Ion Fury "formerly Ion Maiden, launching August 15!"
#3437 Posted 21 August 2019 - 01:16 AM
#3440 Posted 21 August 2019 - 05:55 AM
That, being said, at least Voidpoint didn't insult its customers like that BioWare designer, or said don't like don't buy it. The more I write, the more I see downright idiotic statements this company put out, and people still buy their products.
Of course I'm disappointed with 3D Realms action, but I would blame them more than Voidpoint. In the very least Ion Fury was fun, had good levels and atmosphere and more interactivity then modern AAA games. All of this with a small budget. I more disappointed with the community manger of 3D Realms for banning people, and 3D Realms in general, but not the devs of the game.
With all of this being said, I wish that the gaming industry would push for more quality games, than focus on some nonsense politics, that the rest of the world doesn't care about and focus on making better games.
Also, those idiots at ResetEra and other game journos didn't complain about the game will it was in development, only when it started gaining traction on-line. I've been following the project development from time to time, and had hoped that it would succeed. And all of the sudden as soon as we get a good FPS, here come the journos and shills to attack the game. It's like they don't want good games. I guess people already knew that.
#3441 Posted 21 August 2019 - 06:28 AM
On an other hand, what about achievements ?
What about multilanguage support ?
#3444 Posted 21 August 2019 - 01:12 PM
#3445 Posted 21 August 2019 - 01:14 PM
#3446 Posted 21 August 2019 - 01:14 PM
#3447 Posted 21 August 2019 - 01:21 PM
This post has been edited by Sledgehammer: 21 August 2019 - 01:23 PM
#3448 Posted 21 August 2019 - 02:29 PM
Zaxx, on 21 August 2019 - 01:12 PM, said:
My bow sometimes go too high up and sometimes too low. It's weird but I think it tend to happens more often if you're close to wall or something.
#3449 Posted 21 August 2019 - 02:52 PM
I[r]on Fury build for Win32
Don't ask me or even the developers for further support, though.
#3450 Posted 21 August 2019 - 02:52 PM
#3451 Posted 21 August 2019 - 03:07 PM
#3453 Posted 21 August 2019 - 06:02 PM
#3454 Posted 21 August 2019 - 06:56 PM
12 hours sounds kinda long
#3455 Posted 21 August 2019 - 07:31 PM
Was unable to capture it, but it has lightning, in the sky, if you just look long enough.
Yeah, yeah, Shelly plays with the coins by then, but ... so much details, you'd miss some true mapping art, if you rush through it.
This post has been edited by Hank: 21 August 2019 - 07:34 PM
#3456 Posted 21 August 2019 - 07:31 PM
Truck Stop Santa Claus, on 21 August 2019 - 06:56 PM, said:
12 hours sounds kinda long
I'm looking around a fair bit, but not being obsessive about finding everything for the first playthrough.
There's a ton to see in the levels, really quality stuff.
This post has been edited by necroslut: 21 August 2019 - 07:31 PM
#3458 Posted 21 August 2019 - 08:21 PM
Lazy Dog, on 21 August 2019 - 07:57 PM, said:
I'm using the editor posted above, everything else seems to work fine, i can load the map from the console just fine.
UPDATE: after renaming fury_nodrm.exe to eduke32.exe test map works fine.
#3459 Posted 21 August 2019 - 08:37 PM
#3460 Posted 21 August 2019 - 08:55 PM
Truck Stop Santa Claus, on 21 August 2019 - 08:37 PM, said:
I have the Ion Fury files and i'm using the Mapster32 that comes with them. When using the "test map" option, Mapster tries to call eduke32.exe instead of the Ion Fury executable. Is this intended?
DavoX, on 16 August 2019 - 09:31 PM, said:
There's no Eduke32.exe provided with the editor, so i'm assuming is not needed.
This post has been edited by Lazy Dog: 21 August 2019 - 09:08 PM
#3461 Posted 21 August 2019 - 09:30 PM
you need the new Eduke 32
it has support for Ion Fury
you can't test your maps without it
------> https://dukeworld.co...ynthesis/latest
#3462 Posted 21 August 2019 - 10:01 PM
Truck Stop Santa Claus, on 21 August 2019 - 09:30 PM, said:
you need the new Eduke 32
it has support for Ion Fury
you can't test your maps without it
------> https://dukeworld.co...ynthesis/latest
...Ok, i don't get why, but if that's how you do it, that's how you do it.
I really don't undertand why mapster can't just call the game executable provided with the game, that's the version i'm making the map for to begin with.
This post has been edited by Lazy Dog: 21 August 2019 - 10:07 PM
#3464 Posted 22 August 2019 - 12:06 AM
This post has been edited by NightFright: 22 August 2019 - 12:08 AM
#3465 Posted 22 August 2019 - 12:09 AM
NightFright, on 22 August 2019 - 12:06 AM, said:
Attached File(s)
-
C60SHiE.png (890bytes)
Number of downloads: 65