Ion Fury "formerly Ion Maiden, launching August 15!"
#1982 Posted 02 November 2018 - 04:35 PM
Mark, on 02 November 2018 - 03:46 PM, said:
Why not?
#1983 Posted 02 November 2018 - 04:57 PM
Mark, on 02 November 2018 - 03:46 PM, said:
They are game specific effects programmed in the scripting, not part of the EDuke32 source. And yes they will be (and are) documented.
#1984 Posted 03 November 2018 - 12:13 AM
It's not a tutorial but more like a cheat sheet on all the functions / flags.
I rarely need anything else these.
Proper tutorials are a thing on their own. That's something I want to assist with / work on when the game is done.
#1985 Posted 03 November 2018 - 03:42 AM
This post has been edited by Mark: 03 November 2018 - 03:43 AM
#1986 Posted 03 November 2018 - 04:01 AM
Mark, on 03 November 2018 - 03:42 AM, said:
I assume he's talking specifically about Ion Maiden.
Still, don't some of the function keys bring up lists of the various sector tags and so on?
#1987 Posted 03 November 2018 - 04:14 AM
I don't own IM yet so I don't know if he meant in IM only.
This post has been edited by Mark: 03 November 2018 - 04:15 AM
#1988 Posted 03 November 2018 - 05:16 AM
HulkNukem, on 31 October 2018 - 04:01 PM, said:
Right after the one that runs on the Alien Rampage engine, hopefully.
As a matter of fact, I'd seriously love that. Use the same technique to create pre-rendered sprites and stuff for the side scroller (as in the DNF side-scroller prototype) as for the Ion Maiden sprites. 3D Realms still owns that engine, right?
#1989 Posted 03 November 2018 - 05:53 AM
Mark, on 03 November 2018 - 04:14 AM, said:
I don't own IM yet so I don't know if he meant in IM only.
IM doesn't come with mapster (yet).
You can extract the maiden grp file, drop a mapster from the latest snapshot in with it, & look at the maps in 2d mode, but that's about it.
This post has been edited by Forge: 03 November 2018 - 05:54 AM
#1990 Posted 03 November 2018 - 06:33 AM
#1993 Posted 03 November 2018 - 07:10 AM
Mark, on 03 November 2018 - 07:04 AM, said:
Those effects only work on Ion Maiden as they are part of the CONS that come with the game, not vanilla Duke.
#1994 Posted 03 November 2018 - 07:11 AM
This post has been edited by Mark: 03 November 2018 - 07:13 AM
#1995 Posted 03 November 2018 - 07:39 AM
Mblackwell, on 02 November 2018 - 04:57 PM, said:
Mblackwell, on 02 November 2018 - 04:57 PM, said:
Mblackwell, on 02 November 2018 - 04:57 PM, said:
Mblackwell, on 02 November 2018 - 04:57 PM, said:
Mblackwell, on 02 November 2018 - 04:57 PM, said:
Mblackwell, on 02 November 2018 - 04:57 PM, said:
Mark, on 03 November 2018 - 07:11 AM, said:
Glad that's all cleared up now.
I couldn't help myself. It was just laying there waiting to be picked up
This post has been edited by Forge: 03 November 2018 - 07:41 AM
#1996 Posted 03 November 2018 - 07:42 AM
Oasiz: Effect documentation already exists in mapster32, you get a popup that tells you what each parameter does.
That lead me to think that Mapster32 already contained what was needed to map in the new features. But evidently it will also require external code. No biggie. Just a miscommunication. I was anxious to see the new features for myself.
This post has been edited by Mark: 03 November 2018 - 07:45 AM
#1997 Posted 03 November 2018 - 07:54 AM
Mark, on 03 November 2018 - 07:42 AM, said:
Oasiz: Effect documentation already exists in mapster32, you get a popup that tells you what each parameter does.
That lead me to think that Mapster32 already contained what was needed to map in the new features. But evidently it will also require external code. No biggie. Just a miscommunication. I was anxious to see the new features for myself.
I read it as it's already in the scripts in the samples folder that come with a snapshot, just that they won't work, except with IM
#1998 Posted 03 November 2018 - 08:04 AM
First one is pretty much completely IM specific and the second one is more general purpose but still tied to IM a bit.
Second one could be modified for general use though.
These have nothing to do with anything that comes with m32 by default, I've actually never used those so I wouldn't know
Only thing that gets dropped to our dev folders is a slightly modified game .exe and mostly stock (if not 100%?) mapster .exe. Rest are all our own stuff that we keep adding stuff to.
Sorry for the confusion.
#1999 Posted 03 November 2018 - 09:24 AM
#2000 Posted 03 November 2018 - 11:36 AM
Mark, on 01 November 2018 - 08:24 PM, said:
Oi! How dare you!
I am not European, I am a British man of Levantine descent.
#2001 Posted 03 November 2018 - 02:22 PM
High Treason, on 03 November 2018 - 11:36 AM, said:
I am not European, I am a British man of Levantine descent.
#2002 Posted 03 November 2018 - 03:08 PM
Can't believe it's almost 2019 already. Given my luck is generally poor, I'm wagering that I won't be in on the day my Ion Maiden box shows up... Unless it gets delayed for another decade.
This post has been edited by High Treason: 03 November 2018 - 03:11 PM
#2003 Posted 03 November 2018 - 05:11 PM
High Treason, on 03 November 2018 - 03:08 PM, said:
Alright, if you insist.
Initiating Ion Maiden decade long delay...
#2004 Posted 03 November 2018 - 05:20 PM
Mblackwell, on 03 November 2018 - 05:11 PM, said:
Initiating Ion Maiden decade long delay...
So the team hired George?
Interesting.
He works for poker chips and cheeseburgers, so that helps with the bottom line
#2005 Posted 03 November 2018 - 05:52 PM
High Treason, on 03 November 2018 - 03:08 PM, said:
Can't believe it's almost 2019 already. Given my luck is generally poor, I'm wagering that I won't be in on the day my Ion Maiden box shows up... Unless it gets delayed for another decade.
For the love of God, don't jinx it!
#2006 Posted 06 November 2018 - 10:37 AM
#2009 Posted 08 November 2018 - 11:49 AM
#2010 Posted 08 November 2018 - 12:02 PM
I'm glad Roz got interested on this game. Metal / distorted guitar was like the last thing I wanted. It's nice in smaller doses but it's way too overused. Modern electronic stuff is kind of a thing as well where they try to mimic analog synth sounds but even that seems to be more about getting a fat and echo'y sawtooth with the unnecesary tape-like distortion or just use otherwise tinny electronic sounds, ignoring the jazz / funk / disco that made the old stuff shine.
Very happy with what Roz has produced so far, Quite DnB and energetic at times.. Amen break 4ever
There are some really nice tunes that are ready and more are brewing