Ion Fury "formerly Ion Maiden, launching August 15!"
#2012 Posted 08 November 2018 - 12:55 PM
oasiz, on 08 November 2018 - 12:02 PM, said:
Yeah, it's kinda like that in videogames. The school of Mick Gordon is going strong now and I have no problem with that since the man made a highly influential masterpiece with Doom 2016's OST... but sometimes that type of music can feel forced in the hands of a worse musician. The "true modern electronica" is kinda like this:
And we definitely need more of this kind of music but thankfully sometimes even the "Doom metal monster" can chill:
Also a special shoutout to Martin Stig Andersen for Wolfenstein TNC's atmospheric tracks.
#2013 Posted 08 November 2018 - 04:05 PM
Mr. Tibbs, on 08 November 2018 - 10:30 AM, said:
OOh, very nice.
I'm pretty done with the modern take on metal and rock in soundtracks myself. I don't even think it was the influences of Mick Gordon. No offense to Andrew Hulshut intended, but goddamn everything Apogee/3D Realms/Interceptors were putting out there for awhile was just metal remixes of the classics. The infamous Apogee logo re-imagining being the one that sticks out most in my mind. Not everything needs to be metal.
Personally i'd really love to hear a bombastic orchestral score for a First Person Shooter. Something with influences of Shirley Walkers work on Batman.
Not that i'm suggesting that for IM of course. I like the sound shaping up for IM, it fits the world they are creating perfectly.
#2014 Posted 08 November 2018 - 04:13 PM
#2015 Posted 08 November 2018 - 05:18 PM
#2016 Posted 08 November 2018 - 07:22 PM
Total waste of money, but it would just be cool.
This post has been edited by MusicallyInspired: 08 November 2018 - 07:23 PM
#2017 Posted 08 November 2018 - 07:32 PM
#2018 Posted 08 November 2018 - 08:41 PM
#2019 Posted 08 November 2018 - 10:20 PM
Commando Nukem, on 08 November 2018 - 04:05 PM, said:
Bulletstorm:
I was surprised by this soundtrack because I really don't like orchestral stuff in video games but this was great.
Btw. if we're talking Batman music Mask of the Phantasm is where it's at (also from Shirley Walker of course):
This post has been edited by Zaxx: 08 November 2018 - 10:28 PM
#2020 Posted 09 November 2018 - 04:41 AM
#2021 Posted 09 November 2018 - 05:33 AM
Mark, on 09 November 2018 - 04:41 AM, said:
We are designing the levels so that the game can be enjoyable without music as well. At some point in development we do a special sound pass specifically for this.
#2022 Posted 09 November 2018 - 06:20 AM
Mark, on 08 November 2018 - 07:32 PM, said:
Brian Eno's "Music for Airports" for Ion Maiden. (joking)
#2025 Posted 13 November 2018 - 11:49 AM
The reload animation has a lot of frames, so I guess it would cost a bit, but it would look better in my opinion, just like the Uzis from Shadow Warrior.
#2026 Posted 13 November 2018 - 12:12 PM
Perro Seco, on 13 November 2018 - 11:49 AM, said:
and if someone did manage to randomly find a right handed and left handed SMG, why would they want the shell casings flying into their face instead of outward and away from them?
#2027 Posted 13 November 2018 - 01:02 PM
Forge, on 13 November 2018 - 12:12 PM, said:
You aren't familiar with the FN P90, or things like this guy?
#2028 Posted 13 November 2018 - 01:28 PM
TerminX, on 13 November 2018 - 01:02 PM, said:
Okay.
well if we're going to play make-believe and attribute some characteristics of one weapon platform onto a completely different weapon platform, why have casing eject at all? Just go with caseless rail-gun physics.
ambi-ports still have to be "set" to either left or right - the casing don't fly out of both sides.
Doesn't change the point that having a weapon with the option to eject left or right handed would make somebody chose the option of having the casings eject into their face.
"Lets see. I can either hold these weapons in opposite hands or flick a selector to make these eject the empty shells over my shoulder. Hell naw! Hot brass to the face is the way to go!"
This post has been edited by Forge: 13 November 2018 - 01:38 PM
#2029 Posted 13 November 2018 - 01:41 PM
Forge, on 13 November 2018 - 01:28 PM, said:
well if we're going to play make-believe and attribute some characteristics of one weapon platform onto a completely different weapon platform
Isn't that what we're doing by creating fictional weapon platforms for video games in the first place?
Quote
Doesn't change the point that having a weapon with the option to eject left or right handed would make somebody chose the option of having the casings eject into their face.
Whoa, who said they flew out both sides at the same time? That would be hilarious. Somebody definitely forgot to flip the casing directions in IM when implementing the dual wielding and that will be fixed. There's definitely no intention to have hot brass pegging you in the dome.
#2030 Posted 13 November 2018 - 01:41 PM
Forge, on 13 November 2018 - 12:12 PM, said:
Heskel has a rule for all his henchmen to have the first weapon Shelly picks up to be for left handed and all subsequent pickups to be for right handed people.
#2031 Posted 13 November 2018 - 01:45 PM
Daedolon, on 13 November 2018 - 01:41 PM, said:
The most plausible theory I've heard in three days
#2032 Posted 13 November 2018 - 02:47 PM
Daedolon, on 13 November 2018 - 05:18 AM, said:
Sa-wweeeet. Lovin' the speed. PEW PEW PEW!
Perro Seco, on 13 November 2018 - 11:49 AM, said:
The reload animation has a lot of frames, so I guess it would cost a bit, but it would look better in my opinion, just like the Uzis from Shadow Warrior.
That's a nice edit.
#2033 Posted 13 November 2018 - 05:57 PM
MusicallyInspired, on 08 November 2018 - 07:22 PM, said:
Ahem
#2035 Posted 13 November 2018 - 08:33 PM
Daedolon, on 13 November 2018 - 05:18 AM, said:
Apparently the discord warriors had their sensibilities hurt over excessive "nitpicking" on ejection ports.
So, how about a logistics query - does the character's ammo carrying capacity double when the second weapon is picked up, and how many rounds, or percentage of maximum carry-able ammo, did you burn through in that short gif?
oh, and to appease the watchers, since this is what I'm 'supposed' to care about:
oOOOooo.....aaaAAAaaa...so pretty......that's so effin awesome....I want to have your babies....
This post has been edited by Forge: 13 November 2018 - 09:30 PM
#2036 Posted 13 November 2018 - 09:29 PM
New Ion Maiden enemy looks so realistic:
https://i.imgur.com/IoIwHpN.mp4
This post has been edited by Forge: 13 November 2018 - 09:42 PM
#2037 Posted 13 November 2018 - 10:05 PM
MusicallyInspired, on 13 November 2018 - 08:10 PM, said:
THE SLEEPER HAZZZ AWAKEENNNEDDD!
Forge, on 13 November 2018 - 08:33 PM, said:
Hahaha "discord warriors." People were seriously upset?
#2038 Posted 13 November 2018 - 10:16 PM
Commando Nukem, on 13 November 2018 - 10:05 PM, said:
I wouldn't call it 'upset', but some people do tend to gnaw at a bone long after the flavor is gone.
On a positive note, there was talk of making "IM a realistic gun ejection port simulator instead [.] scrap all the work"
I can see the point though - I'm sure a lot of work was put into creating those weapons - just to have some knuckle-dragger make a drive-by comment can be a bit annoying.
This post has been edited by Forge: 13 November 2018 - 10:24 PM
#2040 Posted 14 November 2018 - 03:15 AM
Daedolon, on 13 November 2018 - 05:18 AM, said:
Shadow Warrior meets Rise of the Triad is what popped up in my head when watching this, and its absolutely great, thanks guys!