Ion Fury "formerly Ion Maiden, launching August 15!"
#3197 Posted 16 August 2019 - 04:15 AM
This post has been edited by Master O: 16 August 2019 - 04:15 AM
#3198 Posted 16 August 2019 - 04:27 AM
This post has been edited by Radar: 16 August 2019 - 04:43 AM
#3199 Posted 16 August 2019 - 04:35 AM
NightFright, on 16 August 2019 - 04:01 AM, said:
It detects fury.grp and starts up just fine.
#3200 Posted 16 August 2019 - 04:53 AM
And yeah, I'm sure it's not advisable, I was just curious (basically I looked at one of IF's log files and saw that it's running r8018 so I was like "hey, let's try regular EDuke on this").
Edit: Where this could be kind of useful though is for people who only have a 32bit machine since IF only ships with a 64bit client in stores. The 32bit build of EDuke32 runs it without problem it seems.
This post has been edited by Zaxx: 16 August 2019 - 05:00 AM
#3201 Posted 16 August 2019 - 05:08 AM
Master O, on 16 August 2019 - 04:15 AM, said:
Any commercial IF addon should be dedicated to mocking the people who wined and complained non-stop about delays.
#3202 Posted 16 August 2019 - 05:19 AM
Radar, on 16 August 2019 - 04:27 AM, said:
This is all I can give you for the moment
#3203 Posted 16 August 2019 - 05:20 AM
#3204 Posted 16 August 2019 - 05:22 AM
Sledgehammer, on 16 August 2019 - 05:20 AM, said:
I think the 32-Bit builds from the EDuke32 Synthesis should still detect and run the game?
#3205 Posted 16 August 2019 - 05:24 AM
Lunick, on 16 August 2019 - 05:19 AM, said:
Very useful. Thanks!
#3207 Posted 16 August 2019 - 05:29 AM
#3209 Posted 16 August 2019 - 05:42 AM
Radar, on 16 August 2019 - 05:27 AM, said:
Yes. z5a1 (first map of zone5) is based on a map he had started. Obviously a lot has changed since then, even in terms of layout, but there is also a lot in that level that he had made that is still there, pretty much alike outside of some polish, only placed/connected differently or expanded on.
#3210 Posted 16 August 2019 - 06:10 AM
Lunick, on 16 August 2019 - 05:38 AM, said:
At this point you're either mocking me or simply don't understand what I'm trying to say.
Again, I'm concerned or rather I'm curious about full compatibility with EDuke32 Synthesis builds, not whether it can run the game or not since I already know that EDuke32 can find and run game's .grp file. IF itself does not use regular EDuke32 build after all, hence comes the question about compatibility. Hopefully the devs answer this question, and if there is something wrong with full compatibility someone provide download link for 32-bit .exe for IF, though it would be much easier just to make EDuke32 (32/64-bit builds) fully compatible with Iron Fury files which may happen eventually I think. I'm sure the people who refuse or can't upgrade to 64-bit system would appreciate that.
This post has been edited by Sledgehammer: 16 August 2019 - 06:28 AM
#3211 Posted 16 August 2019 - 06:19 AM
#3212 Posted 16 August 2019 - 06:20 AM
It's just too much platforming for my taste and since it's Build platforming I usually just press the nope button when I see that I'd have to do something elaborate. Like here:
I see the armor shards so I know that I can get there but I have absolutely no idea how to do it. I'm sure there's some nice easter egg or something there but it really is too much effort to do something you don't enjoy (platforming) so you could have a chuckle before moving on to you know, shooting stuff.
And that kind of leads me to my other issue with the secrets: a lot of times they are just not worth it. The stuff that is easy to find gives you enough resources and lots of times you're just like "oh, it's just a bunch of radars" so the more tedious, platformy exploration usually goes unrewarded. And that even goes for stuff like rewarding the player with more gameplay: I only very rarely find secret areas that have enemies in them. For example in Romero's level design it was always very important for the secrets to have cool shit or to offer some kind of alternative way to the level progression but in IF it's just optional extra parts of the maps without much interesting stuff going on in them.
It's like there's a cool FPS that also has a bad Mario game in it that nobody from the target demo really wanted. It's weird because the cyberpunk theme would have handed itself well to stuff like teleporters instead of platforming, mega health pickups or some crazy powerups that are only found in secret areas etc.
And what's up with that radar anyway, it's like "yeah, we'll put a radar here instead of something cool like our version of the HoloDuke that actually works in single player and would fit the cyberpunk theme 10000000000000 times better". It's not really useful sadly even though it could have been used as a replacement for the night vision goggles since the game has some slight issues with enemy visibility.
Aaand that's my little rant on secrets (and on the general lack of variety in pickups I guess). It really is something minor, it just annoys me.
This post has been edited by Zaxx: 16 August 2019 - 06:27 AM
#3213 Posted 16 August 2019 - 06:23 AM
This post has been edited by Radar: 16 August 2019 - 06:33 AM
#3214 Posted 16 August 2019 - 06:32 AM
This post has been edited by Zaxx: 16 August 2019 - 06:32 AM
#3215 Posted 16 August 2019 - 06:49 AM
I find secrets in particular (like other things) pretty clever and fresh, even if you played old FPS games there are new things in IF that could surprise you.
That said, this is not really a bad design, at least because the game does not punish the player in any way if he can't find every single secret. You still can finish maps just fine without them, even on the highest difficulty (I missed some of the secrets myself).
This post has been edited by Sledgehammer: 16 August 2019 - 06:53 AM
#3216 Posted 16 August 2019 - 06:53 AM
Generally the experience is identical otherwise.
Use the STANDALONE flag when building.
#3217 Posted 16 August 2019 - 07:02 AM
oasiz, on 16 August 2019 - 06:53 AM, said:
As I expected pretty much, yes. But you going to provide full compatibility for IF, right?
#3218 Posted 16 August 2019 - 07:06 AM
Sledgehammer, on 16 August 2019 - 06:49 AM, said:
I spent around 20 minutes on it and I couldn't figure out what the hell you're supposed to do there. There's green arrow pointing at a garbage chute so I figured maybe there is some other secret you have to find and from there you can drop down and that will launch you but ultimately I just wanted to shoot enemies in an FPS so I moved forward. I saw that there are some platforms up there too but those looked like something you'd do after getting to the other side.
I admit some of it feels fresh, it's just that for example when I saw in Civvie's video that there's supposed to be some elaborate piano puzzle I instantly thought to myself "yeah, who wants to play a piano in an FPS?" and of course he noclipped it because he wanted to get to the secret level, that's what he cared about. There's no point in including stuff like that because most people won't bother to figure them out and just downright cheat, look at the map in an editor and stuff like that.
Edit: Credit where credit is due: at least DNF figured out a way to make interactivity part of the gameplay.
This post has been edited by Zaxx: 16 August 2019 - 07:12 AM
#3219 Posted 16 August 2019 - 07:13 AM
#3220 Posted 16 August 2019 - 07:17 AM
Sledgehammer, on 16 August 2019 - 07:02 AM, said:
fury.exe IS eduke32.exe, only few #ifdef standalone sections make the true difference
It will always be compatible unless some update break it.
All of the changes are done in CON when possible, only stuff like the things I mentioned + menu are done through source level
#3221 Posted 16 August 2019 - 07:38 AM
Zaxx, on 16 August 2019 - 07:06 AM, said:
The people who want to play the game to death, finding everything, and most importantly the people who want to have some fun. IF is not this "finish once and drop forever" type of games that are quite popular these days, which is why it doesn't bother me too much if I miss some secrets too (I plan to come back to it a lot). Happened to me with Duke too that I replayed to death, along with a couple of some other games.
By the way, my first thought related to piano was "wait, did he just say you have to be quick as well?". That can be a pain in the ass doing it without fingers, depends from how quick you should be.
oasiz, on 16 August 2019 - 07:17 AM, said:
It will always be compatible unless some update break it.
All of the changes are done in CON when possible, only stuff like the things I mentioned + menu are done through source level
As in, non-modified eduke32.exe specifically for IF? Either way, I see. And I was curious about others things just well of course. Figured if menu was screwed a bit that wouldn't be the only problem. Still, I hope we'll get fully stable IF dedicated EDuke32 build (or just 32-bit support outside of digital stores, because personally I could be careless about Windows/anti-virus warnings about the modified .exe for IF), unless it's way too challenging (in a sense that it's not worth it) to integrate full support for IF in regular EDuke32 builds.
This post has been edited by Sledgehammer: 16 August 2019 - 07:39 AM
#3222 Posted 16 August 2019 - 07:44 AM
#3223 Posted 16 August 2019 - 07:45 AM
This post has been edited by Zaxx: 16 August 2019 - 07:45 AM
#3225 Posted 16 August 2019 - 07:52 AM
#3226 Posted 16 August 2019 - 07:56 AM
Radar, on 16 August 2019 - 07:44 AM, said:
That would be like a dream come true !