Ion Fury "formerly Ion Maiden, launching August 15!"
#1007 Posted 12 March 2018 - 10:58 AM
#1008 Posted 12 March 2018 - 11:35 AM
#1009 Posted 12 March 2018 - 11:58 AM
Hendricks266, on 12 March 2018 - 10:58 AM, said:
To be honest, i found the voxel pickups in SW and Blood rather ugly. The only needful usage where the locks and switches in SW, where the voxels add much to the visibility.
I wouldn't mix the great pixelart in IM with voxels. Just my two cents.
#1010 Posted 12 March 2018 - 12:07 PM
cybdmn, on 12 March 2018 - 11:58 AM, said:
I wouldn't mix the great pixelart in IM with voxels. Just my two cents.
Yeah, I agree: I like the voxels in the old Build games very much, I just think that here the sprites look so much nicer that voxels would look worse. You don't need voxels for switches here either as they are nicely animated instead of just having two states. Sure, they don't bump up from the environment but that's not something hugely important.
#1011 Posted 12 March 2018 - 12:27 PM
cybdmn, on 12 March 2018 - 11:58 AM, said:
I wouldn't mix the great pixelart in IM with voxels. Just my two cents.
I kinda like voxels. But only if they're not overused. The rotating sawed-off shotgun or tommygun in Blood look awesome for example.
Anyway, I just tested the beta through steam: performance is a lot better, mouse is way smoother and the armor upgrades are far better ! Keep up the good work !
This post has been edited by axl: 12 March 2018 - 12:27 PM
#1012 Posted 12 March 2018 - 12:41 PM
Forge, on 12 March 2018 - 09:03 AM, said:
I'm glad that a larger portion of the funds from my purchase went to support the voidpoint team, but 3dr is moving at the speed of smell.
Same
#1013 Posted 12 March 2018 - 01:23 PM
De profundis clamo ad te, 3D Realms!
#1014 Posted 12 March 2018 - 01:34 PM
#1015 Posted 12 March 2018 - 03:07 PM
Anyway there is something weird going on with that feature: usually when I don't hit the limit (for example I set it to 120 and get something like 105-110) and I turn off the frame limiter my framerate goes through the roof to something like 150-250 indicating that the limiter is buggy. In the subway the limiter just locks me to 90 and once I disable it I play with 300-400 fps, what's up with that?
#1016 Posted 12 March 2018 - 08:03 PM
Zaxx, on 12 March 2018 - 03:07 PM, said:
Because the engine runs at a 120 Hz tickrate and limiting in uneven intervals will harm performance.
#1017 Posted 12 March 2018 - 08:49 PM
Forge, on 12 March 2018 - 09:03 AM, said:
I'm more than happy with my purchase, but I'm starting to get buyers remorse about where I made said purchase.
cut
Please don’t.
I for one got it through 3D Realms because of it being DRM free.
The game is a, and will be a winner; methinks. Current poor PR work at their (3DR) forums, or slow response on their website won't change that.
Look at it at the bright side:
First update was 9 Mar, and there is another one on Steam, today, 12 Mar.
Obviously, Voidpoint is working their butts off. Eventually, even the publishers will have to follow suit with that pace on their own website, or loose what little reputation their have
#1018 Posted 12 March 2018 - 09:53 PM
Forge, on 12 March 2018 - 09:03 AM, said:
just to be clear ^this is what I'm concerned about.
I know I'm going to get a full version copy some day (probably a week after it's released on steam).
I'm merely wondering if 3dr is even going to bother posting updates. It's been 16 hours and they still haven't bothered to reply to the query about it.
With this kind of customer service, I hope they don't host the server if this game has multi-player.
#1019 Posted 12 March 2018 - 10:55 PM
It is not like releasing this on Apples AppStore or Googles Playstore.
#1021 Posted 13 March 2018 - 02:11 AM
This post has been edited by NightFright: 13 March 2018 - 02:11 AM
#1023 Posted 13 March 2018 - 03:16 AM
#1024 Posted 13 March 2018 - 03:20 AM
I recall my windows executable being called something like IonMaiden_win.exe or something like that. I haven’t checked the latest version.
This post has been edited by Micky C: 13 March 2018 - 03:22 AM
#1025 Posted 13 March 2018 - 03:50 AM
Is there a Chance that the preview will be available for OSX in the future, or will i need to wait for the full release of the game?
#1026 Posted 13 March 2018 - 04:04 AM
Aside from some DPI scaling stuff it was very playable.
#1028 Posted 13 March 2018 - 05:01 AM
Hendricks266, on 12 March 2018 - 08:03 PM, said:
Hm? I always used EDuke32 with the 144 limit and never noticed a single performance issue.
I went into the cfg file and set it back to 144 that way so it's no biggie, I just find it weird that you guys removed an option that was in EDuke32 for the longest time. What would be wrong with a slider or a customizable value?
And what should people with a 144 hz monitor do now? Piss off?
#1029 Posted 13 March 2018 - 08:16 AM
Zaxx, on 13 March 2018 - 05:01 AM, said:
I went into the cfg file and set it back to 144 that way so it's no biggie, I just find it weird that you guys removed an option that was in EDuke32 for the longest time. What would be wrong with a slider or a customizable value?
And what should people with a 144 hz monitor do now? Piss off?
We talked to several users who were having performance problems with 144Hz monitors, and all of them reported that the game worked better at 120Hz and suffered at 144.
#1030 Posted 13 March 2018 - 08:44 AM
NightFright, on 13 March 2018 - 02:11 AM, said:
3dr: The update will be hosted, "When it's hosted".
#1031 Posted 13 March 2018 - 08:51 AM
TerminX, on 13 March 2018 - 08:16 AM, said:
If the tickrate is fixed at 120 hz then I can imagine that, guess the engine can't sync to that framerate properly and the game will just appear stuttery at 144 hz. However with my 60 hz monitor I prefer locking EDuke32 and BloodGDX at uneven numbers because (and guess this is also because of the fixed tickrate) at even multiplies of 60 I always get two ugly tearlines on my screen and that's is very distracting. If you set it at an uneven number that problem disappears, the tearing becomes barely noticeable just like any downsides the uneven lock may have.
Overall I think that some of the problems EDuke32 have are caused by the fixed tickrate so in my opinion that is something that should be looked into so the game will become smoother and smoother as the framerate increases. There is even an old forum post that implies that EDuke32 doesn't like vsync because of the fixed tickrate:
https://steamcommuni...46432323169127/
Quote
Now I don't know much about this subject but from my user perspective the best thing about a modern source port like ZDoom or GZDoom is that you can run Doom engine games at such a high fps that screen tearing simply stops being a problem even without vsync because the tearing is essentially unnoticeable. Somewhy EDuke32 doesn't have this effect, even when I'm rocking 1000 fps in polymost I still get agressive tearing by seeing those two "large" tear lines.
My guess is that this is also why EDuke32's performance appears to be bad when the fps goes below 120 fps while something like 100 or 90 fps is actually not bad at all when you're playing a modern game. I don't know what would be the solution for this problem (getting rid of the fixed tickrate? framerate interpolation? I think that second one is how ZDoom does it) but since Ion Maiden is pushing EDuke32 pretty hard I think it could be hugely benefitting for the user experience if this was solved somehow.
This post has been edited by Zaxx: 13 March 2018 - 09:23 AM
#1032 Posted 13 March 2018 - 10:58 AM
#1033 Posted 13 March 2018 - 11:32 AM
#1034 Posted 13 March 2018 - 01:33 PM
oasiz, on 13 March 2018 - 04:04 AM, said:
Aside from some DPI scaling stuff it was very playable.
My MBP is a little bit older, but it runs very well via Wine.
Just a tip for others wo want to try this via Wine: You need Wine in 64bit. I downloaded the installer for wine stable 3.0, for my installed version was far too old.
Fresh installed wine start as an 32 bit version, and you can't start IM. To get 64bit support i opened the wine console, and executed the following commands:
export WINEPREFIX=~/.wine64 rm -rf ~/.wine64 WINEARCH=win64 winecfg

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