Ion Fury "formerly Ion Maiden, launching August 15!"
#977 Posted 09 March 2018 - 07:12 PM
#978 Posted 10 March 2018 - 03:00 AM
And this made me think, will the be NPC allies in the game, a la NAM etc.?
#979 Posted 10 March 2018 - 05:22 AM
#980 Posted 10 March 2018 - 05:15 PM
#981 Posted 10 March 2018 - 05:30 PM
EDIT: Actually there were more replies. Like the code was so messed up nobody really wanted to tackle it.
This post has been edited by Mark.: 10 March 2018 - 05:32 PM
#982 Posted 10 March 2018 - 06:39 PM
Mark., on 10 March 2018 - 05:30 PM, said:
EDIT: Actually there were more replies. Like the code was so messed up nobody really wanted to tackle it.
This isn't about people donating a few bucks. 3DR has many full time people at their disposal for example. Give me some credit; I wouldn't bring it up unless something had changed.
#983 Posted 10 March 2018 - 09:06 PM
Micky C, on 10 March 2018 - 05:15 PM, said:
Are you saying you know how much money the game has made, 30% of what goes to Valve, the amount that goes to 3D Realms and the amount split between Voidpoint and the people contracted to work on it?
#984 Posted 10 March 2018 - 10:14 PM
Lunick, on 10 March 2018 - 09:06 PM, said:
after taxes?
#985 Posted 10 March 2018 - 11:09 PM
Lunick, on 10 March 2018 - 09:06 PM, said:
I'm saying Fred said there'd be multiplayer, so I'd assumed that 3DR was investing into that at least. They're clearly investing resources into the art assets. Since performance of the game has been so relatively poor, particularly given their low-res nature, it's in their best interests to do what they can to make the game run faster.
#986 Posted 10 March 2018 - 11:50 PM

Finding this reference has elevated my opinion of the preview campaign from really good to great
#988 Posted 11 March 2018 - 04:44 AM
#989 Posted 11 March 2018 - 05:17 AM
I can't add much to what has already been said, but overall it was a great experience!
Really took me back to the 90's and gave me the same feeling I had when playing those old build games for the first time.
I hope the entire game will live up to this.
The level design is fantastic, especially the first map hits the exact balance between linear/unlinear.
It does give you objectives and the need for keycards, but still offers quite a bit of freedom and of course there are secrets everywhere. I still haven't found them all.
I especially enjoyed the gameplay on the upper level of the GDF building. You can pretty much make your own route through all the offices, the cantina etc.
But since it feels like a real building rather than some kind of maze, it never gets confusing.
On the subject of level design, the shadows and lightning are extremely well done. Best I've seen in the build engine. I think it's worth pointing that out.
As for negatives, my only big issue was the performance. I was playing on a laptop so I played on classic mode. But the framerate still dropped very low at times.
I didn't have this issue with World Tour or Eduke, so it should be possible to fix this.
I also think the enemies can benefit from having a few special moves. In DN3D, most enemies had a few extra tricks up their sleeve which made them more memorable.
For example: the red guys could have a charge attack which they only use at random times and only when they're close enough.
This post has been edited by Merlijn: 11 March 2018 - 05:19 AM
#990 Posted 11 March 2018 - 06:29 AM
#991 Posted 11 March 2018 - 07:05 AM
Zaxx, on 11 March 2018 - 06:29 AM, said:
Yup, can confirm. Mouse movement feels great now, very smooth.
#992 Posted 11 March 2018 - 07:57 AM
#993 Posted 11 March 2018 - 08:17 AM
Quote
How does one get this patch if they own the drm-free version?
There's no updated version at the 3dr site & the maiden.cfg file has checkforupdates set to "1", but the game doesn't check for updates at launch. It doesn't make an attempt to call home & look, according to the log file.
#994 Posted 11 March 2018 - 10:04 AM
Forge, on 11 March 2018 - 08:17 AM, said:
There's no updated version at the 3dr site & the maiden.cfg file has checkforupdates set to "1", but the game doesn't check for updates at launch. It doesn't make an attempt to call home & look, according to the log file.
Does this also apply to the Bombshell bonus download?
#995 Posted 11 March 2018 - 10:09 AM
Forge, on 11 March 2018 - 08:17 AM, said:
There's no updated version at the 3dr site & the maiden.cfg file has checkforupdates set to "1", but the game doesn't check for updates at launch. It doesn't make an attempt to call home & look, according to the log file.
My guess is that it's only there in the Steam version because Steam has a beta feature (in the case of Ion Maiden you just go to properties --> betas and select the branch that's called "testing" from the beta menu) so it was easy to just put it up there.
#996 Posted 11 March 2018 - 12:22 PM
Bloodshot, on 10 March 2018 - 11:50 PM, said:

Finding this reference has elevated my opinion of the preview campaign from really good to great

I was already in love with the game long before I found this. But, it made me just much happier to be playing the game.
#997 Posted 11 March 2018 - 04:42 PM
#998 Posted 12 March 2018 - 03:25 AM
They fixed a big number of issues, which is great!
Also, the save format version has been bumped, meaning your old saves will no longer work.
#999 Posted 12 March 2018 - 07:11 AM
This post has been edited by NightFright: 12 March 2018 - 07:12 AM
#1000 Posted 12 March 2018 - 07:42 AM
NightFright, on 12 March 2018 - 07:11 AM, said:
I remember that one of the patches for ROTT 2013 was so late on GOG that after a few weeks of waiting and not playing (I got a game breaking bug that was fixed in the newer version) I just wrote an e-mail to their support asking for a Steam key (and they sent me one without even asking for some proof of purchase of my GOG copy so at least they are nice
This post has been edited by Zaxx: 12 March 2018 - 07:42 AM
#1001 Posted 12 March 2018 - 07:57 AM
This post has been edited by NightFright: 12 March 2018 - 07:57 AM
#1002 Posted 12 March 2018 - 08:05 AM
NightFright, on 12 March 2018 - 07:57 AM, said:
I'd say it's worth a try though ROTT 2013's support stuff was handled by that crazy dude Dave Oshry, normal people may be more strict.
#1003 Posted 12 March 2018 - 09:03 AM
I'm glad that a larger portion of the funds from my purchase went to support the voidpoint team, but 3dr is moving at the speed of smell.
I'm more than happy with my purchase, but I'm starting to get buyers remorse about where I made said purchase.
Nothing like being three steps behind everyone.
Ah well.
I hope the update, when it comes, includes the the actual "checkforupdates" portion of the executable.
#1004 Posted 12 March 2018 - 10:35 AM
#1005 Posted 12 March 2018 - 10:51 AM
#1006 Posted 12 March 2018 - 10:57 AM
gemeaux333, on 12 March 2018 - 10:51 AM, said:
Guess they just figured using higher resolution sprites would give better results than using voxels.

Help
Duke4.net
DNF #1
Duke 3D #1



