Trooper Dan, on 08 March 2018 - 10:41 PM, said:
As anyone knows who has ever been involved in the development of a project that has complex levels, preventing unintended skips is just part of the testing and revision process. There does come a point where the effort required to prevent a skip is no longer worth it (because the skip is hard to prevent, the skip is very minor or the skip itself is hard for the player to do), but to suggest something like "hey man don't worry about it because freedom == more ways to play == good!" is just fucking stupid.
I can appreciate that as a modder who develops games in his spare time, you would like people to enjoy every aspect of the game that you worked hard to produce.
However, keep in mind that Ion Maiden is a paid product that people also fork out hard earned cash for, and should be allowed to play the game anyway they like, particularly since this game is based on an era where ultra-quick speed runs are a notable factor.
Yes, Shadow Warrior 2’s bigger problem was having boring fights with bullet sponge enemies at times, however the frustrating thing is that it advertised itself as having relatively open-world levels with a lot of freedom, and then completely disregarding that during these fights.
What I’m saying is that Ion Maiden’s priority should be to make the game so interesting that you
wouldn’t want to speed run (and miss the juicy gameplay), other than for the sake/challenge of it, or if you’ve played it for the 1000th time and want to do something different. At times like these, freedom == good, and Voidpoint has the skill, resources, and motivation to pull it off. Of course, these are all opinions, which can’t be right or wrong.