
Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#1951 Posted 31 August 2010 - 11:59 PM
#1952 Posted 01 September 2010 - 12:53 AM
Commando Nukem, on Sep 1 2010, 05:59 PM, said:
Don't worry I don't like jokes in my artwork..
This is more suitable ... more Dos like code. now it wont look like it was based from fallout3, since people notice.

This post has been edited by ozz: 01 September 2010 - 02:05 AM
#1953 Posted 01 September 2010 - 04:24 AM
Commando Nukem, on Sep 1 2010, 12:59 AM, said:

#1954 Posted 01 September 2010 - 08:18 AM
Tea Monster, on Sep 1 2010, 10:24 PM, said:

I agree with Commando Nukem ...
Episodes 1-3 were more serious the only jokes were what Duke said himself with the one liners... that's what made it so good, since you were in such a rundown hostile environment and Duke still managed to see the fun in it.
Episode 4 however is different, its more of a joke.. I never really liked it, the levels are stupid. I don't really consider episode 4 an official episode of Duke
This post has been edited by ozz: 01 September 2010 - 08:22 AM
#1955 Posted 01 September 2010 - 09:38 AM
If there is going to be anything, it should be subtle. Most of the easter-eggs found are small _one-time_ things that are only found by looking closely. ie 867-5309, THX-1138 baby ruth bar etc. The more blatant ones are only found in well hidden secrets.
On the security screen, how about a prompt to the effect of "cameras ready, tap screen to continue"?
#1956 Posted 01 September 2010 - 12:42 PM
ozz, on Sep 1 2010, 01:18 PM, said:
Hey, don't go and insult Duke Burger, its a great map. Besides there's some good maps in the 4th episode.
#1957 Posted 01 September 2010 - 12:45 PM
Or you could throw in something about peeping toms or big brother.
#1959 Posted 01 September 2010 - 01:51 PM
#1960 Posted 01 September 2010 - 04:00 PM
This post has been edited by Tetsuo: 01 September 2010 - 04:01 PM
#1961 Posted 01 September 2010 - 04:03 PM
Tetsuo, on Sep 1 2010, 07:00 PM, said:
That's another stupid HRP joke. Ever played without the HRP?
#1962 Posted 01 September 2010 - 04:17 PM
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wasn't it "feed me a stray cat"?
This post has been edited by DuduKrazy: 01 September 2010 - 04:17 PM
#1963 Posted 01 September 2010 - 04:31 PM
Hendricks266, on Sep 1 2010, 05:03 PM, said:
Yeah i've played duke3d since it first came out... I just never paid attention to such low res artwork.
#1964 Posted 01 September 2010 - 07:40 PM
Tetsuo, on Sep 1 2010, 06:00 PM, said:
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#1966 Posted 01 September 2010 - 10:36 PM
As far as i'm concerned if the original 8 bit tiles didn't have jokes to begin with or had text that was unreadable, then let's not lame it up with shitty jokes.
we never laughed at them in classic Duke.
This post has been edited by ozz: 01 September 2010 - 10:38 PM
#1968 Posted 03 September 2010 - 06:18 AM
ozz, on Sep 2 2010, 03:36 AM, said:
As far as i'm concerned if the original 8 bit tiles didn't have jokes to begin with or had text that was unreadable, then let's not lame it up with shitty jokes.
we never laughed at them in classic Duke.
Hey, I liked the humor on some of the tiles. Like the stuff in the Duke Burger map.
This post has been edited by StrikerMan780: 03 September 2010 - 06:19 AM
#1969 Posted 04 September 2010 - 01:54 PM

SVN build #157 committed. Changes:
> #227 and 502 (with n/s maps) added
#1970 Posted 04 September 2010 - 11:20 PM
anyone else having this problem?
This post has been edited by ozz: 05 September 2010 - 05:08 AM
#1972 Posted 05 September 2010 - 03:48 AM
#1973 Posted 05 September 2010 - 04:26 AM
#1974 Posted 05 September 2010 - 05:02 AM
#1975 Posted 05 September 2010 - 06:39 AM
Tea Monster, on Sep 5 2010, 04:48 AM, said:
Yep, but that's not the issue. The problem is when a joke that wasn't there before is made part of a tile. Maybe you have some funny T-shirts, but I'll bet you wouldn't like it if your kids got into your wardrobe and scribbled lame jokes on every piece of clothing you own. Over the years, hundreds of mappers have spent many thousands of hours creating levels for this game, with the knowledge of which tiles are serious, which are funny, and generally using the game's resources to create the mood they want. A lot of effort has been put into making some very serious and impressive levels. If the mood is spoiled by the HRP, it gives people a reason not to use it (and believe me, I know plenty of elite mappers who do not use it, partly for that reason). Duke 3D has the greatest collection of levels made for any game in history, and the HRP should respect and honor that legacy.
I don't recall any of your models ever having jokes added to them, by the way, so this isn't directed towards you.
#1976 Posted 05 September 2010 - 09:41 AM
Let me know what you think, because I don't want to make another sets if this is bad.
http://www.youtube.c...h?v=sCjOLzWAMMU
#1977 Posted 05 September 2010 - 09:58 AM
Spiker, on Sep 5 2010, 10:41 AM, said:
Let me know what you think, because I don't want to make another sets if this is bad.
http://www.youtube.c...h?v=sCjOLzWAMMU
It looks a little better than the current HRP fire, but it still has an annoying jump in the animation with every cycle.
#1978 Posted 05 September 2010 - 11:03 AM
Tea Monster, on Sep 5 2010, 02:48 PM, said:
DeeperThought, on Sep 5 2010, 05:39 PM, said:
I don't recall any of your models ever having jokes added to them, by the way, so this isn't directed towards you.
These are both very good points. If one was to make a tile such as the milk shelf (Shop-n-Bag level), there's nothing to suggest the tile is supposed to be funny so you'd have to think up all kinds of detail to it while avoiding making references to real world brands and whatnot, which I think you'll find hard as you can't put in real product labels and stuff either. This, in my mind, means we can't be too judgemental of a little intertextual humor if it goes well with the original look. Anyway, it's better that most of the stuff that can do without jokes in it stays generic. Overall, there's not much in the first 3 eps at least that should be bugging anyone right now.
#1979 Posted 05 September 2010 - 11:32 AM
Spiker, on Sep 5 2010, 09:41 AM, said:
Let me know what you think, because I don't want to make another sets if this is bad.
http://www.youtube.c...h?v=sCjOLzWAMMU
It looks more like Duke Nukem fire, but its missing a frame in there, which is why you are getting the 'glitch'. Either that or its got two of the same frame when it cycles.
#1980 Posted 05 September 2010 - 11:36 AM
Tea Monster, on Sep 5 2010, 08:32 PM, said:
I rendered it in Blender. I don't think there is a way to make particles loop?
This post has been edited by Spiker: 05 September 2010 - 11:37 AM