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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   NNC 

#3497

 gemeaux333, on 22 August 2019 - 09:30 PM, said:

"Duke it out in Neo D.C."
but look like its already in Neo D;C.

But more seriously TerminX, how do you fell about an expansion on the theme "Sea, sex and sun" ?


Or "Sun, jerks and water" aka SJW.

This post has been edited by The Watchtower: 23 August 2019 - 10:41 AM

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User is offline   Master O 

#3498

 The Watchtower, on 23 August 2019 - 10:41 AM, said:

Or "Sun, jerks and water" aka SJW.


3D Realms will censor it and then pay money to the hyper butthurt crowd.
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User is offline   OpenMaw 

  • Judge Mental

#3499

Well, if you have any connection to me on facebook you know how I feel, and I gave the game a negative review on Steam.

However, i'm not going to get into that.

I just want to say to the guys at VoidPoint, you made a great game. It's amazing, and I've been sure to tell everyone that important fact. You guys managed to shake and rival the reputations of the BUILD Trinity, and Shelly nearly puts herself above them at times.

I hope you guys can do another one, or something wholly new.
2

#3500

Found a bug in Corporate Chaos:



here's the spot on the map:



Still on my first run, but gotta say, i love it :(

This post has been edited by Lazy Dog: 23 August 2019 - 12:39 PM

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#3501

Same level, when you look outside at certain angles, the windows/ the skybox do this:



Only happens in OpenGL.

EDIT: just tried to replicate it, and i can't. wtf :(

This post has been edited by Lazy Dog: 23 August 2019 - 01:18 PM

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User is offline   Newken 

#3502

AFAIR, that "shaking Shelly" bug happens when you get stuck in other places too. I've never encountered that broken skybox, though.
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#3503

 Newken, on 23 August 2019 - 01:25 PM, said:

AFAIR, that "shaking Shelly" bug happens when you get stuck in other places too. I've never encountered that broken skybox, though.


Yeah, i just wen't back again and i can't replicate it.
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User is offline   Micky C 

  • Honored Donor

#3504

 Lazy Dog, on 23 August 2019 - 12:59 PM, said:

Same level, when you look outside at certain angles, the windows/ the skybox do this:

Only happens in OpenGL.

EDIT: just tried to replicate it, and i can't. wtf :(


That happened to me as well. As you say, it was difficult to replicate.
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User is offline   oasiz 

  • Dr. Effector

#3505

I think it's related to a bug with security camera screens and skyboxes
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User is offline   Forge 

  • Speaker of the Outhouse

#3506

Did the game update in the last couple of days?

Haven't played it for a few days, when I came back to it today, all my saves has reset themselves to start at the beginning of the level / area
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User is offline   Zaxx 

  • Banned

#3507

Afaik there was no update (+ the soap bottles are not changed, my saves didn't go out etc.)
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User is offline   Forge 

  • Speaker of the Outhouse

#3508

Weird.
Usually I clear an area & save right before entering the next area. (around the point where it tells the player how many secrets they missed).
Now all my saves, despite showing a screen capture of the point I saved, start the areas over from scratch.
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User is offline   LeoD 

  • Duke4.net topic/3513

#3509

 Zaxx, on 24 August 2019 - 10:21 AM, said:

Afaik there was no update (+ the soap bottles are not changed, my saves didn't go out etc.)
Yup. I made a backup 5min after launch and no files have changed since.

 Forge, on 24 August 2019 - 10:35 AM, said:

Usually I clear an area & save right before entering the next area. (around the point where it tells the player how many secrets they missed).
Now all my saves, despite showing a screen capture of the point I saved, start the areas over from scratch.
Has been reported frequently, and happened to me as well yesterday. Bug.
Wild guess: something related to gamestate.bin, which holds the achievements, I assume.
I can't reproduce, but I had the impression that the "acceptance" of my saved games got lost one after another.
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User is offline   Zaxx 

  • Banned

#3510

Btw. how do you unlock chapter select? Just finished the game but I can only select the first chapter.
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#3511

that's odd
you should be able to pick any of the chapters you've beaten
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User is offline   Zaxx 

  • Banned

#3512

Damn, then it's a bug.

Any cheats to do it?
0

#3513

you could always load maps for the console
Let VoidPoint know about it, hope they can fix it for you
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User is offline   LeoD 

  • Duke4.net topic/3513

#3514

View PostTruck Stop Santa Claus, on 24 August 2019 - 02:03 PM, said:

Let VoidPoint know about it, hope they can fix it for you
Dealing with user-reported issues hasn't exactly been their area of expertise so far. Man who want pretty nurse must be patient.
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User is offline   Forge 

  • Speaker of the Outhouse

#3515

View PostLeoD, on 24 August 2019 - 11:20 AM, said:

Yup. I made a backup 5min after launch and no files have changed since.

Has been reported frequently, and happened to me as well yesterday. Bug.
Wild guess: something related to gamestate.bin, which holds the achievements, I assume.
I can't reproduce, but I had the impression that the "acceptance" of my saved games got lost one after another.

yay!
So all my progress is gone and the game basically thinks I've found zero secrets, and killed zero enemy.
but it didn't take my weapons away.
I have a crossbow from a secret I never found. awesome

before I throw everything in the trash and start over, maybe i can figure out the difference between a red puck and a green puck - since they seem to behave the same

This post has been edited by Forge: 24 August 2019 - 04:22 PM

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User is online   Danukem 

  • Duke Plus Developer

#3516

View PostForge, on 24 August 2019 - 04:21 PM, said:

before I throw everything in the trash and start over, maybe i can figure out the difference between a red puck and a green puck - since they seem to behave the same



I was wondering about that too. I thought maybe one was a proximity mine that would sit and wait for enemies to come by, but that doesn't seem to be the case.
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User is offline   Phredreeke 

#3517

Red clusterpuck has more range/spread while green is more localised from what I can tell

This post has been edited by Phredreeke: 24 August 2019 - 04:29 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#3518

View PostPhredreeke, on 24 August 2019 - 04:28 PM, said:

Red clusterpuck has more range

okay
physically, the explosions looked the exact same size

not my favorite weapon for SP. alt-bowling bombs with a fuse work for me. Maybe they'll be more useful in mp when sticking them on the wall over spawn points (you know its going to happen)

This post has been edited by Forge: 24 August 2019 - 04:31 PM

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#3519

Just like the good old days of laser trip mine trolling
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User is offline   Zaxx 

  • Banned

#3520

Some detailed thoughs on the game:

Pros:

- The level design is excellent (apart from one map but I'll get to that): it really feels like the next step in Build level design with its complexity and continous flow. It's interesting that the first bunch of zones are the what people usually like more because sure, there's some pretty amazing atmosphere in there but oh god zone 5 and 6 play like a dream.

- The art style is amazing, nuff said.

- The weapon balance is pretty great, you do have to switch around a lot to be effective. I still feel that the ion bow should pack a bit more punch though (mainly so it would feel just a bit better).

- Soundtrack: just like everyone else said it's a great job. World Builder is a true classic, In Your Interface and Broken System are awesome but really those are just the standout tracks for me, the whole ost is great listen.

- Shelly's cool: I like this more subtle character that's not so out there, I think it feels a bit more fresh than a Duke clone would have been.

Cons:

- Oh boy, some of the enemy designs I just don't like at all, mainly the spiders and tose flying brain fucks. They are cheap and boring to fight especially because their movement and hitbox are so unreliable that you just have to use the goddamn auto aim of the revolver all the time. This is especially true for the flying brain fucks because their movement is so erratic that I regulary miss them with the shotgun so "why bother? let's just the auto aim". To make things worse the flying brain fucks make no sound, blend into the environment and are dumb as fuck so lots of times you don't even notice that you've left one alive, just when it shoots you from up close. As for the spiders: there are just too fucking much of them sometimes, it's mainly because of them why I think that the first zone is the worst one in the game.

- I really don't like Cultural Divide and it pains me to say this because there is some amazing craftsmanship in there but it just plays like crap. Most of the time you don't even know where you're getting shot at, it's full of spiders and flying brain fucks and half of it is mosquito shooting like this:
Posted Image
I'm sorry but I can't see shit from this on my 24 inch monitor, the ion bow has no scope and those are guys with grenade launchers. And on top of this the secrets are centered around pressing random switches without you having any idea whatsoever on what they do, I think some of that shit is timed too or you have to push stuff in sequence. It's overcomplicated, it just made me angry so I gave up and moved on. Secrets should be hard but they shouldn't be this cheap and uninteresting, just tell me what I did (in text, like in Hexen, it works!) so I know what is the next step or at least know my progress.

It's the best and worst map of the game combined: it's amazing to look at it but almost every single element of its gameplay is quite bad and it's weird because maybe the map itself has nothing to do with it and the game just needs a zoom feature, slower moving flying brain fucks with sound and less or no goddamn spiders (really, those two enemy types absolutely destroy any kind of pacing the map could have).

- The enemy AI is pretty bad overall mostly because these guys hug walls like a motherfucker. This was always a thing in Build but in IF it's worse since the AI fucks those walls so hard that it's possible that you don't even notice them because for example an enemy sprite is between a locker and a corner. I got flanked countless times by this.

- Some exotic weapon would have been cool.

Overall IF is a fantastic game with a few annoying issues and exactly one bad map.

This post has been edited by Zaxx: 25 August 2019 - 02:07 AM

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User is offline   Sanek 

#3521

View PostZaxx, on 25 August 2019 - 01:21 AM, said:

- The level design is excellent (apart from one map but I'll get to that): it really feels like the next step in Build level design with its complexity and continous flow. It's interesting that the first bunch of zones are the what people usually like more because sure, there's some pretty amazing atmosphere in there but oh god zone 5 and 6 play like a dream.

Some completely new features aside, it's not that different from the best maps that Duke community can offer (DavoX's/Gambini's/some AMC TC maps). The consistent level of high quality maps is something Duke mods can't quite match yet (AA comes close...maybe?) but it's just not fair to say "oh look at us how cool we are" when you don't have to worry about file size and can split megabytes-sized levels in any amount of parts you want. It's completely different beast.

I just finished the zone on the rooftop of Heskel's HQ...now I'm on the train of some sort. Looks like it was inspired by EP1 boss of DN: Manhattan Project, but it also looks that unfinished sector-based boss from Lameduke. :(
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User is offline   NightFright 

  • The Truth is in here

#3522

It was more or less already mentioned, either here or in tests: The game could use a sniper weapon and a rocket launcher. Perfect material for a DLC. I am also curious about that voxel bonus pack.
1

User is offline   Zaxx 

  • Banned

#3523

View PostNightFright, on 25 August 2019 - 01:51 AM, said:

The game could use a sniper weapon and a rocket launcher.

For sure but honestly instead of a sniper weapon I'd just be happy with zooming just a bit in order to eliminate pixel shots.

And really regarding those two secrets I was talking about on Cultural Divide: I looked up the solution and man there is absolutely 0% chance to figure that shit out without just randomly trying forever by yourself and I played the game that it references a lot. Give us some kind of a hint system because that's just terrible. You should be able to figure that out by yourself instead of looking up the solution on the internet.

This post has been edited by Zaxx: 25 August 2019 - 02:23 AM

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User is offline   NightFright 

  • The Truth is in here

#3524

I actually thought those radar powerup thingies would reveal nearby secret areas as well, but afaik they are only good for locating nearby enemies. Honestly I am not really using them, they also don't last very long.
1

User is offline   SonicB00M 

#3525

Yeah, in my opinion the radar is completely useless unless you're trying to find the last remaining enemies for the 100% kills on the map. The bowling bombs are more effective in 'locating' enemies in your vicinity. It would be cool if the radar emitted a sound when you're near a secret though. But then again... what is a true Build engine game without a useless inventory item :(
1

#3526

Honestly, I completely forgot about the radar powerups during my first playthrough. I never felt like I needed them for something. If they lasted for a longer time maybe, but perhaps displaying other useful information could help make them more useful. Maybe they can indicate nearby ammo pick ups that aren't a secret but that you didn't notice or something like that.
1

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