Ion Fury "formerly Ion Maiden, launching August 15!"
#3798 Posted 24 December 2019 - 12:10 PM
MusicallyInspired, on 24 December 2019 - 11:09 AM, said:
Thank you for the reply... strange I have not. Maybe I will know something soon. I opened a ticket back in September and was told there was a delay and they would be shipping soon. <?>
I suppose it is the curse of Duke Nukem delays.
MrBlackCat
#3801 Posted 27 December 2019 - 07:09 PM
This post has been edited by Truck Stop Santa Claus: 27 December 2019 - 07:09 PM
#3802 Posted 29 December 2019 - 10:18 PM
This post has been edited by necroslut: 29 December 2019 - 10:18 PM
#3804 Posted 30 December 2019 - 07:39 PM
Truck Stop Santa Claus, on 30 December 2019 - 06:41 PM, said:
they are spicy aren't they
The game, though, is fucking great. On my third playthrough (on the highest diff.), and really, while I think the criticisms about weapon- and enemy variety are fair, I honestly think this is the best FPS in like 2 decades. Better than either Half-Life.
I'm not on the Discord so I miss out on all the juicy gossip, but what is this I hear about no sequel?
This post has been edited by necroslut: 30 December 2019 - 07:40 PM
#3806 Posted 30 December 2019 - 08:03 PM
#3807 Posted 30 December 2019 - 08:18 PM
Zaxx, on 30 December 2019 - 08:03 PM, said:
I only downvote you when you post retarded shit, and I tend to not "join the conversation" when I feel others have already said what I would say.
Well, yeah, I could definitely live with that sort of "spiritual sequel" – like in my mind Shadow Warrior was always a true Duke 3D successor.
Once upon a time a game – or movie – used to be "just a game", not an "IP" or "franchise". Some got a sequel or two, most didn't. That was pretty nice.
As long as they don't just hang up their boots due to some dumb shitstorm, which was sort of the vibe I got from "no sequel"...
#3808 Posted 31 December 2019 - 10:42 AM
#3809 Posted 31 December 2019 - 03:38 PM
sometime in 2020
I know we will be talking about it once a date comes out
#3810 Posted 31 December 2019 - 04:22 PM
We already have some functioning builds
#3811 Posted 31 December 2019 - 05:23 PM
I Want to see how the Switch port holds up
This post has been edited by Truck Stop Santa Claus: 31 December 2019 - 05:25 PM
#3812 Posted 02 January 2020 - 06:00 AM
I was very disappointed that Night Dive Studios didn't port their first person shooter remakes to the PS4, but hopefully they'll port their System Shock Remake to the PS4, as they speculated a while ago.
#3814 Posted 15 January 2020 - 04:59 AM
#3815 Posted 15 January 2020 - 05:20 AM
Facial features are just palceholder for the actual overpaint stuff.
#3816 Posted 15 January 2020 - 06:17 AM
#3817 Posted 15 January 2020 - 03:43 PM
#3818 Posted 16 January 2020 - 06:07 AM
oasiz, on 15 January 2020 - 05:20 AM, said:
Facial features are just palceholder for the actual overpaint stuff.
Commando Nukem, on 15 January 2020 - 06:17 AM, said:
Outtagum, on 15 January 2020 - 03:43 PM, said:
Well, not to insult anyone of course, I just think that 3d models of characters from sprite games usually don't look good. An example would be Duke Nukem 3D with full 3D.
#3819 Posted 16 January 2020 - 10:45 AM
The end result ends up being quite different to the renders, more colour depth gets added along with many additional details and cleanups.
Model renders directly are very bare bones and do not reflect the sprite itself, consider it 50% finished
#3820 Posted 17 January 2020 - 08:25 AM
the_raven, on 16 January 2020 - 06:07 AM, said:
You do understand that most of the sprites in Duke 3D were rendered off of 3D models just like this.
#3821 Posted 17 January 2020 - 08:37 AM
Commando Nukem, on 17 January 2020 - 08:25 AM, said:
No, I did not. Still, the reverse process is strange to me.
#3822 Posted 17 January 2020 - 08:49 AM
the_raven, on 17 January 2020 - 08:37 AM, said:
It's the reason that Duke3D was able to run on such a wide range of hardware, whilst Quake required a bit more juice.
Rendering out images of 3D models makes it easier to animate the sprites, instead of having to manually/hand paint every frame from scratch. Doom used clay models and toys to do this.
Trying to render a model like the one posted there, in real-time, would grind even a modern system.
#3823 Posted 17 January 2020 - 09:27 AM
It's actually quite hard to make consistent directional frames without some reference like that, what gets obscured during rotation etc..
#3824 Posted 17 January 2020 - 09:43 PM
#3825 Posted 20 January 2020 - 11:12 AM
UPDATE: i'm a f*cking idiot. I pressed the button, fell to my dead, and after loading i forgot to press it again.
This post has been edited by Lazy Dog: 20 January 2020 - 01:40 PM