Duke4.net Forums: Ion Fury - Duke4.net Forums

Jump to content

  • 136 Pages +
  • « First
  • 97
  • 98
  • 99
  • 100
  • 101
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Ion Fury  "formerly Ion Maiden, launching August 15!"

User is online   Mark 

#2941

View PostForge, on 13 July 2019 - 04:23 PM, said:

...Her lines are delivered with the authority of winning at canasta...

:dukecigar:

This post has been edited by Mark: 16 July 2019 - 10:10 AM

0

User is offline   TerminX 

  • el fundador

  #2942

I think you guys will be happier with the character in the full version. I wrote most of the dialogue myself and didn't run it by anyone for neutering approval before having it recorded this time.
11

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#2943

Don't forget about the story (text or other necessary stuff) itself too.
0

User is offline   Aristotle Gumball 

  • blocked and reported!

#2944

I have faith in your abilities.
0

User is online   Mark 

#2945

I don't have any issues with her dialog and delivery. I just quoted Forge's post because it struck me as funny because canasta is an old card game and I wondered if anyone else recognized it or had to do a Google search.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2946

I remember some old person in some old movie mentioning Canasta as if it was something old. lol
0

User is offline   Micky C 

  • Honored Donor

#2947

View PostMark, on 16 July 2019 - 12:40 PM, said:

I don't have any issues with her dialog and delivery. I just quoted Forge's post because it struck me as funny because canasta is an old card game and I wondered if anyone else recognized it or had to do a Google search.


I know what it is, and I'm a young whipper-snapper. Well, I used to know what it is; I played it with my grandma about 15 years ago and have forgotten the rules :dukecigar:
0

User is offline   brullov 

  • Senior Artist at TGK

#2948

Can't wait to get into the map editor. I won't play the game till I investigate all the textures and sprites.

This post has been edited by brullov: 17 July 2019 - 01:13 AM

0

#2949

View Postbrullov, on 17 July 2019 - 01:13 AM, said:

Can't wait to get into the map editor. I won't play the game till I investigate all the textures and sprites.

Who isn't
I hope that it brings new life to Build Engine modding
Tired of Doom builder over shadowing us
0

#2950

But I'm going to play the game through though at lest once first :dukecigar:
0

User is offline   Micky C 

  • Honored Donor

#2951

The problem is that mapster’s keyboard-driven interface comes with a steep learning curve that serves as a barrier to people starting mapping. Everything done so far to improve the interface has been like stacking layers of bandaids on top of each other.

It probably doesn’t help that Ion Fury’s levels are incredibly intricate and detailed. It’d take people years to be able to understand the engine and editor well enough to pull off that kind of design, and more importantly, to become fast enough to build it within a relatively short period.
0

User is offline   TerminX 

  • el fundador

  #2952

View PostMicky C, on 17 July 2019 - 06:43 PM, said:

The problem is that mapster’s keyboard-driven interface comes with a steep learning curve that serves as a barrier to people starting mapping. Everything done so far to improve the interface has been like stacking layers of bandaids on top of each other.

It probably doesn’t help that Ion Fury’s levels are incredibly intricate and detailed. It’d take people years to be able to understand the engine and editor well enough to pull off that kind of design, and more importantly, to become fast enough to build it within a relatively short period.

You can still do Duke3D-style levels in IF, though. Most of the effects originally used in Duke3D work exactly the same as they always did and nothing prevents anyone from making maps that only use those simpler effects.

Remember, AHB and Levelord made the levels in World Tour using Mapster32 and it had been 20 years since they had touched the original DOS version of the editor. I think you are underestimating what people who are determined to make something can do.

You aren't wrong about the interface in general, however. Maybe if IF sells well enough that making another game on the engine seems worthwhile we can put some of the revenue toward a UI rework.
7

#2953

Mapster32 is still less buggy than Hammer to me :dukecigar:
0

User is offline   Radar 

#2954

View PostTerminX, on 17 July 2019 - 06:55 PM, said:

You can still do Duke3D-style levels in IF, though. Most of the effects originally used in Duke3D work exactly the same as they always did and nothing prevents anyone from making maps that only use those simpler effects.

Remember, AHB and Levelord made the levels in World Tour using Mapster32 and it had been 20 years since they had touched the original DOS version of the editor. I think you are underestimating what people who are determined to make something can do.

You aren't wrong about the interface in general, however. Maybe if IF sells well enough that making another game on the engine seems worthwhile we can put some of the revenue toward a UI rework.


Is multiplayer planned for the August 15 release?
0

User is offline   Micky C 

  • Honored Donor

#2955

View PostTerminX, on 17 July 2019 - 06:55 PM, said:

Remember, AHB and Levelord made the levels in World Tour using Mapster32 and it had been 20 years since they had touched the original DOS version of the editor. I think you are underestimating what people who are determined to make something can do.


Don't get me wrong, the current interface is fine if you're familiar with it; keyboard shortcuts are faster than a purely mouse-driven interface and always will be. What I'm not underestimating is the tendency for generation Z to avoid software that isn't incredibly intuitive and self-explanatory, as well as give up on things after a short period of time https://forums.duke4.net/public/style_emoticons/default/tongue.gif

Of course, young whipper snappers aren't necessarily the target audience of IF, rather people who are craving the attributes of old-school shooters such as good level design among others. Hopefully it will draw in younger people too, since as Voidpoint has said, you're simply making a good game that happens to run on the build engine, as opposed to an explicit 'build engine shooter'.

After all, if the mapping community is going to be sustainable long-term, we'll need to constantly be drawing in new young mappers. We can do this by emphasizing eduke's strengths over more modern engines, namely the relative simplicity and speed of the mapping process. We'll need to make the entry as smooth and painless as possible however.

View PostTerminX, on 17 July 2019 - 06:55 PM, said:

You aren't wrong about the interface in general, however. Maybe if IF sells well enough that making another game on the engine seems worthwhile we can put some of the revenue toward a UI rework.


I sure hope it's successful enough for an entirely new game after IF. The trailer showed that the game is on a whole other level compared to the preview, showing amazing interactivity and set-pieces as well as fantastic and interesting-looking levels. If that doesn't create sales, I don't know what will.

This post has been edited by Micky C: 17 July 2019 - 07:18 PM

3

User is offline   Lunick 

  • Snazzy Ex Tazzy

#2956

View PostGaydar, on 17 July 2019 - 07:14 PM, said:

Is multiplayer planned for the August 15 release?

No, it's always been a post-release thing
0

User is offline   TerminX 

  • el fundador

  #2957

View PostLunick, on 17 July 2019 - 07:51 PM, said:

No, it's always been a post-release thing

Yep... not enough software engineering talent to go around here as far as finishing multiple major overhauls in a relatively short period of time is concerned.
0

User is offline   Hunter0911 

#2958

Hey guys, do you get a bigger share of the sales on GOG or steam ? Not asking for numbers, I want to get this game and GOG is my favorite platform, but most importantly I want to support you the best I can while buying the game.
0

User is offline   Micky C 

  • Honored Donor

#2959

If you want to give them the biggest share, get it from the 3DR website. It’s DRM free.
0

User is offline   Hunter0911 

#2960

View PostMicky C, on 17 July 2019 - 11:06 PM, said:

If you want to give them the biggest share, get it from the 3DR website. It’s DRM free.

Oh, didn't know that, thanks !
0

User is offline   Manhs 

#2961

Yeah, Ion Fury sounds weird but it's ok, i will play the game for sure (bought it yet but waited for the v1 :dukecigar:

Not sure but i read somewhere, 3Drealms and the Voidpoint team could have kept the name "Ion Maiden" but they were scared if some other problems come later (other sue), right?
0

User is offline   Micky C 

  • Honored Donor

#2962

They were sued already. I’m not sure how you missed it, there was plenty of discussion both here and on several gaming media sites.
0

User is offline   John Brown 

#2963

Will the soundtrack and making-of booklet be available digitally? Even if it costs extra (eg. "Digital deluxe edition upgrade"). I would like to order the big box, but I really do need to save money and I did already pay twenty dollars for the game.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2964

Finally bit the bullet and bought it. Currently saving money for a trip to PAX West so I haven't gotten the new big box package like I originally wanted to wait for and get. But I sacrificed enough of that fund for the actual game at least. How long is the new big box run going to run for anyway?

View PostMicky C, on 17 July 2019 - 11:06 PM, said:

If you want to give them the biggest share, get it from the 3DR website. It’s DRM free.


You could also wait for the price increase. :dukecigar:

This post has been edited by MusicallyInspired: 18 July 2019 - 06:05 AM

1

User is offline   Micky C 

  • Honored Donor

#2965

There’s going to be a price increase?
0

User is offline   Hunter0911 

#2966

View PostMusicallyInspired, on 18 July 2019 - 06:04 AM, said:


You could also wait for the price increase. :dukecigar:


I was also thinking about getting the box, but I don't know if it's reasonable for me to do that (that box art tho), and I'm not sure if they'd ship the box in France ? I couldn't find any mention of that on the website or on the announcements posted on multiple websites (steam, etc).
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2967

Yeah, price increase happens today. They explained the reasoning is because the scope of the project has doubled in size.

3DR have confirmed on social media they ship worldwide.

This post has been edited by MusicallyInspired: 18 July 2019 - 06:20 AM

0

User is offline   Hunter0911 

#2968

View PostMusicallyInspired, on 18 July 2019 - 06:19 AM, said:

Yeah, price increase happens today. They explained the reasoning is because the scope of the project has doubled in size.

3DR have confirmed on social media they ship worldwide.

Oof, the temptation is now doubled... Thank you, I'm not much on social media, missing lots of info I guess :dukecigar:
0

User is offline   Micky C 

  • Honored Donor

#2969

A $5 price increase? I honestly expected $10 judging by the trailer.
1

User is offline   DavoX 

  • Honored Donor

#2970

View PostMusicallyInspired, on 18 July 2019 - 06:04 AM, said:

How long is the new big box run going to run for anyway?



You could also wait for the price increase. :dukecigar:


Unlimited. Of course being realistic don't expect it to last years.
2

Share this topic:


  • 136 Pages +
  • « First
  • 97
  • 98
  • 99
  • 100
  • 101
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options