Duke4.net Forums: Blood corner - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 15 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Blood corner  "For Blood 1 & 2 related talk."

User is offline   DustFalcon85 

  • 485

#1

Just made a thread specifically for the cult PC DOS game Blood and it's glitch filled sequel Blood 2: The Chosen. Demanding Atari and WB to make Blood open source.

I'll start off w/ this tweet.

https://twitter.com/...302717962346496

and this

http://www.hardcoreg...blood/blood.htm
0

User is offline   HulkNukem 

  • 735

#2

Blood is such an awesome game that absolutely needs the source released, I didn't play it in the 90s nor 00s, only recently this last year through an eduke remake... thing? It was super buggy and hadn't been worked on for a long while, so I'm pretty sure it was abandoned but it was pretty solid so far.
0

User is offline   Micky C 

  • Honored Donor
  • 3,398

#3

Can we please just call them threads and not corners. I don't know why but seeing a dozen "XXXX corner" threads is giving me a headache.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
2

User is offline   Fantinaikos 

  • 182

#4

Quote

so I'm pretty sure it was abandoned


Nope.

http://m210.duke4.net/

http://m210.duke4.ne...d-crossmatching

This post has been edited by Fantinaikos: 11 March 2016 - 05:04 PM

2

User is offline   HulkNukem 

  • 735

#5

SCHWING!

Holy crap thats it! I didn't think it was actually updated.
0

User is offline   Fantinaikos 

  • 182

#6

View PostHulkNukem, on 11 March 2016 - 05:22 PM, said:

SCHWING!

Holy crap thats it! I didn't think it was actually updated.


Pretty strange, M210 has informed everyone relatively recently.

https://forums.duke4...tc-for-eduke32/

Even the HRP has got updated.
0

User is offline   LkMax 

  • 312

#7

View PostMicky C, on 11 March 2016 - 05:02 PM, said:

Can we please just call them threads and not corners. I don't know why but seeing a dozen "XXXX corner" threads is giving me a headache.

That's because there's so many corners now it turned into a labyrinth. =P
(my Wolf corner was a silly reference to Doom corner, and then a few users started rapidly building corners over Duke 4 City)

-generic signature here-
1

User is offline   HulkNukem 

  • 735

#8

View PostFantinaikos, on 11 March 2016 - 05:31 PM, said:

Pretty strange, M210 has informed everyone relatively recently.

https://forums.duke4...tc-for-eduke32/

Even the HRP has got updated.


Wow, I was given a link to download it a while ago and it was a 2013 build and I was under the impression it was no longer being worked on; had no idea it originated from here! Thats great, I'll have to give a donation out :)
0

User is offline   MetHy 

  • 1,430

#9

Ah, yesterday I played Somewhere Under The Sea, a 3 maps episode based on Bioshock.

View PostMicky C, on 11 March 2016 - 05:02 PM, said:

Can we please just call them threads and not corners. I don't know why but seeing a dozen "XXXX corner" threads is giving me a headache.


Anyway this was pretty good, up until the end. I got stuck at the end and didn't play the last couple of rooms though. There was the last door, requiring the sword key, and before that, another door, with the key inside. That door never opened, I'm not sure if it was a glitch or not but it looked like one. So I clipped my way through only to realize the boss of Plasma Pack waiting for me inside. As I was low on health (4hp) AND on ammo, I couldn't take him down, plus since the door never opened, I was forced to fight him inside that tiny room which was hopeless even at full health. So I clipped my way through both rooms and decided I was done.

Other than that; it was a very solid episode. It's only 3 maps but map#1 and #3 are average sized, and map 2 is rather long.

I rank this episode above French Meat. On the same level of RATM, or maybe even better, although gameplay might be a little too shotgun oriented. Totally recommended, though.

But if you guys haven't yet played Death Wish, you need to get onto that as soon as you read this.
0

User is offline   PsychoGoatee 

  • 441

#10

Blood is cool, definitely a gem. I did buy Blood 2 when it was new and that is definitely memorably bad. Blood is for me tougher than Duke 3D or Shadow Warrior, and that's even more so if you pick a difficulty lower than Lightly Broiled, because of the weird save glitch that makes you take extra damage if you load a save. Described on a post further down the page in this gog topic. Granted you just throw dynamite a lot to make up for it, but those tommy gun monks can be a nuisance. Still, definitely a classic.

I just tried some BloodCM f or the first time just now, very very cool port.
0

User is offline   MetHy 

  • 1,430

#11

Can't we get a BLOOD thread anymore without talks about its various fan made bootlegs?! There are already many threads for those...

View PostMicky C, on 11 March 2016 - 05:02 PM, said:

Can we please just call them threads and not corners. I don't know why but seeing a dozen "XXXX corner" threads is giving me a headache.


I'm sorry I think I started that with the Doom thread


This post has been edited by MetHy: 11 March 2016 - 10:55 PM

0

User is offline   Micky C 

  • Honored Donor
  • 3,398

#12

I miss the days when people would hijack related threads to talk about other games in the franchise instead of making a corner for every 90's game. It's part of the Duke4.net way.

View PostMetHy, on 11 March 2016 - 10:54 PM, said:

There are already many threads for those...


But no corners Posted ImagePosted ImagePosted Image until now anyway.

I can hardly believe monolith shipped the game with such an obvious game save bug, a real shame. Movement and aiming in dosbox (even with bmouse) feels a bit off for me. That and a few other minor issues makes me hold off in hopes that something like BloodXL might be a good enough representation to substitute.




Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   MetHy 

  • 1,430

#13

I'm not too bothered by the difficulty glitch as I've always played on skill3 or 4. It's only really a problem with skill5 imo, as 1 and 2 are meaningless.

I made a video playthrough of the first map of Death Wish a while back


0

User is offline   deuxsonic 

  • 276

#14

Can the source code just come out already? Wasn't Jason Hall talking like he had access to it at one point? It's out there somewhere. This is such a fun game and it deserves a source port to bring it out of the DOS ages.
0

User is offline   Kristian Joensen 

  • 204

  #15

Some might claim that it is all nostalgia but the 90s was quite the gaming decade, atleast when it came to FPSs. Blood is certainly a pearl. It seems it has all degenerated into military shooters now, with yearly incarnations to top it off.

People talk about level design in the 90s versus now and that is very important, but where have all the FPS games with the following gone?:

1. Absence of draconian DRM schemes(or even DRM entirely).
2. Absence of micro transactions, pay 2 win or similar mechanisms.
3. Absence of overpriced DLC or similar.
4. LAN support.
5. Mod tools that are atleast as extensive as Quake 2's and released with the game or shortly thereafter.
6. A strong, robust single player that is just as much the focus of the game as is multi player.

Every now and then we see a game with some of these elements, but all of them? That is extremely rare. In fact I can't think of a single one released in the last 5 years.

In places like Duke4.net we may discuss what it is about their level design, game design, art and graphics and what not that made games like Blood such gems.

But atleast we didn't have to pay for Blood in pieces. It didn't cost us 100s of dollars to get all its content.

We could enjoy its single player without having to worry about the stability, or lack thereof, of our internet connection or whether or not we had run afoul of some complicated hardware authentication software because we dared upgrade our graphics card.

I miss the FPS games of the 90s just as much for that stuff as for particular gameplay or design elements. I actually like SOME of the changes that have happened since, for example I like story based FPS's ala the Half-Life games quite much.

What I in particular don't like gameplay wise are military shooters ala the Call of Duty games.

Frightfan: Should we wait until GT is persuaded to release the entire Blood source code?

Matt Saettler: Don't know about the Blood source from lith. I doubt they'll release it.

Frightfan: [Jason Hall] already said he would if it were up to him, but it isn't - it's GTI's game now.

Matt Saettler: Jace is wrong. I'm the one that negotiated the contracts. Jace probably doesn't even know what's really in them....
2

User is offline   MrFlibble 

  • 454

#16

View PostMicky C, on 11 March 2016 - 11:02 PM, said:

I can hardly believe monolith shipped the game with such an obvious game save bug, a real shame.
For a while I was under the impression that the bug was introduced in one of the updates (which was not at all uncommon). However it turns out that it is already present in the earliest shareware version (I did not check the slightly earlier coverdisk demo though). Apparently it was overlooked during testing for whatever reason.

View PostMetHy, on 12 March 2016 - 12:03 AM, said:

I'm not too bothered by the difficulty glitch as I've always played on skill3 or 4. It's only really a problem with skill5 imo, as 1 and 2 are meaningless.
AFAIK only skill 3 is unaffected. Skill 4 gets a slight decrease in damage after loading, which sort of doesn't distort the difficulty much (but it's still there). Skill 5 gets a significant reduction in damage, effectively breaking difficulty.
0

User is offline   MetHy 

  • 1,430

#17

View PostMrFlibble, on 12 March 2016 - 04:57 AM, said:

For a while I was under the impression that the bug was introduced in one of the updates (which was not at all uncommon). However it turns out that it is already present in the earliest shareware version (I did not check the slightly earlier coverdisk demo though). Apparently it was overlooked during testing for whatever reason.

AFAIK only skill 3 is unaffected. Skill 4 gets a slight decrease in damage after loading, which sort of doesn't distort the difficulty much (but it's still there). Skill 5 gets a significant reduction in damage, effectively breaking difficulty.



Here are the infos I got

Quote

The zombie will hit you for (the number in brackets is after the load game):
11 hp (36 hp) - Still Kicking
15 hp (27 hp) - Pink On The Inside
18 hp (18 hp) - Lightly Broiled
22 hp (22 hp) - Well Done
26 hp (12 hp) - Extra Crispy

0

User is offline   MrFlibble 

  • 454

#18

Well, maybe they fixed it for skill 4 in later versions? I certainly remember that on skill 4 damage would go lower after loading the game, but not sure if it's in the latest version. It can be checked very easily though.
0

User is offline   Daedolon 

  • Ancient Blood God
  • 871

#19

The problem persists all throughout.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
0

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 5,645

  #20

View Postdeuxsonic, on 12 March 2016 - 12:42 AM, said:

Can the source code just come out already? Wasn't Jason Hall talking like he had access to it at one point? It's out there somewhere. This is such a fun game and it deserves a source port to bring it out of the DOS ages.

It's well known that Matt Saettler possesses a copy of it, but do not bother him because he would need the permission of Atari/WB to not get sued to Tchernobog's lair.
0

User is offline   deuxsonic 

  • 276

#21

View PostHendricks266, on 12 March 2016 - 10:14 AM, said:

It's well known that Matt Saettler possesses a copy of it, but do not bother him because he would need the permission of Atari/WB to not get sued to Tchernobog's lair.


I'm curious what it would take to get Atari/Warner Brothers to allow it...
0

User is offline   Kristian Joensen 

  • 204

  #22

Companies like that generally just don't do stuff like that at all. I believe the quote in my sig is from 1999, nothing has happened since..sadly that isn't likely to change any time soon.

Frightfan: Should we wait until GT is persuaded to release the entire Blood source code?

Matt Saettler: Don't know about the Blood source from lith. I doubt they'll release it.

Frightfan: [Jason Hall] already said he would if it were up to him, but it isn't - it's GTI's game now.

Matt Saettler: Jace is wrong. I'm the one that negotiated the contracts. Jace probably doesn't even know what's really in them....
0

User is offline   deuxsonic 

  • 276

#23

I just feel like trying to reason with them, it's old DOS code from decades ago, it's unlikely they would ever use the code again... That makes me sad, Blood is such an awesome game.
0

User is offline   PsychoGoatee 

  • 441

#24

View PostMetHy, on 12 March 2016 - 12:03 AM, said:

I'm not too bothered by the difficulty glitch as I've always played on skill3 or 4. It's only really a problem with skill5 imo, as 1 and 2 are meaningless.


What do you mean by meaningless?
0

User is online   MusicallyInspired 

  • 2,479

#25

They probably don't understand that it's only the code to the engine and not all the game assets as well being released for free. They probably also don't understand that their sales would dramatically increase if they released the source because more people would be able to play it.

Roland SC-55 Music Packs
new! It's Green (Duke3D BETA Track!) in FLAC, OGG, & MP3 with metadata loop tags
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
1

User is offline   deuxsonic 

  • 276

#26

Can't someone lay this out in a way that they understand?
1

User is online   MusicallyInspired 

  • 2,479

#27

It'd probably be a lost cause.

Roland SC-55 Music Packs
new! It's Green (Duke3D BETA Track!) in FLAC, OGG, & MP3 with metadata loop tags
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
0

User is offline   HulkNukem 

  • 735

#28

If they could make money off releasing something, they will
If they project it wouldn't make enough money to pay off the bother to release it, they won't.
1

User is offline   PikaCommando 

  • 336

#29

Does anyone know what the differences between the Blood 2 difficulties are?


Also, as to what made Blood 1 such a memorable game, I think it has something to do with what I call the era of "Comic Book FPS Heroes". I don't know how to explain it, but these Dudes-with-Attitudes FPS from the 90s felt more like a comic book adventure than the novel-like FPS these days.

This post has been edited by PikaCommando: 13 March 2016 - 04:32 AM

0

User is offline   MetHy 

  • 1,430

#30

View PostPsychoGoatee, on 12 March 2016 - 01:15 PM, said:

What do you mean by meaningless?


Who would play in skill1 or 2? Too easy.

View Postdeuxsonic, on 12 March 2016 - 12:41 PM, said:

I just feel like trying to reason with them, it's old DOS code from decades ago, it's unlikely they would ever use the code again... That makes me sad, Blood is such an awesome game.


View PostMusicallyInspired, on 12 March 2016 - 03:38 PM, said:

They probably don't understand that it's only the code to the engine and not all the game assets as well being released for free. They probably also don't understand that their sales would dramatically increase if they released the source because more people would be able to play it.


View Postdeuxsonic, on 12 March 2016 - 04:06 PM, said:

Can't someone lay this out in a way that they understand?


View PostMusicallyInspired, on 12 March 2016 - 04:46 PM, said:

It'd probably be a lost cause.


I'm sure they understand perfectly... although it is true that, the fact that they released the game on Steam all of a sudden just after everyone asked them for the sourcecode, and the way it was released, make me think that they had totally forgotten they had the rights to that game, or else it would have been there all along. Or maybe they knew, and they thought that releasing it on Steam that way would calm down all the fuss around it...

Anyway if there is one thing I learnt about publishers, it's that they stick to their property. Their whole business system is based on acquiring those properties and selling the right to use them to people, so they just won't give stuff away for free. Even if that stuff is "half of an old game".
You know how after a certain amount of time (depending on where you live) stuff can fall within "public rights" ? Some publishers will find all the shenanigans possible not to make that happen, even if they don't do anything with it.


This post has been edited by MetHy: 12 March 2016 - 11:05 PM

0

Share this topic:


  • 15 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password


Sign in options