Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#1932 Posted 29 August 2010 - 07:25 PM
Either way, that's a good hand model... it would be pretty good if it was used like that from the beggining. Also it's a seperate file, so theorically the same texture could be used for all weapons.
#1933 Posted 29 August 2010 - 08:41 PM
Please could you do the other weapons your fucking amazing!!!!!
#1934 Posted 30 August 2010 - 03:08 AM
Parkars new hand - http://rapidshare.co...832/NewHand.zip
This post has been edited by Mr. Green: 30 August 2010 - 03:22 AM
#1935 Posted 30 August 2010 - 06:23 AM
This post has been edited by Spiker: 30 August 2010 - 06:24 AM
#1937 Posted 30 August 2010 - 08:17 AM
...
Not too sure about the spec map haven't really tested it.
Edit: on second thought this not finished ... fucked something up
This post has been edited by ozz: 30 August 2010 - 08:55 AM
#1938 Posted 30 August 2010 - 08:17 AM
Roma Loom, on Aug 30 2010, 01:11 PM, said:
Looks damn good in game, it should be used.
#1939 Posted 30 August 2010 - 08:55 AM
This post has been edited by ozz: 30 August 2010 - 08:55 AM
#1940 Posted 30 August 2010 - 09:13 AM
Spiker, on Aug 30 2010, 05:23 PM, said:
Actually it's not a render, it's a realtime shader in the 3ds max viewport somewhat equivalent to the Unreal Engine 3
#1941 Posted 30 August 2010 - 09:18 AM
#1942 Posted 30 August 2010 - 09:56 AM
#1944 Posted 30 August 2010 - 01:24 PM
Otherwise, I am amazed about the speed at which HUD models are remade. Updated shotgun is there (even though it still needs work), Devastator came pretty quickly afterwards, pistol and chaingun are WIP. I wished the Doom HRP team had as talented and motivated people as we do. You folks rock!
This post has been edited by NightFright: 30 August 2010 - 01:24 PM
#1945 Posted 30 August 2010 - 01:25 PM
NightFright, on Aug 30 2010, 01:24 PM, said:
Otherwise, I am amazed about the speed at which HUD models are remade. Updated shotgun is there (even though it still needs work), Devastator came pretty quickly afterwards, pistol and chaingun are WIP. I wished the Doom HRP team had as talented and motivated people as we do. You folks rock!
I agree with everything you just said Night
#1946 Posted 30 August 2010 - 01:52 PM
NightFright, on Aug 31 2010, 07:24 AM, said:
Not sure, there should really be a tutorial on normal map defs, I don't understand them.
I can't say for sure since I don't have the correct defs to test it, but the normal map seems to be acting strangely, the blue channel doesn't seem to be working when set to height.
works fine when not parallax...
but yeah see how it looks in game first.
Edit:
This one should work properly.
This post has been edited by ozz: 30 August 2010 - 10:48 PM
#1947 Posted 31 August 2010 - 11:16 AM
This post has been edited by ozz: 31 August 2010 - 11:18 AM
#1948 Posted 31 August 2010 - 06:19 PM
ozz, on Aug 31 2010, 03:16 PM, said:

The text on that monitor looks suspiciously like the hacking system in Fallout 3....
#1950 Posted 31 August 2010 - 09:48 PM
Cipher, on Sep 1 2010, 12:19 PM, said:
Haha right you are... well its was based of a picture I found off the internet which turned out to be from fallout 3..
I couldn't figure out what to write there and I wanted it to fit the spaces of the original art so I just used jibberish...
if anyone has any ideas for some better text let me know, its hard to come up with text ideas when the 8bit art is just pixels.
I'll mess around with it more, see if I can find something more appropriate
This post has been edited by ozz: 31 August 2010 - 09:58 PM
#1951 Posted 31 August 2010 - 11:59 PM
#1952 Posted 01 September 2010 - 12:53 AM
Commando Nukem, on Sep 1 2010, 05:59 PM, said:
Don't worry I don't like jokes in my artwork..
This is more suitable ... more Dos like code. now it wont look like it was based from fallout3, since people notice.
This post has been edited by ozz: 01 September 2010 - 02:05 AM
#1953 Posted 01 September 2010 - 04:24 AM
Commando Nukem, on Sep 1 2010, 12:59 AM, said:
#1954 Posted 01 September 2010 - 08:18 AM
Tea Monster, on Sep 1 2010, 10:24 PM, said:
I agree with Commando Nukem ...
Episodes 1-3 were more serious the only jokes were what Duke said himself with the one liners... that's what made it so good, since you were in such a rundown hostile environment and Duke still managed to see the fun in it.
Episode 4 however is different, its more of a joke.. I never really liked it, the levels are stupid. I don't really consider episode 4 an official episode of Duke
This post has been edited by ozz: 01 September 2010 - 08:22 AM
#1955 Posted 01 September 2010 - 09:38 AM
If there is going to be anything, it should be subtle. Most of the easter-eggs found are small _one-time_ things that are only found by looking closely. ie 867-5309, THX-1138 baby ruth bar etc. The more blatant ones are only found in well hidden secrets.
On the security screen, how about a prompt to the effect of "cameras ready, tap screen to continue"?
#1956 Posted 01 September 2010 - 12:42 PM
ozz, on Sep 1 2010, 01:18 PM, said:
Hey, don't go and insult Duke Burger, its a great map. Besides there's some good maps in the 4th episode.
#1957 Posted 01 September 2010 - 12:45 PM
Or you could throw in something about peeping toms or big brother.
#1959 Posted 01 September 2010 - 01:51 PM
#1960 Posted 01 September 2010 - 04:00 PM
This post has been edited by Tetsuo: 01 September 2010 - 04:01 PM

Help
Duke4.net
DNF #1
Duke 3D #1



