Ion Fury "formerly Ion Maiden, launching August 15!"
#1111 Posted 21 March 2018 - 07:02 AM
This post has been edited by MusicallyInspired: 21 March 2018 - 07:03 AM
#1112 Posted 21 March 2018 - 08:10 AM
#1114 Posted 21 March 2018 - 08:54 AM
Mblackwell, on 21 March 2018 - 08:10 AM, said:
The same one. GOG Bombshell Digital Deluxe Edition. Or has it been updated since?
EDIT: It might have, actually. It now reads on the download list as 70MB instead of 80MB which it used to be.
This post has been edited by MusicallyInspired: 21 March 2018 - 08:55 AM
#1115 Posted 21 March 2018 - 09:10 AM
https://www.gog.com/
https://www.gog.com/game/ion_maiden
#1116 Posted 21 March 2018 - 11:43 AM
brullov, on 21 March 2018 - 08:10 AM, said:
Reminds me of Blown Fuses. How much of that is actual playable space?
#1117 Posted 21 March 2018 - 11:49 AM
#1118 Posted 21 March 2018 - 11:55 AM
Nancsi, on 21 March 2018 - 11:49 AM, said:
Agree. It looks too busy for a playable area.
The texturing could use some help & the transition from single stone pathway, to double cement pad, to wood pier looks kinda bad.
As well as the strong, prominent orange glow from the street lamp up top while the sky is still day-time blue.
#1119 Posted 21 March 2018 - 12:16 PM
Looks quite different now.
#1120 Posted 21 March 2018 - 12:22 PM
Now think about these same areas/weapons/enemies in the final game, that is if they even exist.
This post has been edited by MetHy: 21 March 2018 - 12:23 PM
#1121 Posted 21 March 2018 - 12:23 PM
Anyway, the transition from stone pathway to the wooden pier is obviously because someone in the game world tacked on the pier...these things do happen. I'm not sure why we can't have things in games that look kind of ugly, to reflect the ugliness in the real world. I would agree that either the scene should be at night if those lights are so prominent, or if it's going to be daytime then lose the lights.
#1122 Posted 21 March 2018 - 12:33 PM
Khallos, on 21 March 2018 - 11:43 AM, said:
It was mostly inspired by It Lives, not Blown Fuses.
Forge, on 21 March 2018 - 11:55 AM, said:
The texturing could use some help & the transition from single stone pathway, to double cement pad, to wood pier looks kinda bad.
As well as the strong, prominent orange glow from the street lamp up top while the sky is still day-time blue.
Kinda agree with the first one, maybe I would correct that texturing, but now I do not have such ability. Such dark blue is a day-time for you? For me it looks like evening.
Nancsi, on 21 March 2018 - 11:49 AM, said:
There are no frames of detailing, believe me, I could put a lot more
#1123 Posted 21 March 2018 - 12:47 PM
MusicallyInspired, on 20 March 2018 - 07:34 PM, said:
I disagree. I actually think this game would benefit a lot from the addition of a quick kick. I use it all the time in enemy rushes in Duke3D. A shotgun blast and a quick kick can take down a pigcop, that makes battles much easier if you're surrounded.
#1124 Posted 21 March 2018 - 01:13 PM
brullov, on 21 March 2018 - 12:33 PM, said:
Yes, daytime. Maybe not high-noon, but that depends on the weather.
It's also based off of the weakness, or lack of, shading on the cliff walls & crates and reeds in the water.
I only mentioned the light up top, the light down by the water in the crevice can be excusable. (a screenshot from down by it would provide a better perception)
They're only my opinions and observations. That location looks good in general, but could use some work.
This post has been edited by Forge: 21 March 2018 - 01:16 PM
#1125 Posted 21 March 2018 - 02:44 PM
Jimmy, on 21 March 2018 - 12:47 PM, said:
There's no doubt that quick kick is useful in Duke 3D, but that doesn't mean it belongs in Ion Maiden. Every game is a little different with regard to which things it makes realistic and which things it doesn't. Ion Maiden is a bit more realistic than Duke when it comes to weapon handling. If you think about it, the idea that it would useful to do a front push kick on someone while simultaneously shooting them at point blank range is pretty silly. Either the kick or the shot would be compromised --probably both-- and the amount of damage from the kick would be trivial in comparison to the shot and not worth it. If you look at her one melee attack in Ion Maiden, it is a _powered_ baton type weapon. This signals that they are going for realistic amounts of damage. Presumably, a non-powered melee such as a kick would be relatively ineffective.
#1126 Posted 21 March 2018 - 02:46 PM
#1127 Posted 21 March 2018 - 02:56 PM
Jimmy, on 21 March 2018 - 02:46 PM, said:
I know, but like I just said: "Every game is a little different with regard to which things it makes realistic and which things it doesn't. Ion Maiden is a bit more realistic than Duke when it comes to weapon handling." If you read my words you can tell I was actually thinking about how the game does some things realistically and others not.
#1128 Posted 21 March 2018 - 03:13 PM
Trooper Dan, on 21 March 2018 - 02:44 PM, said:
Not really. If you play the Bombardier Trial, you need to use a bomb to smash a grate.
If your level contains objects like, grates, bottles and so on, there should be a kick or a heavy fist around.
#1129 Posted 21 March 2018 - 03:25 PM
#1130 Posted 21 March 2018 - 03:29 PM
Jimmy, on 21 March 2018 - 03:25 PM, said:
Fair enough, but it would be reasonable to prohibit the player from using quick melee while simultaneously firing a gun.
My guess is they are lacking the sprites for it right now.
#1131 Posted 21 March 2018 - 03:29 PM
Quick jab
held weapon drops off screen, (non-energized) baton stabs out
This post has been edited by Forge: 21 March 2018 - 03:30 PM
#1132 Posted 21 March 2018 - 04:02 PM
#1133 Posted 21 March 2018 - 04:04 PM
Unless you were playing on hard or something.
#1134 Posted 21 March 2018 - 04:43 PM
MusicallyInspired, on 21 March 2018 - 04:04 PM, said:
Unless you were playing on hard or something.
Play style may vary.
For example:
If you stay on the beaten path & don't explore, you'll end up dropping out of the ventilation shaft and leaving the garage section with the loverboy, a bit of ammo, & maybe a couple rolling-bombs.
You'll completely miss the other two weapons & a fair amount of ammo.
Just having a second projectile weapon alone makes a huge difference,
This post has been edited by Forge: 21 March 2018 - 04:44 PM
#1135 Posted 21 March 2018 - 04:56 PM
#1136 Posted 21 March 2018 - 04:59 PM
#1137 Posted 21 March 2018 - 05:07 PM
Trooper Dan, on 21 March 2018 - 12:23 PM, said:
The compliment sandwich.
#1138 Posted 21 March 2018 - 10:46 PM
Hendricks266, on 21 March 2018 - 09:10 AM, said:
https://www.gog.com/
https://www.gog.com/game/ion_maiden
I was hoping that it was going to release on GOG soon. Just purchased it of course!
#1139 Posted 21 March 2018 - 11:27 PM
brullov, on 21 March 2018 - 12:33 PM, said:
Kinda agree with the first one, maybe I would correct that texturing, but now I do not have such ability. Such dark blue is a day-time for you? For me it looks like evening.
There are no frames of detailing, believe me, I could put a lot more
Are you the 4th mapper (Vitaliy Bondarenko) by any chance?