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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Evil Ash 

#1501

I've been reading through this thread to try and solve my issues here:
http://forums.duke4....ack-in-polymer/

Would this be due to the "player light" that I see mentioned?
Can you help point me in the right direction here?

I'm going through the DukePlus CONs just commenting things out, trial and error style.

Cheers,
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User is offline   Danukem 

  • Duke Plus Developer

#1502

View PostEvil Ash, on 09 June 2015 - 12:22 PM, said:

I've been reading through this thread to try and solve my issues here:
http://forums.duke4....ack-in-polymer/

Would this be due to the "player light" that I see mentioned?
Can you help point me in the right direction here?

I'm going through the DukePlus CONs just commenting things out, trial and error style.

Cheers,


If you want to eliminate the light emitted by the player in DukePlus, open PLAYERPLUS.CON and comment out the line "state spawnpointlight"
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User is offline   Evil Ash 

#1503

Yes, there she is! Commented out and all working as expected.

Cheers,
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User is offline   LeoD 

  • Duke4.net topic/3513

#1504

A new DukePlus NixFix is available here. I have put all updated stuff from Eternity 2.0 into it. Please reply here if you should encounter any regressions.
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#1505

Duke Plus kicks ass!

Hopefully this bump isn't too necro, had a quick question. Is there any way to get akimbo pistols from the start, or via a console command for just the akimbo pistols? I searched the topic and there's a post from five years ago saying "give all" is the only way. Is that still the only way to do it?

Also, I play it on polymost without the 3D models or HRP. Do I need that fixpatch or anything? Sounds like it does stuff involving 3D models. Thanks folks.
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User is offline   Hendricks266 

  • Weaponized Autism

  #1506

spawn FIRSTGUNSPRITE
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#1507

View PostHendricks266, on 17 August 2015 - 07:19 PM, said:

spawn FIRSTGUNSPRITE

Groovy, much thanks!

I also love the extra Duke taunts from Time to Kill and whatnot, been a long time since I played that.
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User is offline   Danukem 

  • Duke Plus Developer

#1508

View PostPsychoGoatee, on 17 August 2015 - 06:50 PM, said:

Duke Plus kicks ass!

Hopefully this bump isn't too necro, had a quick question. Is there any way to get akimbo pistols from the start, or via a console command for just the akimbo pistols? I searched the topic and there's a post from five years ago saying "give all" is the only way. Is that still the only way to do it?

Also, I play it on polymost without the 3D models or HRP. Do I need that fixpatch or anything? Sounds like it does stuff involving 3D models. Thanks folks.


Polymost does support models and there are many models used by DukePlus which should display in Polymost, unless you have gone into the eduke32 menu and specifically disabled models.

As Hendricks266 pointed out, you can spawn any sprite in the game from the console, as long as you know the sprite number or a defined label for it. That includes enemies, too.

One more thing: Since you found your way into the DukePlus thread, you may also want to check out my War of Attrition mod. There's a thread for that one, too, which you are welcome to necro post in.
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#1509

View PostTrooper Dan, on 17 August 2015 - 07:59 PM, said:

Polymost does support models and there are many models used by DukePlus which should display in Polymost, unless you have gone into the eduke32 menu and specifically disabled models.

As Hendricks266 pointed out, you can spawn any sprite in the game from the console, as long as you know the sprite number or a defined label for it. That includes enemies, too.

One more thing: Since you found your way into the DukePlus thread, you may also want to check out my War of Attrition mod. There's a thread for that one, too, which you are welcome to necro post in.

Playing with models off is my preference, I prefer the 2D weapons and monsters in Duke3D. So I did disable various things that don't have sprites, but adding akimbo pistols, the alien blaster, etc to Duke is awesome. It's great how customizable this mod is.

I was curious if the fix that LeoD posted is something I should install, fixing bugs and whatnot, or if it's just related to 3D models, since I don't use those.

This post has been edited by PsychoGoatee: 17 August 2015 - 09:08 PM

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User is offline   Danukem 

  • Duke Plus Developer

#1510

View PostPsychoGoatee, on 17 August 2015 - 09:07 PM, said:

Playing with models off is my preference, I prefer the 2D weapons and monsters in Duke3D. So I did disable various things that don't have sprites, but adding akimbo pistols, the alien blaster, etc to Duke is awesome. It's great how customizable this mod is.

I was curious if the fix that LeoD posted is something I should install, fixing bugs and whatnot, or if it's just related to 3D models, since I don't use those.


I also prefer sprites, for the most part, which is why I don't use the HRP. But many features of DukePlus will be visually broken with models turned off, so I would recommend at least trying it with models on.

LeoD knows what he's doing and he has been a good caretaker, so I would trust his patch.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1511

View PostPsychoGoatee, on 17 August 2015 - 09:07 PM, said:

I was curious if the fix that LeoD posted is something I should install, fixing bugs and whatnot, or if it's just related to 3D models, since I don't use those.
When playing DukePlus on Windows with a recent eduke32.exe, and not using the HRP, you should be fine without the NixFix. (But don't come here complaining about log file errors and warnings.) Tbh, I don't know for sure if the CON file updates are made for new [DukePlus] map designs only or if they affect the gameplay/fix issues of existing [DukePlus] maps, too.
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User is offline   FistMarine 

#1512

Does anyone have the older version 2.20? I didn't like the latest versions, mainly for the fact that the laser pistol model is really shitty (sorry about that) and the Cycloid in map Dukecide is unkillable, no matter how much I shoot at him.

EDIT: Nevermind, I got version 2.11.

This post has been edited by FistMarine: 28 August 2015 - 10:59 PM

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User is offline   Duker101 

#1513

I dunno if this is a missing model in HRP or a duke plus thing ,but when the duke bots crouch their model changes back to the non-hrp version of duke.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1514

View PostDuker101, on 15 September 2015 - 02:50 PM, said:

I dunno if this is a missing model in HRP or a duke plus thing ,but when the duke bots crouch their model changes back to the non-hrp version of duke.
Vanilla DukePlus isn't aware of "recent" HRP changes (the 2013 Polymer Duke model). My DukePlus NixFix has a workaround (switching back to the Polymost model). Full switch to Duke2013 should be possible, but, tbh., that's not near the top of my to-do list.
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User is offline   Duker101 

#1515

I'm using HRp 5.4 which as far as I can tell is the latest version not sure of the duke plus ,but i did download and extract the files for your fix , same issue crouching duke turns to non-hrp
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User is offline   LeoD 

  • Duke4.net topic/3513

#1516

View PostDuker101, on 15 September 2015 - 05:02 PM, said:

I'm using HRp 5.4 which as far as I can tell is the latest version not sure of the duke plus ,but i did download and extract the files for your fix , same issue crouching duke turns to non-hrp
If you're seeing this
Attached Image: blackend-DP235.jpg
then your installation isn't correct. Check your eduke32.log for error messages. This is what I see:
Attached Image: blackend-NixFix.jpg
Expected log file: Attached File  eduke32-blackend-NixFix.log (3.88K)
Number of downloads: 275
or similar.

Maybe follow Trooper Dan (Deeper Thought)'s and my signature, respectively, and redownload/reinstall DukePlus and the NixFix.

This post has been edited by LeoD: 15 September 2015 - 05:53 PM

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#1517

Hi, so I love those extra Duke one-liners in DukePlus, was looking to customize that a bit. For example wanted to replace a line or two with him saying "Always bet on Duke" from e3 98, got a nice wav of that in this topic. The sample rate is 11025 Hz and bitrate is 352 kbps.

For testing it out I replaced lookgood.wav, newhole.wav, and leavescar.wav each with AlwaysBetOnDuke.wav renamed to those respective file names, in the dukeplus_resources/sounds folder. Doesn't seem to have worked though, I think it just doesn't say any of those lines anymore, but doesn't say the new line either. A side question for testing, is there a list somewhere of what triggers those lines? I heard those ones a lot before in general. I know usually he says one liners more when exploding enemies.

So looking in defsplus.con I see for example this line:

"definesound ILOOKGOOD DUKEPLUS_RESOURCES/SOUNDS/lookgood.wav 0 0 255 4 0"

I'm guessing something like that is why it's not working? The original lookgood.wav is 22050 Hz and 352 kbps. The old newhole.wav is 48000 Hz but also says "255 4 0" at the end of the line.

So if anybody doesn't mind these random questions, would be fun to mess around with this stuff a bit. Thanks.


(edit: Was looking at definesound on the wiki, and looks like 255 is the max priority of the line being said. So I'm not sure why it's not working at the moment.)

This post has been edited by PsychoGoatee: 12 October 2015 - 02:21 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #1518

EDuke32 (particularly ASS, the Apogee Sound System) is picky about what wav files it will play. Try encoding it to FLAC and updating the definesound definition to point to the new name and extension.
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#1519

View PostHendricks266, on 12 October 2015 - 03:51 PM, said:

EDuke32 (particularly ASS, the Apogee Sound System) is picky about what wav files it will play. Try encoding it to FLAC and updating the definesound definition to point to the new name and extension.


Thanks, that worked! Fun stuff sprucing up the one-liner selection.
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User is offline   Danukem 

  • Duke Plus Developer

#1520

After several years of neglect, I want to buckle down and work on an update in the coming weeks. At a minimum, I want to fix various bugs that have cropped up due to changes in EDuke32 and the HRP since the last time I touched DukePlus. I have literally not even fired up the mod in years. I will start with LeoD's nixfix and roll those in, test with latest Polymer HRP and go from there. I'm not going to promise anything great, it may just end up being a maintenance update.

It's hard to explain what my hangup is about working on this project again. It's a combination of things. A big part of the hangup is simply a desire to move on. Another element is that I wouldn't do things the same way today, or have the same set of features. Just one example: When working on Duke Forces 1.1 update, I added code to allow enemies to better follow the player. It's a "breadcrumb" kind of system, which in concept is similar to something that enemies can use in DukePlus. But in Duke Forces it's much more simple and elegant, and less resource intensive. In DukePlus it's a complicated mess. Now multiply that example by a hundred and you can begin to understand. Everywhere I would look in DukePlus, I would see things I don't like. I guess what I'll try to do is leave it intact and focus on results, and hopefully I won't get discouraged. The other thing is, as far as my motivation is concerned, DukePlus is a link to a darker time in my life which I don't want to revisit. I know the project should be independent of what what going on in my life, but unfortunately there's a bit of a psychological connection, even though it was definitely a positive thing in my life at the time.
1

User is offline   Jmoc 

#1521

For a simple yet effective update, please let us use the flak and octabrain shots as weapons, or some other ridiculous complication. I played all the maps with randomized monster at 20, and the flak+octabrain pigcops that also launch grenades were really entertaining!!!

DukePlus is by far my favourite mod, even if it represent your dark moment in life. It's difficult to play stock maps without it now.
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#1522

Quote

For a simple yet effective update, please let us use the flak and octabrain shots as weapons, or some other ridiculous complication. I played all the maps with randomized monster at 20, and the flak+octabrain


I don't see how Duke could use an Octobrain shot :P

A more reasonable addition it's something like implement the scrapped Sonic Resonator Drek has recreated.



Quote

pigcops that also launch grenades were really entertaining!!!


In theory DP Pigcops already launches gas granades if you enable the super AI option.

This post has been edited by Fantinaikos: 11 July 2016 - 01:39 PM

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#1523

I would recommend releasing a hotfix in the next few days that takes care of the obvious bugs, such as the spinning shells on the ground. After that, I say release a version later with all the tweaks you wish to make. :P
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User is offline   Danukem 

  • Duke Plus Developer

#1524

View PostLightning_Hunter, on 11 July 2016 - 01:46 PM, said:

I would recommend releasing a hotfix in the next few days that takes care of the obvious bugs, such as the spinning shells on the ground. After that, I say release a version later with all the tweaks you wish to make. :P


I will definitely start with fixes. Whether I get beyond that remains to be seen.
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User is offline   Forge 

  • Speaker of the Outhouse

#1525

I don't recommend re-making the wheel. (or even making new wheels)
I do recommend making sure the experience is an enjoyable one, so you can associate the work and mod with good times instead of bad.

This post has been edited by Forge: 11 July 2016 - 07:04 PM

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User is offline   Jmoc 

#1526

View PostFantinaikos, on 11 July 2016 - 01:32 PM, said:

I don't see how Duke could use an Octobrain shot :P

In theory DP Pigcops already launches gas granades if you enable the super AI option.


When you set random enemy attributes, pigcops can fire with other weapons other than the shotgun: flak cannon, fireballs, and an "energy rifle" that react as an octabrain shot when it touches something, in addition to grenades like batlelord's. All those are extremely deadly.

Attached Image: duke0002.png

This post has been edited by Jmoc: 11 July 2016 - 10:39 PM

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#1527

View PostJmoc, on 11 July 2016 - 10:39 PM, said:

When you set random enemy attributes, pigcops can fire with other weapons other than the shotgun: flak cannon, fireballs, and an "energy rifle" that react as an octabrain shot when it touches something, in addition to grenades like batlelord's. All those are extremely deadly.

Attachment duke0002.png


Indeed !

I remember I was playing Tribute to Action 2 and at some point I was at 200HP and 100AP and a double barreled pigcop with flakshots killed me in one shot in the corridors and yet I had set enemy damage to 70 O_O


Anyway the biggest bug to fix I can think of is the gigantic Cycloid Emperor which is invincible, not moving and renders Dukecide unbeatable (since it houses the key to the exit). When outdoors it's mighty impressive but it's frustrating ...
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User is offline   Danukem 

  • Duke Plus Developer

#1528

OK, I have nixfix rolled into DukePlus now and I'm using the Polymer HRP. I have also fixed the shells spinning forever bug (had to use a workaround due to mdflags 2 not working on them anymore for an unknown reason). I also fixed a few HUD issues (most notably faded messages about reloading etc. due to EDuke32 now having hardcoded message fade when .fta gets close to 0).

I'll look into the Cycloid at the end of Dukecide being unkillable. But surely there are many more bugs. Anyone want to post them here?
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User is offline   LeoD 

  • Duke4.net topic/3513

#1529

 Trooper Dan, on 11 July 2016 - 11:49 PM, said:

But surely there are many more bugs. Anyone want to post them here?
Case mismatch in DEFSPLUS.CON:
definesound LIFESBICH		DUKEPLUS_RESOURCES/SOUNDS/LIFESBICH.voc 0 0 255 4 0

IIRC the cannon in Project Zero has stopped working some years ago, thereby blocking map progress.
A couple of notable maps has been made for DukePlus since its last full release. Are you going to add some of that stuff?
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User is offline   FistMarine 

#1530

That bug with unkillable Cycloid at end of Dukecide, I also reported long ago. I'm glad there will be a new version of DukePlus to be released, I was about to use older version 2.10 to play all the included DukePlus maps, since it was the last update that had new maps added, as far as I remember. :P
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