Ion Fury "formerly Ion Maiden, launching August 15!"
#3167 Posted 15 August 2019 - 02:30 PM
Really I think my only complaint is the lack of a more robust arsenal. I'd rather have had a rocket launcher or a Weird Weapon rather than bowling bombs AND the clusterpucks. The ion bow could have used a scope to double as a long range sniper weapon, especially given the scale of the wonderful levels. Very minor hiccups, though! I adore this game and I already see myself replaying it over and over in the years to come. I would have gladly payed $60 for this.
#3168 Posted 15 August 2019 - 03:02 PM
Never Forgotten, on 15 August 2019 - 02:28 PM, said:
You'll be waiting until next year
#3169 Posted 15 August 2019 - 03:52 PM
fury.grp
fury.def
fury.grpinfo
This post has been edited by Master O: 15 August 2019 - 03:52 PM
#3171 Posted 15 August 2019 - 04:15 PM
#3173 Posted 15 August 2019 - 04:56 PM
I'm playing difficulty 3, Viscera - there's abundant ammo and health.
I don't miss the "variety" to the arsenal, as I usually stick to 4 weapons in build engine games anyway. I understand why people like their unique weaponry though, it does add flavor to the game, but I'm in the minority for not being bothered by not having them.
My only ding, and it may have to do with my slow-crawl play style, is that, to me, the enemy AI seems kinda dumb. They hardly advance on the player, and they easily get stuck in corners. There are a few factors that play into this; I don't run -n- gun, there are a lot of obstacles in the terrain due to high amounts of voxel/sprite objects and articulate architecture for them to get stuck on, most of them have the same two inch vertical jump as Shelly.
#3174 Posted 15 August 2019 - 05:06 PM
#3175 Posted 15 August 2019 - 05:13 PM
I knew I was playing a really good game when I had to do some serious jumping puzzle to get to this secret and this easter egg.
This post has been edited by Hendricks266: 15 August 2019 - 08:14 PM
Reason for edit: Added spoiler tags
#3176 Posted 15 August 2019 - 05:32 PM
#3177 Posted 15 August 2019 - 05:38 PM
Master O, on 15 August 2019 - 05:32 PM, said:
Yes.
#3178 Posted 15 August 2019 - 05:56 PM
#3179 Posted 15 August 2019 - 06:15 PM
Will Voidpoint reach out to Richard "Levellord" Grey and or Allen Blum to make levels for an expansion pack for Ion Fury in the future?
and/or
Is Voidpoint try and find the remnants of Sunstorm Interactive -especially Charlie Wiederhold- to create an expansion pack for Ion Fury in the future? Just like the Build games got their own expansion pack by Sunstorm.
This post has been edited by DustFalcon85: 15 August 2019 - 06:17 PM
#3180 Posted 15 August 2019 - 06:21 PM
TerminX, on 15 August 2019 - 05:38 PM, said:
So I assume that means multiplayer, co-op, and a Rocket Launcher, among other things?
#3181 Posted 15 August 2019 - 06:24 PM
DustFalcon85, on 15 August 2019 - 06:15 PM, said:
Will Voidpoint reach out to Richard "Levellord" Grey and or Allen Blum to make levels for an expansion pack for Ion Fury in the future?
and/or
Is Voidpoint try and find the remnants of Sunstorm Interactive -especially Charlie Wiederhold- to create an expansion pack for Ion Fury in the future? Just like the Build games got their own expansion pack by Sunstorm.
Find? Charlie posted just 7 posts above yours.
I don't think Voidpoint needs any external talent. The levels in IF are just as good as in the other build games, and are certainly far more detailed.
Furthermore, the whole advantage of IF development is that it's done by people who have been modding build more or less continuously for a very long time. As talented as the other guys are, I bet the current IF mappers could churn out content faster. I don't think it needs the nostalgia crutch of the Duke devs either.
This post has been edited by Micky C: 15 August 2019 - 06:42 PM
#3182 Posted 15 August 2019 - 06:47 PM
#3183 Posted 15 August 2019 - 06:53 PM
don't know why that posted the same question twice
This post has been edited by 11bush: 15 August 2019 - 06:56 PM
#3184 Posted 15 August 2019 - 06:54 PM
Any intentions to try to market another eduke ported build game, or are there plans to expand to a different engine?
You can maybe squeeze another couple games out of it before the market dries up, but fancies shift, so you have a year, maybe two tops before people move on to the next fad.
This post has been edited by Forge: 15 August 2019 - 06:54 PM
#3185 Posted 15 August 2019 - 06:57 PM
This post has been edited by Truck Stop Santa Claus: 15 August 2019 - 06:58 PM
#3186 Posted 15 August 2019 - 08:30 PM
https://steamuserima...DDC7C6D5946C0C/
I actually wanted to give the game a quick go before going to bed but i ended up playing far more than expected. Satisfying gameplay and top notch design on all areas. Excellent work guys!
#3187 Posted 15 August 2019 - 08:39 PM
That said, I played about an hour of Ion Fury before having to get some stuff done. Looking forward to continuing in the future!
#3188 Posted 15 August 2019 - 11:20 PM
t800, on 15 August 2019 - 09:51 AM, said:
I hoped for a native Mac OSX version too, after the devs said there will be one with full release. However things are more complicated since the early access version, when i asked. Apple more or less dropped OpenGL support, and with the next OSX release they will drop 32bit support completely. IF runs well in my MacBook Pro using Wine in software rendering, i just can not get it running in fullscreen.
#3189 Posted 15 August 2019 - 11:52 PM
Propably just going to buy game today anyway, cant wait.
#3190 Posted 15 August 2019 - 11:52 PM
Micky C, on 15 August 2019 - 06:24 PM, said:
Yeah IF's got more than enough talent to mop the floor with anyone trying to keep up.
This post has been edited by WorkWandaWork: 16 August 2019 - 12:08 AM
#3191 Posted 16 August 2019 - 12:05 AM
This post has been edited by MetHy: 16 August 2019 - 12:07 AM
#3192 Posted 16 August 2019 - 12:48 AM
This post has been edited by WorkWandaWork: 16 August 2019 - 12:53 AM
#3193 Posted 16 August 2019 - 02:55 AM
I have some quibbles about IF here and there, for sure, but the levels by themselves are worth the price of admission. You could give the player a Saturday night special and a broken bottle and all the enemies couldall be rent-a-cops and it would still be a pretty good game.
Playing on ultra viscera, the hardest part by a long shot so far was the "rat in a cage" fight. I think I died about 8 times before I got it. However, it didn't seem unfair -- it just took me a while to learn how to run around properly, where the resources were located, and which weapon to switch to at which time. I do tend to agree though, that in open areas where enemies can shoot at you from very far away (in some cases where they are effectively invisible) it can feel very cheap when you take damage. Having your health trashed by a grenade fired from halfway across the map is especially annoying. It would be nice if enemy locations and in some cases projectiles were better telegraphed if they are going to fire at long range like that. I'll definitely have more to say when I'm further into the game, but I'm enjoying it a lot so far.
#3194 Posted 16 August 2019 - 03:19 AM
This post has been edited by Zaxx: 16 August 2019 - 03:21 AM
#3195 Posted 16 August 2019 - 04:01 AM
#3196 Posted 16 August 2019 - 04:06 AM
Zaxx, on 16 August 2019 - 03:19 AM, said:
Using the latest build of EDuke32 (rev 8031) on Debian Linux with an old Phenom II 955 + R9 285.
Solid performance with Polymost @ 1080p
I've got no real complaints about the game so far. I would double or at least add 50% to the ammo carrying capacity for the basic weapons ~48 shotguns shells and ~90 odd bullets doesn't feel quite enough.
It's quite a stern challenge on ultra viscera - had to pretty much eat every piece of food off the floor to make it through the first level.
What I've seen is excellent so far.
If Duke takes 1st place and Blood 2nd then this takes the 3rd spot dislodging Shadow Warrior - feels very much like a better Shadow Warrior; maybe it's the urban setting.
md5sums for Ion Fury v1 data files as requested
68f4b7e312bbaf6e7fd564ca2ba552ad fury.def 050a1016d230a7ec34a54c630a578d41 fury.grp bfd8c286567f5a8a93bd3a039435c419 fury.grpinfo
This post has been edited by mwnn: 16 August 2019 - 04:49 AM