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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Master O 

#3197

Any future Ion Fury expansion pack should be solely dedicated to skewering Iron Maiden the band. Think of it as Voidpoint's gaming equivalent of a middle finger.

This post has been edited by Master O: 16 August 2019 - 04:15 AM

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User is offline   Radar 

  • King of SOVL

#3198

Is there a list of IF credits that links the names to their online handles?

This post has been edited by Radar: 16 August 2019 - 04:43 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3199

 NightFright, on 16 August 2019 - 04:01 AM, said:

Does the game otherwise run with latest EDuke32 snapshot binaries? I am not sure if it is advisable to not use the provided executable.


It detects fury.grp and starts up just fine.
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User is offline   Zaxx 

  • Banned

#3200

Yeah and even if you copy fury.grp, fury.grpinfo and fury.def into your ED32 directory it will just work. The only difference I've noticed is that you have to scroll the main menu a bit when using regular ED32 but I only completed the first two maps.

And yeah, I'm sure it's not advisable, I was just curious (basically I looked at one of IF's log files and saw that it's running r8018 so I was like "hey, let's try regular EDuke on this"). :dukecigar:

Edit: Where this could be kind of useful though is for people who only have a 32bit machine since IF only ships with a 64bit client in stores. The 32bit build of EDuke32 runs it without problem it seems.

This post has been edited by Zaxx: 16 August 2019 - 05:00 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#3201

 Master O, on 16 August 2019 - 04:15 AM, said:

Any future Ion Fury expansion pack should be solely dedicated to skewering Iron Maiden the band. Think of it as Voidpoint's gaming equivalent of a middle finger.

Any commercial IF addon should be dedicated to mocking the people who wined and complained non-stop about delays.
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User is offline   Lunick 

#3202

 Radar, on 16 August 2019 - 04:27 AM, said:

Is there a list of IF credits that links the names to their online handles?


This is all I can give you for the moment
Posted Image
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3203

I just hope they share 32-bit .exe for the game here or on Steam forums one day, so I could play the game on my laptop when I won't be able to use my desktop.
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User is offline   Lunick 

#3204

 Sledgehammer, on 16 August 2019 - 05:20 AM, said:

I just hope they share 32-bit .exe for the game here or on Steam forums one day, so I could play the game on my laptop when I won't be able to use my desktop.


I think the 32-Bit builds from the EDuke32 Synthesis should still detect and run the game?
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User is offline   Radar 

  • King of SOVL

#3205

 Lunick, on 16 August 2019 - 05:19 AM, said:

This is all I can give you for the moment
Posted Image


Very useful. Thanks!
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User is offline   Radar 

  • King of SOVL

#3206

Did anything by Brullov survive into the final game?
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3207

Doesn't the game use "hacked" .exe even now? It was also mentioned long ago that EDuke32 lack full support for the game, but that was during the time when there was just preview campaign. I somehow doubt that EDuke32 Synthesis is fully compatible with Ion Fury at the moment, especially considering no one said anything about this, not even on Steam.
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User is offline   Lunick 

#3208

Posted Image
2

User is offline   MetHy 

#3209

 Radar, on 16 August 2019 - 05:27 AM, said:

Did anything by Brullov survive into the final game?



Yes. z5a1 (first map of zone5) is based on a map he had started. Obviously a lot has changed since then, even in terms of layout, but there is also a lot in that level that he had made that is still there, pretty much alike outside of some polish, only placed/connected differently or expanded on.
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3210

 Lunick, on 16 August 2019 - 05:38 AM, said:

pic

At this point you're either mocking me or simply don't understand what I'm trying to say.

Again, I'm concerned or rather I'm curious about full compatibility with EDuke32 Synthesis builds, not whether it can run the game or not since I already know that EDuke32 can find and run game's .grp file. IF itself does not use regular EDuke32 build after all, hence comes the question about compatibility. Hopefully the devs answer this question, and if there is something wrong with full compatibility someone provide download link for 32-bit .exe for IF, though it would be much easier just to make EDuke32 (32/64-bit builds) fully compatible with Iron Fury files which may happen eventually I think. I'm sure the people who refuse or can't upgrade to 64-bit system would appreciate that.

This post has been edited by Sledgehammer: 16 August 2019 - 06:28 AM

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User is offline   Radar 

  • King of SOVL

#3211

While I obviously don't have developer insight, my prediction is that preserving IF compatibility within mainline EDuke32 is a priority of the team moving forward.
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User is offline   Zaxx 

  • Banned

#3212

Man, I have to say that one thing (apart from the overabundance of those spider enemies, some of those "gotcha" moments are truly bad) that has to come off as a bit of a negative for me is the way how the secrets are designed.

It's just too much platforming for my taste and since it's Build platforming I usually just press the nope button when I see that I'd have to do something elaborate. Like here:
Posted Image
I see the armor shards so I know that I can get there but I have absolutely no idea how to do it. I'm sure there's some nice easter egg or something there but it really is too much effort to do something you don't enjoy (platforming) so you could have a chuckle before moving on to you know, shooting stuff.

And that kind of leads me to my other issue with the secrets: a lot of times they are just not worth it. The stuff that is easy to find gives you enough resources and lots of times you're just like "oh, it's just a bunch of radars" so the more tedious, platformy exploration usually goes unrewarded. And that even goes for stuff like rewarding the player with more gameplay: I only very rarely find secret areas that have enemies in them. For example in Romero's level design it was always very important for the secrets to have cool shit or to offer some kind of alternative way to the level progression but in IF it's just optional extra parts of the maps without much interesting stuff going on in them.

It's like there's a cool FPS that also has a bad Mario game in it that nobody from the target demo really wanted. It's weird because the cyberpunk theme would have handed itself well to stuff like teleporters instead of platforming, mega health pickups or some crazy powerups that are only found in secret areas etc.

And what's up with that radar anyway, it's like "yeah, we'll put a radar here instead of something cool like our version of the HoloDuke that actually works in single player and would fit the cyberpunk theme 10000000000000 times better". It's not really useful sadly even though it could have been used as a replacement for the night vision goggles since the game has some slight issues with enemy visibility.

Aaand that's my little rant on secrets (and on the general lack of variety in pickups I guess). It really is something minor, it just annoys me.

This post has been edited by Zaxx: 16 August 2019 - 06:27 AM

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User is offline   Radar 

  • King of SOVL

#3213

I love the secrets because they are often quite large. Being able to explore that much extra level design is the reward for me.

This post has been edited by Radar: 16 August 2019 - 06:33 AM

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User is offline   Zaxx 

  • Banned

#3214

The preview campaign absolutely felt like that for me too, I just feel that in the full game there are more misses than hits regarding this.

This post has been edited by Zaxx: 16 August 2019 - 06:32 AM

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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3215

Yeah, I actually love those secrets, especially for the reason Radar mentioned. Just have to think out of the box sometimes I guess or at least not treat the game as Duke or typical another Build Engine FPS or hell, even like modern FPS game. Though I had the same issue when the game was in EA state, thinking "no, they wouldn't do that, would they?", especially considering this is Build Engine game, for example, Painkiller did some secrets kind of like this too, mainly you had to abuse physics to reach some of them. The secret Zaxx mentioned was pretty easy to find, by the way, try to look up in some areas to find an obvious clue. I found the secret solely out of curiosity myself, because I noticed that it was possible to reach particular places, actually didn't really expect to get somewhere since because I underestimated level designers. :dukecigar:

I find secrets in particular (like other things) pretty clever and fresh, even if you played old FPS games there are new things in IF that could surprise you.

That said, this is not really a bad design, at least because the game does not punish the player in any way if he can't find every single secret. You still can finish maps just fine without them, even on the highest difficulty (I missed some of the secrets myself).

This post has been edited by Sledgehammer: 16 August 2019 - 06:53 AM

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User is offline   oasiz 

  • Dr. Effector

#3216

Yes, eduke32 builds will work but there are game play issues like the escalator friction being incorrect, any explosion spawning hardcoded duke scrap (which will eventually result in too many sprites) and such.

Generally the experience is identical otherwise.
Use the STANDALONE flag when building.
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3217

View Postoasiz, on 16 August 2019 - 06:53 AM, said:

Yes, eduke32 builds will work but there are game play issues like the escalator friction being incorrect, any explosion spawning hardcoded duke scrap (which will eventually result in too many sprites) and such.

As I expected pretty much, yes. But you going to provide full compatibility for IF, right?
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User is offline   Zaxx 

  • Banned

#3218

View PostSledgehammer, on 16 August 2019 - 06:49 AM, said:

The secret Zaxx mentioned was pretty easy to find, by the way, try to look up in some areas to find an obvious clue.

I spent around 20 minutes on it and I couldn't figure out what the hell you're supposed to do there. There's green arrow pointing at a garbage chute so I figured maybe there is some other secret you have to find and from there you can drop down and that will launch you but ultimately I just wanted to shoot enemies in an FPS so I moved forward. :dukecigar: I saw that there are some platforms up there too but those looked like something you'd do after getting to the other side.

I admit some of it feels fresh, it's just that for example when I saw in Civvie's video that there's supposed to be some elaborate piano puzzle I instantly thought to myself "yeah, who wants to play a piano in an FPS?" and of course he noclipped it because he wanted to get to the secret level, that's what he cared about. There's no point in including stuff like that because most people won't bother to figure them out and just downright cheat, look at the map in an editor and stuff like that.

Edit: Credit where credit is due: at least DNF figured out a way to make interactivity part of the gameplay.

This post has been edited by Zaxx: 16 August 2019 - 07:12 AM

-1

User is offline   NightFright 

  • The Truth is in here

#3219

Well if you look at the EDuke32 synthesis builds right now, it's raining new versions lately.
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User is offline   oasiz 

  • Dr. Effector

#3220

View PostSledgehammer, on 16 August 2019 - 07:02 AM, said:

As I expected pretty much, yes. But you going to provide full compatibility for IF, right?



fury.exe IS eduke32.exe, only few #ifdef standalone sections make the true difference :dukecigar:
It will always be compatible unless some update break it.

All of the changes are done in CON when possible, only stuff like the things I mentioned + menu are done through source level
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3221

View PostZaxx, on 16 August 2019 - 07:06 AM, said:

"yeah, who wants to play a piano in an FPS?"

The people who want to play the game to death, finding everything, and most importantly the people who want to have some fun. :lol: IF is not this "finish once and drop forever" type of games that are quite popular these days, which is why it doesn't bother me too much if I miss some secrets too (I plan to come back to it a lot). Happened to me with Duke too that I replayed to death, along with a couple of some other games.

By the way, my first thought related to piano was "wait, did he just say you have to be quick as well?". That can be a pain in the ass doing it without fingers, depends from how quick you should be. :P

View Postoasiz, on 16 August 2019 - 07:17 AM, said:

fury.exe IS eduke32.exe, only few #ifdef standalone sections make the true difference :dukecigar:
It will always be compatible unless some update break it.

All of the changes are done in CON when possible, only stuff like the things I mentioned + menu are done through source level

As in, non-modified eduke32.exe specifically for IF? Either way, I see. And I was curious about others things just well of course. Figured if menu was screwed a bit that wouldn't be the only problem. Still, I hope we'll get fully stable IF dedicated EDuke32 build (or just 32-bit support outside of digital stores, because personally I could be careless about Windows/anti-virus warnings about the modified .exe for IF), unless it's way too challenging (in a sense that it's not worth it) to integrate full support for IF in regular EDuke32 builds.

This post has been edited by Sledgehammer: 16 August 2019 - 07:39 AM

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User is offline   Radar 

  • King of SOVL

#3222

IMO EDuke32's goal, however many years into the future this may be, should be to be able to launch all Build engine games from a single launcher, just like how GZDoom can run every Doom engine game.
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User is offline   Zaxx 

  • Banned

#3223

Damn, I looked at my level stats for the first map and that goddamn platformy weirdness is the only secret I'm missing. Then it can't be accessed from another secret... fuck, what is the obvious thing I'm missing here? :dukecigar:

This post has been edited by Zaxx: 16 August 2019 - 07:45 AM

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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3224

Wanna know? :dukecigar:
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User is offline   malvado 

#3225

Just got the game, well done, it's really good. Honestly wasn't impressed with the very first early access release but it feels really sweet now. Thanks a lot, gonna binge through it this weekend.
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User is offline   axl 

#3226

View PostRadar, on 16 August 2019 - 07:44 AM, said:

IMO EDuke32's goal, however many years into the future this may be, should be to be able to launch all Build engine games from a single launcher, just like how GZDoom can run every Doom engine game.


That would be like a dream come true !
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