Duke Plus "feedback and general discussion of Duke Plus"
#1501 Posted 09 June 2015 - 12:22 PM
http://forums.duke4....ack-in-polymer/
Would this be due to the "player light" that I see mentioned?
Can you help point me in the right direction here?
I'm going through the DukePlus CONs just commenting things out, trial and error style.
Cheers,
#1502 Posted 14 June 2015 - 09:31 PM
Evil Ash, on 09 June 2015 - 12:22 PM, said:
http://forums.duke4....ack-in-polymer/
Would this be due to the "player light" that I see mentioned?
Can you help point me in the right direction here?
I'm going through the DukePlus CONs just commenting things out, trial and error style.
Cheers,
If you want to eliminate the light emitted by the player in DukePlus, open PLAYERPLUS.CON and comment out the line "state spawnpointlight"
#1503 Posted 15 June 2015 - 10:22 AM
Cheers,
#1505 Posted 17 August 2015 - 06:50 PM
Hopefully this bump isn't too necro, had a quick question. Is there any way to get akimbo pistols from the start, or via a console command for just the akimbo pistols? I searched the topic and there's a post from five years ago saying "give all" is the only way. Is that still the only way to do it?
Also, I play it on polymost without the 3D models or HRP. Do I need that fixpatch or anything? Sounds like it does stuff involving 3D models. Thanks folks.
#1507 Posted 17 August 2015 - 07:25 PM
Hendricks266, on 17 August 2015 - 07:19 PM, said:
Groovy, much thanks!
I also love the extra Duke taunts from Time to Kill and whatnot, been a long time since I played that.
#1508 Posted 17 August 2015 - 07:59 PM
PsychoGoatee, on 17 August 2015 - 06:50 PM, said:
Hopefully this bump isn't too necro, had a quick question. Is there any way to get akimbo pistols from the start, or via a console command for just the akimbo pistols? I searched the topic and there's a post from five years ago saying "give all" is the only way. Is that still the only way to do it?
Also, I play it on polymost without the 3D models or HRP. Do I need that fixpatch or anything? Sounds like it does stuff involving 3D models. Thanks folks.
Polymost does support models and there are many models used by DukePlus which should display in Polymost, unless you have gone into the eduke32 menu and specifically disabled models.
As Hendricks266 pointed out, you can spawn any sprite in the game from the console, as long as you know the sprite number or a defined label for it. That includes enemies, too.
One more thing: Since you found your way into the DukePlus thread, you may also want to check out my War of Attrition mod. There's a thread for that one, too, which you are welcome to necro post in.
#1509 Posted 17 August 2015 - 09:07 PM
Trooper Dan, on 17 August 2015 - 07:59 PM, said:
As Hendricks266 pointed out, you can spawn any sprite in the game from the console, as long as you know the sprite number or a defined label for it. That includes enemies, too.
One more thing: Since you found your way into the DukePlus thread, you may also want to check out my War of Attrition mod. There's a thread for that one, too, which you are welcome to necro post in.
Playing with models off is my preference, I prefer the 2D weapons and monsters in Duke3D. So I did disable various things that don't have sprites, but adding akimbo pistols, the alien blaster, etc to Duke is awesome. It's great how customizable this mod is.
I was curious if the fix that LeoD posted is something I should install, fixing bugs and whatnot, or if it's just related to 3D models, since I don't use those.
This post has been edited by PsychoGoatee: 17 August 2015 - 09:08 PM
#1510 Posted 17 August 2015 - 10:20 PM
PsychoGoatee, on 17 August 2015 - 09:07 PM, said:
I was curious if the fix that LeoD posted is something I should install, fixing bugs and whatnot, or if it's just related to 3D models, since I don't use those.
I also prefer sprites, for the most part, which is why I don't use the HRP. But many features of DukePlus will be visually broken with models turned off, so I would recommend at least trying it with models on.
LeoD knows what he's doing and he has been a good caretaker, so I would trust his patch.
#1511 Posted 22 August 2015 - 12:34 AM
PsychoGoatee, on 17 August 2015 - 09:07 PM, said:
#1512 Posted 28 August 2015 - 10:08 PM
EDIT: Nevermind, I got version 2.11.
This post has been edited by FistMarine: 28 August 2015 - 10:59 PM
#1513 Posted 15 September 2015 - 02:50 PM
#1514 Posted 15 September 2015 - 04:42 PM
Duker101, on 15 September 2015 - 02:50 PM, said:
#1515 Posted 15 September 2015 - 05:02 PM
#1516 Posted 15 September 2015 - 05:51 PM
Duker101, on 15 September 2015 - 05:02 PM, said:
then your installation isn't correct. Check your eduke32.log for error messages. This is what I see:
Expected log file: eduke32-blackend-NixFix.log (3.88K)
Number of downloads: 276
or similar.
Maybe follow Trooper Dan (Deeper Thought)'s and my signature, respectively, and redownload/reinstall DukePlus and the NixFix.
This post has been edited by LeoD: 15 September 2015 - 05:53 PM
#1517 Posted 12 October 2015 - 02:08 PM
For testing it out I replaced lookgood.wav, newhole.wav, and leavescar.wav each with AlwaysBetOnDuke.wav renamed to those respective file names, in the dukeplus_resources/sounds folder. Doesn't seem to have worked though, I think it just doesn't say any of those lines anymore, but doesn't say the new line either. A side question for testing, is there a list somewhere of what triggers those lines? I heard those ones a lot before in general. I know usually he says one liners more when exploding enemies.
So looking in defsplus.con I see for example this line:
"definesound ILOOKGOOD DUKEPLUS_RESOURCES/SOUNDS/lookgood.wav 0 0 255 4 0"
I'm guessing something like that is why it's not working? The original lookgood.wav is 22050 Hz and 352 kbps. The old newhole.wav is 48000 Hz but also says "255 4 0" at the end of the line.
So if anybody doesn't mind these random questions, would be fun to mess around with this stuff a bit. Thanks.
(edit: Was looking at definesound on the wiki, and looks like 255 is the max priority of the line being said. So I'm not sure why it's not working at the moment.)
This post has been edited by PsychoGoatee: 12 October 2015 - 02:21 PM
#1518 Posted 12 October 2015 - 03:51 PM
#1519 Posted 12 October 2015 - 04:26 PM
Hendricks266, on 12 October 2015 - 03:51 PM, said:
Thanks, that worked! Fun stuff sprucing up the one-liner selection.
#1520 Posted 11 July 2016 - 12:54 PM
It's hard to explain what my hangup is about working on this project again. It's a combination of things. A big part of the hangup is simply a desire to move on. Another element is that I wouldn't do things the same way today, or have the same set of features. Just one example: When working on Duke Forces 1.1 update, I added code to allow enemies to better follow the player. It's a "breadcrumb" kind of system, which in concept is similar to something that enemies can use in DukePlus. But in Duke Forces it's much more simple and elegant, and less resource intensive. In DukePlus it's a complicated mess. Now multiply that example by a hundred and you can begin to understand. Everywhere I would look in DukePlus, I would see things I don't like. I guess what I'll try to do is leave it intact and focus on results, and hopefully I won't get discouraged. The other thing is, as far as my motivation is concerned, DukePlus is a link to a darker time in my life which I don't want to revisit. I know the project should be independent of what what going on in my life, but unfortunately there's a bit of a psychological connection, even though it was definitely a positive thing in my life at the time.
#1521 Posted 11 July 2016 - 01:17 PM
DukePlus is by far my favourite mod, even if it represent your dark moment in life. It's difficult to play stock maps without it now.
#1522 Posted 11 July 2016 - 01:32 PM
Quote
I don't see how Duke could use an Octobrain shot
A more reasonable addition it's something like implement the scrapped Sonic Resonator Drek has recreated.
Quote
In theory DP Pigcops already launches gas granades if you enable the super AI option.
This post has been edited by Fantinaikos: 11 July 2016 - 01:39 PM
#1523 Posted 11 July 2016 - 01:46 PM
#1524 Posted 11 July 2016 - 06:52 PM
Lightning_Hunter, on 11 July 2016 - 01:46 PM, said:
I will definitely start with fixes. Whether I get beyond that remains to be seen.
#1525 Posted 11 July 2016 - 07:03 PM
I do recommend making sure the experience is an enjoyable one, so you can associate the work and mod with good times instead of bad.
This post has been edited by Forge: 11 July 2016 - 07:04 PM
#1526 Posted 11 July 2016 - 10:39 PM
Fantinaikos, on 11 July 2016 - 01:32 PM, said:
In theory DP Pigcops already launches gas granades if you enable the super AI option.
When you set random enemy attributes, pigcops can fire with other weapons other than the shotgun: flak cannon, fireballs, and an "energy rifle" that react as an octabrain shot when it touches something, in addition to grenades like batlelord's. All those are extremely deadly.
This post has been edited by Jmoc: 11 July 2016 - 10:39 PM
#1527 Posted 11 July 2016 - 11:37 PM
Jmoc, on 11 July 2016 - 10:39 PM, said:
duke0002.png
Indeed !
I remember I was playing Tribute to Action 2 and at some point I was at 200HP and 100AP and a double barreled pigcop with flakshots killed me in one shot in the corridors and yet I had set enemy damage to 70 O_O
Anyway the biggest bug to fix I can think of is the gigantic Cycloid Emperor which is invincible, not moving and renders Dukecide unbeatable (since it houses the key to the exit). When outdoors it's mighty impressive but it's frustrating ...
#1528 Posted 11 July 2016 - 11:49 PM
I'll look into the Cycloid at the end of Dukecide being unkillable. But surely there are many more bugs. Anyone want to post them here?
#1529 Posted 12 July 2016 - 03:22 AM
Trooper Dan, on 11 July 2016 - 11:49 PM, said:
definesound LIFESBICH DUKEPLUS_RESOURCES/SOUNDS/LIFESBICH.voc 0 0 255 4 0
IIRC the cannon in Project Zero has stopped working some years ago, thereby blocking map progress.
A couple of notable maps has been made for DukePlus since its last full release. Are you going to add some of that stuff?