MusicallyInspired, on 12 July 2019 - 09:00 AM, said:
Bayo is highly sexualized as an alternative though.
I wouldn't say highly sexualized (though it's not a bad thing), it's a bit more than that, there is an interesting interview with her designer Mari Shimazaki where she talks about Bayo. Anyway, while this "sexiness" too is a part of her character, she's really more than that. People like her not just because she's a sexy witch, she's memorable thanks to her personality too which isn't something too deep or pretentious. Without Bayo her game wouldn't be just the same and it also can't be said that Bayonetta is just a DMC rip-off or copypaste, wouldn't call her a female Dante either. Also, would you say you hate or don't like Bayo as a character?
MusicallyInspired, on 12 July 2019 - 09:00 AM, said:
But Amid Evil doesn't have a protagonist with a personality. Or Duskdude for that matter.
I don't think there is focus on protag in those two. Can't be said the same about Ion Maiden. Shelly is another reason why Ion Maiden as a FPS stands out of both of these games.
MusicallyInspired, on 12 July 2019 - 09:00 AM, said:
I'm just really sick of how people can go on and on about "proper characterization" and "improving and advancing the art of storytelling"...I just don't care that much about story anymore. Period. It's getting too avante garde and obnoxious for me.
Don't give up, man, there is still a hope for at least semi-competent writing in video games or even in general. There are a lot of people who legitimately are not pretentious hipsters who want some "deep story" bullshit that is complete crap that you're talking about, for one this is not what I want personally. This is why I mentioned fighting games, the genre where writing is usually quite simple with some parts being a little bit deep, but not in pretentious kind of way that is very popular nowadays. In those games, much like in FPS, gameplay is the most important part, the same pretty much goes for action games like DMC or Bayonetta or other genres where gameplay comes the first, the story there is just a bonus. However, if we speak of character personality, those games still have simple and yet quite competently written characters that greatly add to the atmosphere in those games, the story can be meh though, but usually they put good efforts into writing the characters. Nothing wrong about asking for something like this.
As I mentioned, I find Shelly decent, but there is definitely a room for some improvements (something what the devs have to come up with themselves because a lot of suggestions I personally saw were crappy anyway), though her design is the least thing I'm concerned about, I think it's quite fine and my biggest complaint is lack of official art, they could do a lot artworks for announcements in general.