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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   NightFright 

  • The Truth is in here

#4501

We should in fact pixelate Randy's poster face beyond recognition for what he has done to the franchise.

This post has been edited by NightFright: 17 October 2020 - 04:07 AM

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User is offline   Phredreeke 

#4502

View PostMrFlibble, on 17 October 2020 - 03:55 AM, said:

perhaps it could would be more consistent to just remake these posters with complete but different dev pics?


I don't get why a completely different pic would be preferable to a pic that was edited to (IMHO) fairly closely estimate the original. It would actually have been easier to do that (but not as fulfilling).
Also what you see in the animated GIF is not something you would actually see in game. Most players wouldn't run around the game flipping hi-res textures on and off to see what changed.

Attached Image: duke0065.png

This area has a flashing light effect on, I took several screens to ensure a somewhat lit environment, because for the most part it's pretty dark. Even the horrid WANTED text doesn't look that bad in this context.

View PostMrFlibble, on 17 October 2020 - 03:55 AM, said:

A few pages back Phredreeke posted some edited textures (hidden under the spolier tag) where he used higher resolution images like the title screen/box cover art or the in-game sprite to make higher fidelity images including the Lunar Apocalypse movie poster. I don't believe you object to these?


Here's the other Lunar Apocalypse poster. Similarly used box art (actually I think it was the Megaton title screen) for it
Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#4503

I don't know what Flibble is talking about in this thread half the time. The wanted posters look fine. Incorporating HRP assets is a bad idea, and is nothing like using original assets.

This post has been edited by Jimmy: 17 October 2020 - 07:42 AM

2

User is offline   NightFright 

  • The Truth is in here

#4504

If one thing is sure, then it's that not a single asset from the HRP is going to be reused in this rescaling project. We shouldn't start mixing different art styles again.

There was also some pack floating around in which someone just voxelized all HRP models. That is also something we definitely shouldn't even remotely consider, either (also since we don't have to).

This post has been edited by NightFright: 17 October 2020 - 07:58 AM

2

User is offline   Phredreeke 

#4505

There are occasions where a HRP texture could be used to get a higher quality end result. For example

Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#4506

I think the straight upscale looks better to be honest.
2

User is online   OpenMaw 

  • Judge Mental

#4507

View PostJimmy, on 17 October 2020 - 09:17 AM, said:

I think the straight upscale looks better to be honest.


I agree. T here's nothing wrong with that HRP hybrid, but I think the OG upscale actually looks far truer.



1

User is offline   Tea Monster 

  • Polymancer

#4508

When I said to use HRP tiles, it was in very specialised cases. This was for when either text or faces had been mangled by the algorithm. At first you would try to fill in the problem areas by checking alternate sources such as Phredreeke did for the wanted posters. Even when using alternate sources had failed, it would be on a case-by-case basis using accuracy to the original tile as the deciding factor.

I don't agree at all with replacing upscale tiles with different images to maintain a level of pixel density.
1

User is offline   Tea Monster 

  • Polymancer

#4509

I found the pics they used to digitise the shotgun. This is what I found after some googling. It may be that there are higher res versions of these out there.
Posted Image
1

User is offline   Jimmy 

  • Let's go Brandon!

#4510

The originals were .RM files posted on the 3DR website. I'm sure you can find them. It doesn't include the full frame set unfortunately.
1

User is offline   Phredreeke 

#4511

Did an attempt at the WANTED text, also tweaked the side text

Posted Image
5

User is offline   jkas789 

#4512

I think that text looks good actually! Well at least to my untrained end user eye it looks good enough.
0

User is offline   Tea Monster 

  • Polymancer

#4513

I took the liberty of trying out the Wanted text myself.

Here is the PSD as well. It uses the font Franklin Gothic Heavy, but the layer I used I rasterised the font. I got a slightly bolder and clearer version of the text by overlaying the rasterised and sharpened layer on top of itself. Because of the scale, the two levels of anti-aliasing produce a slightly bolder text. To get the effect I used standard text to fit the spacing of the original, then enlarged it to fit the width of the poster. I rasterised it, then shrank it down to re-fit the original text. That gave the clarity.

Attached thumbnail(s)

  • Attached Image: WANTED.png

Attached File(s)



This post has been edited by Tea Monster: 19 October 2020 - 12:38 AM

7

User is offline   Jimmy 

  • Let's go Brandon!

#4514

I like that a lot better. These WANTED posters in the U.S. have a very blocky sharp edge font, not a rounded one and you capture it perfectly.

This post has been edited by Jimmy: 19 October 2020 - 01:01 AM

2

User is offline   Phredreeke 

#4515

We can consider the WANTED posters done then.

For the WANTED DEAD for the TV screen should we use the same font? If so I'd like to ask Tea Monster to make that caption too
1

User is offline   Phredreeke 

#4516

Thoughts of these signs?
Attached Image: spacesigns.png
1

User is offline   NightFright 

  • The Truth is in here

#4517

The letters look a bit thin maybe, especially the center part of the "E", but other than that, these look already quite decent.
0

User is offline   Tea Monster 

  • Polymancer

#4518

View PostPhredreeke, on 19 October 2020 - 03:23 AM, said:

We can consider the WANTED posters done then.

For the WANTED DEAD for the TV screen should we use the same font? If so I'd like to ask Tea Monster to make that caption too


Yep, will do.

For those signs, the font I think they used was called 'Chicago' and was one of the Mac OS system fonts. I've got it installed.

Attached File(s)


3

User is offline   Phredreeke 

#4519

TeaMonster sent me his Wanted dead text for the Duke TV screen. After some further editing here's the result

Posted Image
4

User is offline   NightFright 

  • The Truth is in here

#4520

Just for the record: tilefromtexture currently can't be used to use 8-bit upscale replacements for sprites and/or textures, right? For an upscale pack such a feature would come in handy, otherwise texture function needs to be used instead or some extensive con code (as seen in Alien Armageddon) which is not desirable.
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User is offline   Phredreeke 

#4521

Correct. The plan is to use indexed hightiles once it's merged
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User is offline   Phredreeke 

#4522

Posted Image
Posted Image

Updates to the pipebomb courtesy of TeaMonster
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User is offline   Tea Monster 

  • Polymancer

#4523

Posted Image
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User is offline   MrFlibble 

#4524

Since there's nothing to interpolate the 2x Faithful model with it occurred to me that I could just blend the layers so I tried a mix of CleanPixels and Faithful:
Posted Image
I first palettised CleanPixels using Image Analyser, scaled down to 2x with nearest neighbour in GIMP, then blended it with the Faithful upscale with G'MIC (Blend-Median). The result was again palettised with Image Analyser.
2

User is offline   Mark 

#4525

This isn't meant for any project. I can tweak it for better results but this was just a quickie test for fun.

Attached thumbnail(s)

  • Attached Image: edftest1.jpg


This post has been edited by Mark: 25 October 2020 - 12:44 PM

2

User is offline   MrFlibble 

#4526

Looks very cool overall, but slightly too sharp in some places.

Perhaps it would be better to base this on the upscale before it was palettised. But generally very good. Did you create the metal/emboss effect manually or via an automated layer process?
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User is offline   Mark 

#4527

I did a screen grab of the upscaled texture in the post above mine. I then created height map and normal map textures and combined them. If I spent more time editing the original before processing and spent more time tweaking the processing it would look better. While practicing with this one I also did another one using a very clear and sharp HRP texture. Results are amazing. You may remember a while back I posted a pic of the results with light tile #128. It looks like a 3d model. And a Blood logo test

edit: found them...

Attached thumbnail(s)

  • Attached Image: hrp128.jpg
  • Attached Image: bloodlogo7.jpg


This post has been edited by Mark: 26 October 2020 - 06:20 AM

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User is offline   Phredreeke 

#4528

View PostHendricks266, on 29 September 2020 - 06:44 PM, said:

Looks good, except the text which doesn't match the original sprite and also looks pasted on.

Posted ImagePosted Image
Better?
3

User is offline   Tea Monster 

  • Polymancer

#4529

The algo has really scrambled those tracks and the gun barrels.

This post has been edited by Tea Monster: 26 October 2020 - 11:57 PM

2

User is offline   Tea Monster 

  • Polymancer

#4530

Got these done with Phredreeke.

Attached thumbnail(s)

  • Attached Image: tile0500.png
  • Attached Image: tile0668 (1).png

3

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