Ion Fury "formerly Ion Maiden, launching August 15!"
#3830 Posted 26 January 2020 - 02:12 PM
#3832 Posted 01 February 2020 - 08:20 PM
Phredreeke, on 01 February 2020 - 04:54 PM, said:
Maybe not, the girl is Nightmare Reaper's protagonist(if you read the twitter post you would know), and I can't found what's her name is.
This post has been edited by Player Lin: 01 February 2020 - 08:21 PM
#3833 Posted 08 February 2020 - 11:40 AM
Side note: It's not a good idea to play the game during the day with sunlight coming through the window when there are no blinds. Many levels are quite dark in some places. On the other hand, it's a neat trick to increase the challenge...
This post has been edited by NightFright: 08 February 2020 - 11:46 AM
#3834 Posted 09 February 2020 - 01:48 AM
NightFright, on 08 February 2020 - 11:40 AM, said:
Both removed now because EDuke32 team needed find a way to make them work with custom shader to re-implement them.
(If I didn't misunderstand some devs' posts... )
This post has been edited by Player Lin: 09 February 2020 - 01:49 AM
#3835 Posted 09 February 2020 - 07:26 AM
As for sunlight, I recommend cranking up the gamma. Flat panels do not do that well in sunlight with many games.
#3836 Posted 09 February 2020 - 08:52 AM
This post has been edited by NightFright: 09 February 2020 - 08:52 AM
#3837 Posted 09 February 2020 - 10:16 AM
Options are:
Palette emulation:
OFF = Very old legacy style that approximates duke-like palswaps with GL functions, light on the system and this was the style adopted for polymost. Since none of the game palettes are really mathematically correct (and many skewed intentionally to produce desired results) the outcome is just a vague approximation. This can result in richer or different hues as a byproduct but they are more like "made up" rather than part of the game.
ON = This would use the true palette as a reference and create a copy of EACH used combination of EACH texture when loading a map. While this produces desired results, the cost to get there is quite high as you'd have duplicates in RAM. I think Fury was around 200-300MB VRAM usage alone on the first maps during preview which was just ridiculous amounts for that texture set.
Current = Permanent "on", instead of using above functions it uses shaders on the fly to do the palette swaps. This ensures accuracy while not utilizing any extra memory. By far the superior option.
So yes, when people refer to "palette emulation", giving choice is simply unnecessary today. (As the old approximation was just a compromise/workaround)
#3838 Posted 09 February 2020 - 12:35 PM
#3839 Posted 09 February 2020 - 01:25 PM
NightFright, on 08 February 2020 - 11:40 AM, said:
Side note: It's not a good idea to play the game during the day with sunlight coming through the window when there are no blinds. Many levels are quite dark in some places. On the other hand, it's a neat trick to increase the challenge...
Have you beat the game yet?
#3840 Posted 09 February 2020 - 09:42 PM
#3841 Posted 09 February 2020 - 09:53 PM
you guys have the old brown cultists
I liked them a little better
#3842 Posted 09 February 2020 - 10:43 PM
Truck Stop Santa Claus, on 09 February 2020 - 01:25 PM, said:
Not yet. I have reached the end of zone 5 now, "Heskel's House of Horrors". Never thought it would take me that long, but there was a time I just couldn't play.
Gratefully upgrading from v1.0 to 1.02 mid game did not cause bigger problems as the game offers fallback options in case the savegames become incompatible.
#3844 Posted 13 February 2020 - 02:11 PM
My weapon of choice was the Disperser throughout most of the levels, with the crossbow as fallback option. I ignored the bowling grenades until almost the end mostly, but then the game REALLY wants you to use them by giving you larger groups of trashmobs. And it's really fun, then.
Ultimately, I still love the general art direction of the game, its setting and devotion to little details. I also doubt I will ever find all the secrets on my own without consulting a guide. It's clearly visible this was made by people who have played all the important classic shooters of the 90s and pay some kind of tribute to them. If there's anything that negatively sticks out, it's the stupid title rename which stole a big part of the identity of the game. Anyway, incredible what can stil be done with Build these days, and Ion Mai... errr Fury is as close to a Duke Nukem successor as we can possibly get these days, considering how Gearbox is handling the franchise.
This post has been edited by NightFright: 13 February 2020 - 02:20 PM
#3845 Posted 21 February 2020 - 08:29 PM
#3849 Posted 13 March 2020 - 02:20 PM
https://youtu.be/64BcWYUWKkw
from
https://twitter.com/...475806336331777
This post has been edited by Hank: 13 March 2020 - 02:37 PM
#3850 Posted 16 March 2020 - 02:21 PM
#3851 Posted 17 March 2020 - 04:47 AM
#3852 Posted 17 March 2020 - 06:45 AM
#3853 Posted 09 April 2020 - 03:30 PM
#3854 Posted 10 April 2020 - 10:25 AM
Looks like official stuff, very good job
#3856 Posted 28 April 2020 - 10:49 AM
it's just been AC for my poor Switch this year, so I'm keeping my eye on this