MB: ... And yes they will be (and are) documented.
Oasiz: Effect documentation already exists in mapster32, you get a popup that tells you what each parameter does.
That lead me to think that Mapster32 already contained what was needed to map in the new features. But evidently it will also require external code. No biggie. Just a miscommunication. I was anxious to see the new features for myself.
I read it as it's already in the scripts in the samples folder that come with a snapshot, just that they won't work, except with IM
It's a custom 295KB file plus another 12KB file, two .m32 scripts
First one is pretty much completely IM specific and the second one is more general purpose but still tied to IM a bit.
Second one could be modified for general use though.
These have nothing to do with anything that comes with m32 by default, I've actually never used those so I wouldn't know
Only thing that gets dropped to our dev folders is a slightly modified game .exe and mostly stock (if not 100%?) mapster .exe. Rest are all our own stuff that we keep adding stuff to.
That's right! My family were poor brown people invading Europe before it was cool... albeit Christian brown people, but still, give me your money and women, Jesus Akbar! Also gypsies from Romania or something, so still gimme all your money and all of your horses, or else.
Can't believe it's almost 2019 already. Given my luck is generally poor, I'm wagering that I won't be in on the day my Ion Maiden box shows up... Unless it gets delayed for another decade.
This post has been edited by High Treason: 03 November 2018 - 03:11 PM
High Treason, on 03 November 2018 - 03:08 PM, said:
Not even close
Spoiler
That's right! My family were poor brown people invading Europe before it was cool... albeit Christian brown people, but still, give me your money and women, Jesus Akbar! Also gypsies from Romania or something, so still gimme all your money and all of your horses, or else.
Can't believe it's almost 2019 already. Given my luck is generally poor, I'm wagering that I won't be in on the day my Ion Maiden box shows up... Unless it gets delayed for another decade.
I was pretty anal about music quite early on for this game, tracker music was like #1 on my wishlist.
I'm glad Roz got interested on this game. Metal / distorted guitar was like the last thing I wanted. It's nice in smaller doses but it's way too overused. Modern electronic stuff is kind of a thing as well where they try to mimic analog synth sounds but even that seems to be more about getting a fat and echo'y sawtooth with the unnecesary tape-like distortion or just use otherwise tinny electronic sounds, ignoring the jazz / funk / disco that made the old stuff shine.
Very happy with what Roz has produced so far, Quite DnB and energetic at times.. Amen break 4ever
There are some really nice tunes that are ready and more are brewing
I'm glad Roz got interested on this game. Metal / distorted guitar was like the last thing I wanted. It's nice in smaller doses but it's way too overused. Modern electronic stuff is kind of a thing as well where they try to mimic analog synth sounds but even that seems to be more about getting a fat and echo'y sawtooth with the unnecesary tape-like distortion or just use otherwise tinny electronic sounds, ignoring the jazz / funk / disco that made the old stuff shine.
Yeah, it's kinda like that in videogames. The school of Mick Gordon is going strong now and I have no problem with that since the man made a highly influential masterpiece with Doom 2016's OST... but sometimes that type of music can feel forced in the hands of a worse musician. The "true modern electronica" is kinda like this:
And we definitely need more of this kind of music but thankfully sometimes even the "Doom metal monster" can chill:
Also a special shoutout to Martin Stig Andersen for Wolfenstein TNC's atmospheric tracks.
I'm pretty done with the modern take on metal and rock in soundtracks myself. I don't even think it was the influences of Mick Gordon. No offense to Andrew Hulshut intended, but goddamn everything Apogee/3D Realms/Interceptors were putting out there for awhile was just metal remixes of the classics. The infamous Apogee logo re-imagining being the one that sticks out most in my mind. Not everything needs to be metal.
Personally i'd really love to hear a bombastic orchestral score for a First Person Shooter. Something with influences of Shirley Walkers work on Batman.
Not that i'm suggesting that for IM of course. I like the sound shaping up for IM, it fits the world they are creating perfectly.
I know it'd be a huge blowup in expense and wouldn't make any business sense at all, but it would be really cool if at some point one game developer went crazy and hired like 3 composers to produce 3 separate soundtracks for the same game all toggleable in options. Perhaps one metal, one electronic, one orchestral. Maybe even an ambient soundtrack. Totally unrelated melodically, but all of them catered to the game's experience.
Total waste of money, but it would just be cool.
This post has been edited by MusicallyInspired: 08 November 2018 - 07:23 PM
Even though the music posted earlier seems like good quality I got burned out from so much "tracker" music in the 90's I just don't care for it any more. The only backround I like in games these days is an ambient style that doesn't stand out. A lot of game tracks sound good by themselves but as part of the map, meh. I guess I've been around too long and it seems like its all been done before. But that may be just me. I'm an old timer.
Actually, I'm more the opposite. I've had enough fill of boring random orchestral/ambient scores with no hummable themes or memorable melodies. I want themes. I want riffs. I want melodies. Repeating patterns. Even Doom 2016 is guilty of lacking this to a degree. For as many that say that its score is a spiritual successor to Quake 2, I have to say I disagree somewhat. It's similar for sure, but Quake 2's themes were a fair amount more melodious. Doom 2016's score is amazing, don't get me wrong. But it's more riffs and fills than actual themes.
Commando Nukem, on 08 November 2018 - 04:05 PM, said:
Personally i'd really love to hear a bombastic orchestral score for a First Person Shooter. Something with influences of Shirley Walkers work on Batman.
Bulletstorm:
I was surprised by this soundtrack because I really don't like orchestral stuff in video games but this was great.
Btw. if we're talking Batman music Mask of the Phantasm is where it's at (also from Shirley Walker of course):
This post has been edited by Zaxx: 08 November 2018 - 10:28 PM
I guess it depends on the theme/style of the map. If its strictly move fast and plow thru a horde of enemies in a blaze of glory map then an energetic soundtrack is helpful. But for anything else it will obscure the mood or immersion you try to set with ambient sound effects.
I guess it depends on the theme/style of the map. If its strictly move fast and plow thru a horde of enemies in a blaze of glory map then an energetic soundtrack is helpful. But for anything else it will obscure the mood or immersion you try to set with ambient sound effects.
We are designing the levels so that the game can be enjoyable without music as well. At some point in development we do a special sound pass specifically for this.
Even though the music posted earlier seems like good quality I got burned out from so much "tracker" music in the 90's I just don't care for it any more. The only backround I like in games these days is an ambient style that doesn't stand out. A lot of game tracks sound good by themselves but as part of the map, meh. I guess I've been around too long and it seems like its all been done before. But that may be just me. I'm an old timer.
Brian Eno's "Music for Airports" for Ion Maiden. (joking)
Looks good as always, but I don't like the left SMG for being just a mirrored image. Would be possible to create something like this?
The reload animation has a lot of frames, so I guess it would cost a bit, but it would look better in my opinion, just like the Uzis from Shadow Warrior.
Looks good as always, but I don't like the left SMG for being just a mirrored image.
and if someone did manage to randomly find a right handed and left handed SMG, why would they want the shell casings flying into their face instead of outward and away from them?