Blood corner "For Blood 1 & 2 related talk."
#1 Posted 11 March 2016 - 04:26 PM
I'll start off w/ this tweet.
https://twitter.com/...302717962346496
and this
http://www.hardcoreg...blood/blood.htm
#2 Posted 11 March 2016 - 04:54 PM
#3 Posted 11 March 2016 - 05:02 PM
#4 Posted 11 March 2016 - 05:04 PM
Quote
Nope.
http://m210.duke4.net/
http://m210.duke4.ne...d-crossmatching
This post has been edited by Fantinaikos: 11 March 2016 - 05:04 PM
#5 Posted 11 March 2016 - 05:22 PM
Holy crap thats it! I didn't think it was actually updated.
#6 Posted 11 March 2016 - 05:31 PM
HulkNukem, on 11 March 2016 - 05:22 PM, said:
Holy crap thats it! I didn't think it was actually updated.
Pretty strange, M210 has informed everyone relatively recently.
https://forums.duke4...tc-for-eduke32/
Even the HRP has got updated.
#7 Posted 11 March 2016 - 07:13 PM
Micky C, on 11 March 2016 - 05:02 PM, said:
That's because there's so many corners now it turned into a labyrinth. =P
(my Wolf corner was a silly reference to Doom corner, and then a few users started rapidly building corners over Duke 4 City)
#8 Posted 11 March 2016 - 08:01 PM
Fantinaikos, on 11 March 2016 - 05:31 PM, said:
https://forums.duke4...tc-for-eduke32/
Even the HRP has got updated.
Wow, I was given a link to download it a while ago and it was a 2013 build and I was under the impression it was no longer being worked on; had no idea it originated from here! Thats great, I'll have to give a donation out
#9 Posted 11 March 2016 - 10:43 PM
Micky C, on 11 March 2016 - 05:02 PM, said:
Anyway this was pretty good, up until the end. I got stuck at the end and didn't play the last couple of rooms though. There was the last door, requiring the sword key, and before that, another door, with the key inside. That door never opened, I'm not sure if it was a glitch or not but it looked like one. So I clipped my way through only to realize the boss of Plasma Pack waiting for me inside. As I was low on health (4hp) AND on ammo, I couldn't take him down, plus since the door never opened, I was forced to fight him inside that tiny room which was hopeless even at full health. So I clipped my way through both rooms and decided I was done.
Other than that; it was a very solid episode. It's only 3 maps but map#1 and #3 are average sized, and map 2 is rather long.
I rank this episode above French Meat. On the same level of RATM, or maybe even better, although gameplay might be a little too shotgun oriented. Totally recommended, though.
But if you guys haven't yet played Death Wish, you need to get onto that as soon as you read this.
#10 Posted 11 March 2016 - 10:44 PM
I just tried some BloodCM f or the first time just now, very very cool port.
#11 Posted 11 March 2016 - 10:54 PM
Micky C, on 11 March 2016 - 05:02 PM, said:
I'm sorry I think I started that with the Doom thread
This post has been edited by MetHy: 11 March 2016 - 10:55 PM
#12 Posted 11 March 2016 - 11:02 PM
MetHy, on 11 March 2016 - 10:54 PM, said:
But no corners until now anyway.
I can hardly believe monolith shipped the game with such an obvious game save bug, a real shame. Movement and aiming in dosbox (even with bmouse) feels a bit off for me. That and a few other minor issues makes me hold off in hopes that something like BloodXL might be a good enough representation to substitute.
#13 Posted 12 March 2016 - 12:03 AM
I made a video playthrough of the first map of Death Wish a while back
#14 Posted 12 March 2016 - 12:42 AM
#15 Posted 12 March 2016 - 12:58 AM
People talk about level design in the 90s versus now and that is very important, but where have all the FPS games with the following gone?:
1. Absence of draconian DRM schemes(or even DRM entirely).
2. Absence of micro transactions, pay 2 win or similar mechanisms.
3. Absence of overpriced DLC or similar.
4. LAN support.
5. Mod tools that are atleast as extensive as Quake 2's and released with the game or shortly thereafter.
6. A strong, robust single player that is just as much the focus of the game as is multi player.
Every now and then we see a game with some of these elements, but all of them? That is extremely rare. In fact I can't think of a single one released in the last 5 years.
In places like Duke4.net we may discuss what it is about their level design, game design, art and graphics and what not that made games like Blood such gems.
But atleast we didn't have to pay for Blood in pieces. It didn't cost us 100s of dollars to get all its content.
We could enjoy its single player without having to worry about the stability, or lack thereof, of our internet connection or whether or not we had run afoul of some complicated hardware authentication software because we dared upgrade our graphics card.
I miss the FPS games of the 90s just as much for that stuff as for particular gameplay or design elements. I actually like SOME of the changes that have happened since, for example I like story based FPS's ala the Half-Life games quite much.
What I in particular don't like gameplay wise are military shooters ala the Call of Duty games.
#16 Posted 12 March 2016 - 04:57 AM
Micky C, on 11 March 2016 - 11:02 PM, said:
MetHy, on 12 March 2016 - 12:03 AM, said:
#17 Posted 12 March 2016 - 04:59 AM
MrFlibble, on 12 March 2016 - 04:57 AM, said:
AFAIK only skill 3 is unaffected. Skill 4 gets a slight decrease in damage after loading, which sort of doesn't distort the difficulty much (but it's still there). Skill 5 gets a significant reduction in damage, effectively breaking difficulty.
Here are the infos I got
Quote
11 hp (36 hp) - Still Kicking
15 hp (27 hp) - Pink On The Inside
18 hp (18 hp) - Lightly Broiled
22 hp (22 hp) - Well Done
26 hp (12 hp) - Extra Crispy
#18 Posted 12 March 2016 - 05:07 AM
#20 Posted 12 March 2016 - 10:14 AM
deuxsonic, on 12 March 2016 - 12:42 AM, said:
It's well known that Matt Saettler possesses a copy of it, but do not bother him because he would need the permission of Atari/WB to not get sued to Tchernobog's lair.
#21 Posted 12 March 2016 - 12:29 PM
Hendricks266, on 12 March 2016 - 10:14 AM, said:
I'm curious what it would take to get Atari/Warner Brothers to allow it...
#22 Posted 12 March 2016 - 12:34 PM
#23 Posted 12 March 2016 - 12:41 PM
#24 Posted 12 March 2016 - 01:15 PM
MetHy, on 12 March 2016 - 12:03 AM, said:
What do you mean by meaningless?
#25 Posted 12 March 2016 - 03:38 PM
#28 Posted 12 March 2016 - 05:26 PM
If they project it wouldn't make enough money to pay off the bother to release it, they won't.
#29 Posted 12 March 2016 - 08:10 PM
Also, as to what made Blood 1 such a memorable game, I think it has something to do with what I call the era of "Comic Book FPS Heroes". I don't know how to explain it, but these Dudes-with-Attitudes FPS from the 90s felt more like a comic book adventure than the novel-like FPS these days.
This post has been edited by PikaCommando: 13 March 2016 - 04:32 AM
#30 Posted 12 March 2016 - 11:04 PM
PsychoGoatee, on 12 March 2016 - 01:15 PM, said:
Who would play in skill1 or 2? Too easy.
deuxsonic, on 12 March 2016 - 12:41 PM, said:
MusicallyInspired, on 12 March 2016 - 03:38 PM, said:
deuxsonic, on 12 March 2016 - 04:06 PM, said:
MusicallyInspired, on 12 March 2016 - 04:46 PM, said:
I'm sure they understand perfectly... although it is true that, the fact that they released the game on Steam all of a sudden just after everyone asked them for the sourcecode, and the way it was released, make me think that they had totally forgotten they had the rights to that game, or else it would have been there all along. Or maybe they knew, and they thought that releasing it on Steam that way would calm down all the fuss around it...
Anyway if there is one thing I learnt about publishers, it's that they stick to their property. Their whole business system is based on acquiring those properties and selling the right to use them to people, so they just won't give stuff away for free. Even if that stuff is "half of an old game".
You know how after a certain amount of time (depending on where you live) stuff can fall within "public rights" ? Some publishers will find all the shenanigans possible not to make that happen, even if they don't do anything with it.
This post has been edited by MetHy: 12 March 2016 - 11:05 PM