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Ion Fury  "formerly Ion Maiden, launching August 15!"

#3827

no
0

#3828

ah cool
0

#3829

Substance20 dose it again
Posted Image
8

User is offline   Master O 

#3830

View PostTruck Stop Santa Claus, on 26 January 2020 - 10:30 AM, said:



Devilman Shelly....
0

User is offline   Phredreeke 

#3831

I can't help but think
Spoiler

0

User is offline   Player Lin 

#3832

View PostPhredreeke, on 01 February 2020 - 04:54 PM, said:

I can't help but think
Spoiler



Maybe not, the girl is Nightmare Reaper's protagonist(if you read the twitter post you would know), and I can't found what's her name is.

This post has been edited by Player Lin: 01 February 2020 - 08:21 PM

0

User is offline   NightFright 

  • The Truth is in here

#3833

After a long break since last September, I have resumed playing the game. I noticed that a few game options are either missing or I have tomatoes on my eyes. Can't find the switches for texture filtering or palette emulation, for example. Can still edit the cfg file, but I believe I remember the options were there in v1.0. I am on v1.02 now. It's not really a big deal, but I find it curious.

Side note: It's not a good idea to play the game during the day with sunlight coming through the window when there are no blinds. Many levels are quite dark in some places. On the other hand, it's a neat trick to increase the challenge...

This post has been edited by NightFright: 08 February 2020 - 11:46 AM

0

User is offline   Player Lin 

#3834

View PostNightFright, on 08 February 2020 - 11:40 AM, said:

After a long break since last September, I have resumed playing the game. I noticed that a few game options are either missing or I have tomatoes on my eyes. Can't find the switches for texture filtering or palette emulation, for example. Can still edit the cfg file, but I believe I remember the options were there in v1.0. I am on v1.02 now. It's not really a big deal, but I find it curious.


Both removed now because EDuke32 team needed find a way to make them work with custom shader to re-implement them.
(If I didn't misunderstand some devs' posts... :rolleyes:)

This post has been edited by Player Lin: 09 February 2020 - 01:49 AM

0

User is offline   oasiz 

  • Dr. Effector

#3835

filtering was in preview but it was removed as the palette setup was reworked for GL (due to implementation changes breaking it), there is no need for emulation option as it's set to accurate (high quality) by default.

As for sunlight, I recommend cranking up the gamma. Flat panels do not do that well in sunlight with many games.
0

User is offline   NightFright 

  • The Truth is in here

#3836

Yeah, I remember the options from the preview. Guess they were already gone in v1.0, I just noticed it now for some reason. Basically after I read somewhere else in the forum that the game doesn't look good with palette emulation off and I wanted to make sure it was on. Seems now it's on by default and you can only change it by manually editing the config. Not sure if there's still a way to turn on texture filtering, but I guess it's still somewhere, too. But default settings are just fine for me.

This post has been edited by NightFright: 09 February 2020 - 08:52 AM

0

User is offline   oasiz 

  • Dr. Effector

#3837

Texture filtering code still exists but it's broken (i.e. parallax skies are missing). This was changed in eduke32 side around early 2018.

Options are:

Palette emulation:
OFF = Very old legacy style that approximates duke-like palswaps with GL functions, light on the system and this was the style adopted for polymost. Since none of the game palettes are really mathematically correct (and many skewed intentionally to produce desired results) the outcome is just a vague approximation. This can result in richer or different hues as a byproduct but they are more like "made up" rather than part of the game.

ON = This would use the true palette as a reference and create a copy of EACH used combination of EACH texture when loading a map. While this produces desired results, the cost to get there is quite high as you'd have duplicates in RAM. I think Fury was around 200-300MB VRAM usage alone on the first maps during preview which was just ridiculous amounts for that texture set.

Current = Permanent "on", instead of using above functions it uses shaders on the fly to do the palette swaps. This ensures accuracy while not utilizing any extra memory. By far the superior option.


So yes, when people refer to "palette emulation", giving choice is simply unnecessary today. (As the old approximation was just a compromise/workaround)
0

User is offline   NightFright 

  • The Truth is in here

#3838

Makes sense then to remove this option since it makes little sense to allow users to go for an inferior method. Since I also dislike bilinear filtering in old games (or retro style like this one), I don't really miss the option, just wondered what happened to it.
0

#3839

View PostNightFright, on 08 February 2020 - 11:40 AM, said:

After a long break since last September, I have resumed playing the game. I noticed that a few game options are either missing or I have tomatoes on my eyes. Can't find the switches for texture filtering or palette emulation, for example. Can still edit the cfg file, but I believe I remember the options were there in v1.0. I am on v1.02 now. It's not really a big deal, but I find it curious.

Side note: It's not a good idea to play the game during the day with sunlight coming through the window when there are no blinds. Many levels are quite dark in some places. On the other hand, it's a neat trick to increase the challenge...

Have you beat the game yet?
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#3840

I noticed when toggling Palette Emulation in the older builds that there were missing colour values in textures while it was ON. Is this still the case? Or was it intentional I guess? I kind of felt bad having it ON for that reason because it felt like I was not seeing all of the great work in its full glory.
0

#3841

HAY
you guys have the old brown cultists
I liked them a little better
0

User is offline   NightFright 

  • The Truth is in here

#3842

 Truck Stop Santa Claus, on 09 February 2020 - 01:25 PM, said:

Have you beat the game yet?

Not yet. I have reached the end of zone 5 now, "Heskel's House of Horrors". Never thought it would take me that long, but there was a time I just couldn't play.

Gratefully upgrading from v1.0 to 1.02 mid game did not cause bigger problems as the game offers fallback options in case the savegames become incompatible.
0

#3843

Great part of the game
Have fun :rolleyes:
0

User is offline   NightFright 

  • The Truth is in here

#3844

Finally completed the game today. Gotta admit the last part had its shortcomings. Some structures looked familiar from earlier levels and the last boss fight was kind of a letdown, but maybe that's just me. I expected a more personal encounter, but hey, what a ride it was until then.

My weapon of choice was the Disperser throughout most of the levels, with the crossbow as fallback option. I ignored the bowling grenades until almost the end mostly, but then the game REALLY wants you to use them by giving you larger groups of trashmobs. And it's really fun, then.

Ultimately, I still love the general art direction of the game, its setting and devotion to little details. I also doubt I will ever find all the secrets on my own without consulting a guide. It's clearly visible this was made by people who have played all the important classic shooters of the 90s and pay some kind of tribute to them. If there's anything that negatively sticks out, it's the stupid title rename which stole a big part of the identity of the game. Anyway, incredible what can stil be done with Build these days, and Ion Mai... errr Fury is as close to a Duke Nukem successor as we can possibly get these days, considering how Gearbox is handling the franchise.

This post has been edited by NightFright: 13 February 2020 - 02:20 PM

5

User is offline   Micky C 

  • Honored Donor

#3845

Is there any word on a patch for Ion Fury containing all the latest eduke32 improvements, as as well as a release for MacOS?
0

User is offline   Hank 

#3846

Posted Image
from
https://twitter.com/RafalBrozio
11

User is offline   Mark 

#3847

Before Shelly lost a bet and had to get the head shave.
0

User is offline   NightFright 

  • The Truth is in here

#3848

I wonder what Bronn would say now.
0

User is offline   Hank 

#3849

Here is a speed artist Zan HedonDev working on Shelly, for a 3DR contest.
https://youtu.be/64BcWYUWKkw

from
https://twitter.com/...475806336331777

This post has been edited by Hank: 13 March 2020 - 02:37 PM

2

User is offline   Hank 

#3850

Works from Bertrand Breton!
Posted Image

from
https://twitter.com/...c=hashtag_click
5

User is offline   MrFlibble 

#3851

Nice, but I can't help thinking that this "girl shooting at someone/something in mid-air in that kind of kneeling pose" has become an overused cliche these days.
3

#3852

That girl has more chrome in her face than machines shoot at... Genisys style ;)
0

User is offline   Hank 

#3853

Ion Fury has a voxel weapon, Ion Uzi

Posted Image

download here
https://www.moddb.co...ion-voxel-model
7

#3854

YijArt did that a long time ago
Looks like official stuff, very good job
1

User is offline   Sanek 

#3855


4

#3856

Can't wait to see how it holds up on Switch
it's just been AC for my poor Switch this year, so I'm keeping my eye on this
1

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