[RELEASE] Duke Forces -- THE Star Wars mod for EDuke32
#211 Posted 24 April 2019 - 02:56 AM
https://bloodandhono.../wiki/Gamorrean
#212 Posted 24 April 2019 - 04:58 AM
https://books.google...20blood&f=false
Anyway, it would be more coherent use the gamorreans inside a third faction composed by the crime syndicate.
Speaking of enemies, I would even add the Kell Dragon, with also a smaller variant.
Did you and Seb find a replacement for the not SW brain/mouth creature that replaces protozoids? I may have one...
#213 Posted 24 April 2019 - 10:14 AM
Fantinaikos, on 24 April 2019 - 04:58 AM, said:
This is a small update. No factions. Gamorreans were in Dark Forces. I have the sprites. I want another melee enemy instead of just using those terminator like phase one dark troopers, so it's gonna be gamorreans.
Mark, on 24 April 2019 - 02:56 AM, said:
https://bloodandhono.../wiki/Gamorrean
Yeah and I actually checked wookiepedia believe it or not. Black blood as Fantinaikos mentioned won't look good in game, it's gotta be either red or green. Also while sources do not need to be Disney canon, I think that some random novel hardly anyone read is too obscure to be binding. If it had been in a comic like the series published by Marvel back in the 70's and 80's, that would be better.
This post has been edited by Trooper Dan: 24 April 2019 - 10:32 AM
#214 Posted 24 April 2019 - 02:12 PM
Trooper Dan, on 24 April 2019 - 10:14 AM, said:
Yeah and I actually checked wookiepedia believe it or not. Black blood as Fantinaikos mentioned won't look good in game, it's gotta be either red or green. Also while sources do not need to be Disney canon, I think that some random novel hardly anyone read is too obscure to be binding. If it had been in a comic like the series published by Marvel back in the 70's and 80's, that would be better.
Red is the way to go.
#215 Posted 24 April 2019 - 05:59 PM
#218 Posted 30 April 2019 - 11:14 AM
#219 Posted 01 May 2019 - 12:29 AM
https://www.dropbox....ces210.zip?dl=0
Changes:
-new improved sprites for Sith
-Gamorrean enemy added
-new SW themed babe sprites for strippers etc
-miscellaneous minor graphical effect improvements
-upscaled sprites for most enemies
-new map "shocking twist" replaces "west wuz won"
-balance changes: player shield amounts reduced, but also health amounts of most enemies. Shotgun uses more ammo. Weapon zoom snappier.
The new art is by sebabdukeboss20, and and upscales were done by phredreeke
#220 Posted 03 May 2019 - 04:22 PM
https://www.moddb.co...sion-210-update
#221 Posted 05 May 2019 - 01:01 PM
I credit the existence of this mini-article on PC Gamer to sebabdukeboss20's awesome new poster, which made a nice thumbnail image for it. EDIT: er... and to that fact that the author at PC Gamer decided to write said article!
This post has been edited by Trooper Dan: 05 May 2019 - 01:20 PM
#222 Posted 06 May 2019 - 04:10 AM
#223 Posted 06 May 2019 - 05:25 AM
#224 Posted 06 May 2019 - 11:24 AM
Phredreeke, on 06 May 2019 - 05:25 AM, said:
I wiill push another little update later this week and add you to the menu screen credits.
#225 Posted 11 May 2019 - 02:04 AM
#227 Posted 13 May 2019 - 04:31 AM
Quote
Evidently the idiot ignores the concept of transformative content (including the parts that are made exclusively for the mod) and in his fucking head is equating Dark Forces to Grezzo 2. Also, create a thing totally from zero when an already existing resource it's exactly as you want and it can fulfill the purpose, is just time wasting.
#228 Posted 13 May 2019 - 10:27 AM
#229 Posted 13 May 2019 - 12:24 PM
MrFlibble, on 11 May 2019 - 02:04 AM, said:
Thank you, from myself and on behalf of everyone else who contributed to this project.
I think the scattered negative reactions are mostly due to people not understanding what the mod was trying to achieve. In the absence of having a team of artists and level designers, any project I start is going to consist of me gathering (i.e. stealing) resources, writing a lot of code to create gameplay and whatnot, then packaging it all together. That was largely the case here, even though the project received some very welcome boosts from other Duke modders (notably sebabdukeboss20 and Predreeke in this latest release).
The thing that I enjoy most about modding is creating gameplay through code, and that's done by coding enemies, weapons, player abilities and other gameplay mechanics. I'm glad to hear that the light saber and force powers are well implemented. I wanted these to be satisfying and well-integrated into the game, while at the same time being balanced with the guns. The player has to recharge force powers with gun kills, so can't rely on force choke/push all the time, and the light saber has limited ammo. So, yeah, while the cosmetics are important, it's the gameplay that motivates me. If I'm succeeding on that front, then it's a win.
#230 Posted 13 May 2019 - 03:45 PM
Phredreeke, on 13 May 2019 - 02:28 AM, said:
By the way...
Trooper Dan, on 24 April 2019 - 12:01 AM, said:
#231 Posted 13 May 2019 - 04:15 PM
#232 Posted 14 May 2019 - 01:26 AM
#233 Posted 14 May 2019 - 09:58 AM
#235 Posted 18 May 2019 - 01:27 AM
The images are zoomed at 4x their original size using nearest neighbour for better visibility. The JPEG-like artifacts are quite noticeable on dark surfaces like the Bossk's arm or the officer's uniform.
Note that I used a different model, Cartoon Painted 80k, to produce the image on the right, which may account for the differences other than the artifacts. I did not palettize the images. I still don't understand why the Bossk sprite came out so much different, save maybe the source image was different. I grabbed the sprite from here.
I gather that you sharpen the sprites after downscaling which I believe may lead to the JPEG-like artifacts becoming even more pronounced.
#236 Posted 18 May 2019 - 01:36 AM
I decided to attempt upscaling the weapons in the mod. Unfortunately they are defined using tilefromtexture so you can't do a simple drop-in replacement
This post has been edited by Phredreeke: 18 May 2019 - 04:58 AM
#237 Posted 18 May 2019 - 08:15 AM
It's from Jedi Knight, as seen here:
This post has been edited by Trooper Dan: 18 May 2019 - 08:39 AM