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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is online   Phredreeke 

#4531

Here's my edit and downscale of the above

https://i.imgur.com/rzjPcsq.png
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User is online   Tea Monster 

  • Polymancer

#4532

https://i.imgur.com/M6xqf8o.png
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User is offline   Nfsfan83 

#4533

Guys HELP:

https://forums.duke4...n-movies-style/
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User is offline   MrFlibble 

#4534

The Duke Burger sign made me wonder about one thing: would the colour dithering on the brown background look different if one took a similarly shaded TrueColor image and palettised it? I'm asking because potentially ESRGAN could mess up with the source images dithering patterns and transform them into a kind of noise that is different from "authentic" dithering at the target resolution.

That said, I believe that stuff like this sign could be actually completely redrawn from scratch, not just the letters/foreground, without any detriment to the goals of the HRP, or the authenticity of the image.
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User is online   Phredreeke 

#4535

Sometimes I've tried to remake the dithering but most of the time I haven't bothered.
1

User is online   Phredreeke 

#4536

I've been hesitant to share this outside of DMs because I was unsure of my capability to upscale the whole series of faces. At this point I feel more confident to show this openly.

https://i.imgur.com/r7fwrm8.png

Tea Monster did the name tag. Bobby as you can see is a composite between upscale and a vintage photo
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User is offline   MrFlibble 

#4537

Looks very good! But since there's manual editing and polishing going on anyway, I think it'd be nice to clean up/straighten those outlines around the photo (I mean the light brown/black angular shape). Not sure why the pixels are so jagged in the low-res original, especially on the left-hand side, but the upscale could have them look less squiggly I think.

If you have the resources, I think many shapes involving straight lines could use some manual touch-up after upscaling and downsampling to 2x as they tend to get sorta blurry. Like the grey metallic thing at the bottom left-ish here. Is the dark blot at the centre of it supposed to be an upwards-pointing arrow BTW? The low-res version looks as if it could be but the upscale just renders it as a vaguely rectangular shape.
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User is online   Phredreeke 

#4538

Justice for Levelord

https://i.imgur.com/Z3g7WCo.png
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User is offline   Nfsfan83 

#4539

If is it wrong topic please move ( I don't know where I can write it) sorry

I have small sugesstion about Shotgun in NOT POLYMER mode:

I use this settings: https://forums.duke4...tgun-palm-tree/

and this positions for me is perfect:

https://i.imgur.com/Masf60x.jpg

This post has been edited by Nfsfan83: 25 November 2020 - 10:04 AM

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User is online   Phredreeke 

#4540

The HRP is dead. Tea Monster and I have been posting things we've done for a successor project. No models are planned for it.
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User is offline   Nfsfan83 

#4541

View PostPhredreeke, on 25 November 2020 - 10:36 AM, said:

The HRP is dead. Tea Monster and I have been posting things we've done for a successor project. No models are planned for it.


It is model from HRP but better position in game. Can You add this to HRP pack.
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User is online   Tea Monster 

  • Polymancer

#4542

It does look good.
0

User is online   Tea Monster 

  • Polymancer

#4543

View PostMrFlibble, on 22 November 2020 - 12:15 PM, said:

Looks very good! But since there's manual editing and polishing going on anyway, I think it'd be nice to clean up/straighten those outlines around the photo (I mean the light brown/black angular shape). Not sure why the pixels are so jagged in the low-res original, especially on the left-hand side, but the upscale could have them look less squiggly I think.

If you have the resources, I think many shapes involving straight lines could use some manual touch-up after upscaling and downsampling to 2x as they tend to get sorta blurry. Like the grey metallic thing at the bottom left-ish here. Is the dark blot at the centre of it supposed to be an upwards-pointing arrow BTW? The low-res version looks as if it could be but the upscale just renders it as a vaguely rectangular shape.


This is a big problem. With the Duke Burger sign, the algorithm buggered things up. I wound up literally recreating the shape with a bezier path and then manually repainting the texture into the newly created shapes. The text is recreated with specific effects to match the original tile. The algorithm provided more of a framework for the finished art rather than just touching up what was presented by ESRGAN. In fact, the burger number slot looks off now as nothing was done to it compared to the amount of plastic surgery that was done to the rest of the tile. I didn't touch that as I felt that maybe I'd gone too far for texture fidelity. This is something we are going to have to establish going forward as general rules of how we treat tiles.

The thing is, that once you start down that road, it is the definition of "the slippery slope". Where do you start? When do you stop? Once you have manually edited some tiles to fix glaring errors, will they be visibly un-algorithm-ised to players compared to the rest of the AI upscaled tiles? These are all things we need to decide going forward.

@Nfsfan83 - Yes are posting in the correct thread. Although the HRP is currently dead, there is nothing to stop anyone in the future from resurrecting it in a different form, art-style or under a different renderer. There are still maintenance postings occasionally from various sources. I posted some from work we did on the HHR mod relatively recently.

@Phredreeke I stated that this project is technically a completely different effort with different goals and should have it's own thread so that it isn't confused with the HRP.
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