gun" animation or will he get some melee and taunting sprites in there?
I'd like him to be a major character & boss in my new story.
#53 Posted 13 January 2018 - 03:46 PM
This post has been edited by jet_nick: 13 January 2018 - 04:33 PM
#54 Posted 13 January 2018 - 04:25 PM
xMobilemux, on 13 January 2018 - 03:20 PM, said:
I'd like him to be a major character & boss in my new story.
So far it's pretty standard. Walking, Firing, melee attack, death. I was thinking of maybe a taunt like a roar.
#56 Posted 15 January 2018 - 06:47 AM
And a Liztrooper variant with a mask and new gun. It didn't turn out as well as I liked:
#57 Posted 15 January 2018 - 09:19 AM
#58 Posted 15 January 2018 - 08:39 PM
Special thanks to Fantinaikos for suggestions. Look for his variant in the future.
Next, I'm working on a Cyber Enforcer boss and Enforcer variants.
This post has been edited by sebabdukeboss20: 15 January 2018 - 08:43 PM
#59 Posted 15 January 2018 - 10:24 PM
#60 Posted 16 January 2018 - 12:11 AM
sebabdukeboss20, on 15 January 2018 - 08:39 PM, said:
pigcopboss.png
Special thanks to Fantinaikos for suggestions. Look for his variant in the future.
Next, I'm working on a Cyber Enforcer boss and Enforcer variants.
Looks great!
Would you be able to add in *from the side* animations of his melee and roar animations, that way I can use him in my new animation the way I intend?