Blood corner "For Blood 1 & 2 related talk."
#721 Posted 16 December 2018 - 09:45 AM
Now that Blood is getting a remastered port, what does that mean for Blood support in Eduke32? Do you guys still intend to reverse engineer it and then add that to Eduke32?
After Ion Maiden is eventually released, does that mean you guys will focus on support for other build engine games, like Redneck Rampage or Shadow Warrior?
This post has been edited by Master O: 16 December 2018 - 09:52 AM
#722 Posted 16 December 2018 - 10:11 AM
Master O, on 16 December 2018 - 09:45 AM, said:
Now that Blood is getting a remastered port, what does that mean for Blood support in Eduke32? Do you guys still intend to reverse engineer it and then add that to Eduke32?
After Ion Maiden is eventually released, does that mean you guys will focus on support for other build engine games, like Redneck Rampage or Shadow Warrior?
AFAIK both RR and SW are planned. I doubt EDuke32 devs will use any kind of reverse engineered code to support Blood as it would be illegal.
#723 Posted 16 December 2018 - 10:13 AM
#724 Posted 17 December 2018 - 06:18 AM
NukeYKT, on 16 December 2018 - 10:11 AM, said:
It's complicated. My understanding is Hendrick's plan is to run the original executable (supplied by the user) while hooking calls to the Build engine within the game. As such he dodges having to actually include copyrighted code in the port.
#725 Posted 21 December 2018 - 05:22 PM
I don't do modern FPS games like this, so I'm kinda out of the water here.
For the more technically minded, this was running on a fairly obscure video card, the Trident Blade T64 installed in a 500MHz K6-2, everyone else was using newer systems, one of them had the game running under Wine.
#726 Posted 23 December 2018 - 03:28 AM
#727 Posted 10 January 2019 - 04:56 AM
#728 Posted 10 January 2019 - 08:30 AM
Master O, on 10 January 2019 - 04:56 AM, said:
When I open my CD of One Unit Whole Blood it has 9 tracks. But the first one is data, so only 8 audio tracks.
#729 Posted 10 January 2019 - 10:56 AM
Master O, on 10 January 2019 - 04:56 AM, said:
It's found on the data track as CRYPTIC.WAV.
#730 Posted 10 January 2019 - 01:05 PM
Hendricks266, on 10 January 2019 - 10:56 AM, said:
Why would they have that as a separate file from the rest of the CD audio? [/rhetorical question] Seems a bit strange...
#731 Posted 10 January 2019 - 01:11 PM
This post has been edited by fgsfds: 10 January 2019 - 01:14 PM
#732 Posted 15 January 2019 - 04:21 PM
#733 Posted 17 January 2019 - 09:06 PM
https://www.moddb.co...-50-source-code
I don't know how to edit it, but could somebody take a look and comment out the enemies spawn additional enemies code?
Thanks.
This post has been edited by Jim: 17 January 2019 - 09:07 PM
#734 Posted 18 January 2019 - 01:02 AM
Jim, on 17 January 2019 - 09:06 PM, said:
https://www.moddb.co...-50-source-code
I don't know how to edit it, but could somebody take a look and comment out the enemies spawn additional enemies code?
Thanks.
That's not a bug, it's a feature. The mod sucks IMO. You just walk around dual wielding guns and killing enemies in 2-3 shots.
#737 Posted 21 January 2019 - 06:05 AM
#738 Posted 21 January 2019 - 06:58 PM
Zaxx, on 21 January 2019 - 06:05 AM, said:
Thankfully Blood has basically been reverse engineered, thanks to the work done on NBlood.
F--- Warner Brothers!
This post has been edited by Master O: 21 January 2019 - 07:03 PM
#739 Posted 21 January 2019 - 10:22 PM
Master O, on 21 January 2019 - 06:58 PM, said:
I think all ports will be interesting. I'm still going to buy BloodEX to support Night Dive Studios and to see how they managed.
But I agree, at this moment, I'm looking more forward to NBlood, due to the fact it will probably be the only Blood port to provide software rendering.
#740 Posted 21 January 2019 - 11:55 PM
#741 Posted 02 March 2019 - 05:33 PM
https://twitter.com/...937724523757570
Edit: + they confirmed on the Discord that we'll have a proper FoV slider... modern technology has cometh, I'll pop open a bottle of champagne now.
This post has been edited by Zaxx: 02 March 2019 - 05:54 PM
#742 Posted 03 March 2019 - 02:00 AM
Zaxx, on 02 March 2019 - 05:33 PM, said:
https://twitter.com/...937724523757570
Edit: + they confirmed on the Discord that we'll have a proper FoV slider... modern technology has cometh, I'll pop open a bottle of champagne now.
I'm still curious for the end result, but I must admit that I almost forgot about this since we now already have 2 working ports. I would be more intregued if it would have been based on the actual source port, but it's not. So I'm wondering why anyone should prefer this one over the other ports... A year ago, this would have been awesome news... I guess we're a bit spoiled right now
This post has been edited by axl: 03 March 2019 - 02:01 AM
#743 Posted 03 March 2019 - 02:03 AM
This post has been edited by Dzierzan: 03 March 2019 - 02:03 AM
#744 Posted 03 March 2019 - 02:06 AM
Dzierzan, on 03 March 2019 - 02:03 AM, said:
Haha indeed. It's actually a bit weird to have 3 good ports for Blood, while Shadow Warrior, which has its source code released, doesn't have a proper port yet (Redux is very mediocre).
This post has been edited by axl: 03 March 2019 - 02:06 AM
#745 Posted 03 March 2019 - 03:05 AM
axl, on 03 March 2019 - 02:00 AM, said:
Honestly I'm pretty excited about this port simply because it will bring some new features to the table that I consider important quality of life stuff. FoV sliders, Kex's pretty nice mouse input, DirectX 11 support, a lack of Build's slightly annoying hit registration errors, reworked netcode etc. Also the way I understand it Kex has come a long way since Nightdive started using it so if they don't fuck things up BloodEX will be accurate to the original game logic because all of that stuff was recreated from Build.
But really since it will be an official re-release the most exciting thing for me is that Blood will be a bit more relevant again, it will have a playerbase again for a while so we can experience the Bloodbath like in the old days. I did not have a proper internet connection when the game was originally released so I missed all the multiplayer fun.
This post has been edited by Zaxx: 03 March 2019 - 03:06 AM
#746 Posted 16 March 2019 - 03:13 PM
https://imgur.com/a/mHYu9JK
Before anyone asks: you can turn off the weapon wheel, they just added it for the sake of people who like switching weapons with the prev / next weapon command.
This post has been edited by Zaxx: 16 March 2019 - 03:14 PM