Blood corner "For Blood 1 & 2 related talk."
#62 Posted 24 March 2016 - 02:07 PM
Major Tom, on 24 March 2016 - 01:51 PM, said:
My attempt at Caleb's voice, uploaded last year. I NEED to do another one like this....
Damn good. The "I live again!" line was godlike.
#63 Posted 24 March 2016 - 04:41 PM
#64 Posted 24 March 2016 - 05:12 PM
This post has been edited by leilei: 24 March 2016 - 05:14 PM
#65 Posted 28 March 2016 - 07:40 PM
deuxsonic, on 24 March 2016 - 04:41 PM, said:
Oh yes.
#66 Posted 29 March 2016 - 03:10 PM
#67 Posted 29 March 2016 - 08:55 PM
#68 Posted 30 March 2016 - 04:17 AM
#69 Posted 30 March 2016 - 05:03 AM
Duke of Hazzard, on 30 March 2016 - 04:17 AM, said:
I'd rather invest into building up a team and make my own Build FPS.
I'd hire Wieder, Alias Conrad Coldwood, Daedolon, and at least one of those guys who work on EDuke32.
#70 Posted 30 March 2016 - 05:25 AM
MetHy, on 30 March 2016 - 05:03 AM, said:
I'd hire Wieder, Alias Conrad Coldwood, Daedolon,
I see how it is
#71 Posted 30 March 2016 - 08:00 AM
#72 Posted 30 March 2016 - 04:00 PM
deuxsonic, on 30 March 2016 - 08:00 AM, said:
You'd want to mix it up. Definitely put some in the bank, yet you'll also want to put some of it into shares where it has the potential to grow much faster. But if it doesn't... that's why you've got some in the bank.
To keep my post relevant, I've gotten into Blood properly for the first time about a week ago on the third difficulty and I'm absolutely loving it. I don't get the references at all, but the actual gameplay and ambiance is exquisite! The gunplay is arguably the best of any build engine game.
#73 Posted 30 March 2016 - 06:00 PM
One oddity I recently remembered;
On E3M1 there's a parch of wall forward and to the right when you start the level. If you jump around enough you'll find a bit where you can stand on thin air. Put dynamite down on the ground in the vicinity and you can skip out half of the level... I think. There might actually be some obstacle I have forgotten. Probably isn't a good idea because you're likely missing a weapon or two (the Tommy Gun at the very least) which you will miss in the next level.
#74 Posted 30 March 2016 - 06:17 PM
The one on E2M5 is always a friggin' nightmare to get because your angle to the wall has to be perfect and you have to be in the exact right spot to hit the invisible switch.
This post has been edited by deuxsonic: 30 March 2016 - 06:22 PM
#75 Posted 31 March 2016 - 05:22 AM
I'm pretty much done with my skill#4/pitchfork/start/no-saving-inside-levels playthrough. I've done the original game however the last level of Cryptic Passage is kicking my ass. The two Hellhound bosses together in a small room just wreck me before I can get to the invicibility item... Then I have to start the level all over and it's a bit long.
Cryptic Passage is good, but it did not quite get Blood's gameplay right imo. Gunplay and enemy placement is nothing like that Blood, it almost feels like they had DN3D in mind. Plus the abundance of supplies is insane, I mean how many +100hp items do you need inside a single level?!
Ep5 has some of my fav levels; some are the definition of everything I love about Doom-era level design. Like E6M3 Public Storage, E6M4 Aqueducts, E6M6 Forbidden Rituals, E6M9 Forgotten Catabombs...
E6M3 and E6M9 got to be my fav levels in the game alongside E4M5: Fire And Brimestones. That one almost feel like a Quake level.
Playing those levels make me realize how terrible mine are, I always get lost into other things and forget about making those fun Doom-era level layouts I love so much.
#76 Posted 31 March 2016 - 06:00 AM
MetHy, on 31 March 2016 - 05:22 AM, said:
I usually just run around in a circle while jumping like an idiot before grabbing the invulnerability power up.
#77 Posted 31 March 2016 - 07:08 AM
#78 Posted 31 March 2016 - 07:19 AM
#79 Posted 31 March 2016 - 07:27 AM
#80 Posted 31 March 2016 - 07:41 AM
deuxsonic, on 31 March 2016 - 07:08 AM, said:
Pfft, no, the Voodoo Doll is BROKEN against Cerberus and is by far the most effective weapon. P
Edit: To rub more salt in Cerberus' wounds; https://youtu.be/e8jmqREV-eE?t=1432
I suspect people might get the impression the game devolves to a total wreck when I go near it for some reason.
This post has been edited by High Treason: 31 March 2016 - 07:50 AM
#81 Posted 31 March 2016 - 08:03 AM
DustFalcon85, on 31 March 2016 - 07:27 AM, said:
A miracle. I guess Matt Saettler is actually the one who has it, not Jace Hall, but legally can't release it so we're not supposed to bother him about it anymore. Maybe if you buy the entire IP from Atari it would be legal to release.
#82 Posted 31 March 2016 - 08:29 AM
Loke, on 31 March 2016 - 06:00 AM, said:
High Treason, on 31 March 2016 - 07:41 AM, said:
Edit: To rub more salt in Cerberus' wounds; https://youtu.be/e8jmqREV-eE?t=1432
I suspect people might get the impression the game devolves to a total wreck when I go near it for some reason.
Okay then, I guess I'll try that. Would be a shame not to finish my run because of one last level.
Edit: done. The jumping around the circle of the room did the trick. The doll secondary attack however didn't work as well as in your video yet I did it right in his face... what version of the game were you running? Or maybe it's a difficulty setting thing.
This post has been edited by MetHy: 31 March 2016 - 08:55 AM
#84 Posted 01 April 2016 - 02:23 AM
#85 Posted 01 April 2016 - 08:53 AM
This post has been edited by deuxsonic: 01 April 2016 - 08:53 AM
#86 Posted 02 April 2016 - 03:27 AM
MetHy, on 31 March 2016 - 08:29 AM, said:
Edit: done. The jumping around the circle of the room did the trick. The doll secondary attack however didn't work as well as in your video yet I did it right in his face... what version of the game were you running? Or maybe it's a difficulty setting thing.
V1.00 and now you mention it, I remember the doll being busted in V1.21. From what I remember it would fire once and then disappear, whereas in V1.00 it works so long as you don't change weapon - if you change weapon, you can never select the Doll again, at least for the duration of the level, I can't remember if it carried over past that point.
#87 Posted 02 April 2016 - 05:06 AM
#88 Posted 02 April 2016 - 05:17 AM
I would not be surprised if they did something like set it to 100% ammo, they broke at least two other weapons in that version; The Napalm Launcher was nerfed but added a new Alt-Fire which crashed the game on slower computers (Ones well within the System Requirements) and the Life Leech Alt-Fire was a suicide button that did nothing useful as far as I could tell. All I remember about that was pressing the button and the weapon disappearing from my hands, I then got hit by a big plasma charge out of nowhere and died. I think someone once explained to me what was going on, but as I only did it once and don't really enjoy V1.21 anyway I have clearly forgotten what they said.
#89 Posted 02 April 2016 - 05:26 AM
#90 Posted 02 April 2016 - 06:10 AM
High Treason, on 02 April 2016 - 05:17 AM, said:
I would not be surprised if they did something like set it to 100% ammo, they broke at least two other weapons in that version; The Napalm Launcher was nerfed but added a new Alt-Fire which crashed the game on slower computers (Ones well within the System Requirements) and the Life Leech Alt-Fire was a suicide button that did nothing useful as far as I could tell. All I remember about that was pressing the button and the weapon disappearing from my hands, I then got hit by a big plasma charge out of nowhere and died. I think someone once explained to me what was going on, but as I only did it once and don't really enjoy V1.21 anyway I have clearly forgotten what they said.
What was their original alt-fire in V1.0 then?