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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Tetsuo 

#1960

What about the "feed me a dead cat" thing on the ATM machines and things like that? That counts as humor in the first three episodes. Not to mentioned the doomed space marine and the luke skywalker cameo and other things like that.

This post has been edited by Tetsuo: 01 September 2010 - 04:01 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #1961

View PostTetsuo, on Sep 1 2010, 07:00 PM, said:

What about the "feed me a dead cat" thing on the ATM machines and things like that?

That's another stupid HRP joke. Ever played without the HRP?
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User is offline   DuduKrazy 

#1962

Quote

"feed me a dead cat"


wasn't it "feed me a stray cat"?

This post has been edited by DuduKrazy: 01 September 2010 - 04:17 PM

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User is offline   Tetsuo 

#1963

View PostHendricks266, on Sep 1 2010, 05:03 PM, said:

That's another stupid HRP joke. Ever played without the HRP?

Yeah i've played duke3d since it first came out... I just never paid attention to such low res artwork.
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User is offline   Rellik 

#1964

View PostTetsuo, on Sep 1 2010, 06:00 PM, said:

What about the "feed me a dead cat" thing on the ATM machines and things like that?
As others said, that's a HRP thing. What bothers me is when a commonly used tile has the same "joke" repeated over every time you see the tile

Quote

Not to mentioned the doomed space marine and the luke skywalker cameo and other things like that.
As I said earlier, those are well hidden secrets that you probably wouldn't know about on your first playthough.
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User is offline   Danukem 

  • Duke Plus Developer

#1965

Rellik is right.
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User is offline   Night Wolf 

#1966

American Psycho has no place in Duke Nukem 3D.
As far as i'm concerned if the original 8 bit tiles didn't have jokes to begin with or had text that was unreadable, then let's not lame it up with shitty jokes.
we never laughed at them in classic Duke.

This post has been edited by ozz: 01 September 2010 - 10:38 PM

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User is offline   Green 

  #1967

Posted Image
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User is offline   Striker 

  • Auramancer

#1968

View Postozz, on Sep 2 2010, 03:36 AM, said:

American Psycho has no place in Duke Nukem 3D.
As far as i'm concerned if the original 8 bit tiles didn't have jokes to begin with or had text that was unreadable, then let's not lame it up with shitty jokes.
we never laughed at them in classic Duke.

Hey, I liked the humor on some of the tiles. Like the stuff in the Duke Burger map.

This post has been edited by StrikerMan780: 03 September 2010 - 06:19 AM

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User is offline   NightFright 

  • The Truth is in here

#1969

In order to come back to topic... :D

SVN build #157 committed. Changes:
> #227 and 502 (with n/s maps) added
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User is offline   Night Wolf 

#1970

The devastator isn't working right for me, the grill areas are showing up as black shapes.
anyone else having this problem?

This post has been edited by ozz: 05 September 2010 - 05:08 AM

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User is offline   Roma Loom 

  • Loomsday Device

#1971

Post a screenie please.
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User is offline   Tea Monster 

  • Polymancer

#1972

I've got to say that IMHO Duke is full of one-liners and Hollywood in-jokes. It NEVER took itself too seriously.
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User is offline   Night Wolf 

#1973

View PostRoma Loom, on Sep 5 2010, 08:10 PM, said:

Post a screenie please.


Posted Image
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User is offline   Roma Loom 

  • Loomsday Device

#1974

Strange that you have them. Those black stripes are the result of "rebuild normals" in md3compiler. I don't have them, those spots are just acting weirdly with specular for me. Anyway this is the case when we need a good md3 exporter, or ASE2MD3 converter.
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User is offline   Danukem 

  • Duke Plus Developer

#1975

View PostTea Monster, on Sep 5 2010, 04:48 AM, said:

I've got to say that IMHO Duke is full of one-liners and Hollywood in-jokes. It NEVER took itself too seriously.


Yep, but that's not the issue. The problem is when a joke that wasn't there before is made part of a tile. Maybe you have some funny T-shirts, but I'll bet you wouldn't like it if your kids got into your wardrobe and scribbled lame jokes on every piece of clothing you own. Over the years, hundreds of mappers have spent many thousands of hours creating levels for this game, with the knowledge of which tiles are serious, which are funny, and generally using the game's resources to create the mood they want. A lot of effort has been put into making some very serious and impressive levels. If the mood is spoiled by the HRP, it gives people a reason not to use it (and believe me, I know plenty of elite mappers who do not use it, partly for that reason). Duke 3D has the greatest collection of levels made for any game in history, and the HRP should respect and honor that legacy.

I don't recall any of your models ever having jokes added to them, by the way, so this isn't directed towards you.
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User is offline   Spiker 

#1976

Fire has been remade a few times already. Yet, here is my attempt. Looks slightly better than in the vid and obiously looks much better with higher frame rate.
Let me know what you think, because I don't want to make another sets if this is bad.

http://www.youtube.c...h?v=sCjOLzWAMMU
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User is offline   Danukem 

  • Duke Plus Developer

#1977

View PostSpiker, on Sep 5 2010, 10:41 AM, said:

Fire has been remade a few times already. Yet, here is my attempt. Looks slightly better than in the vid and obiously looks much better with higher frame rate.
Let me know what you think, because I don't want to make another sets if this is bad.

http://www.youtube.c...h?v=sCjOLzWAMMU


It looks a little better than the current HRP fire, but it still has an annoying jump in the animation with every cycle.
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User is offline   vakooja 

#1978

View PostTea Monster, on Sep 5 2010, 02:48 PM, said:

I've got to say that IMHO Duke is full of one-liners and Hollywood in-jokes. It NEVER took itself too seriously.

View PostDeeperThought, on Sep 5 2010, 05:39 PM, said:

Yep, but that's not the issue. The problem is when a joke that wasn't there before is made part of a tile. Maybe you have some funny T-shirts, but I'll bet you wouldn't like it if your kids got into your wardrobe and scribbled lame jokes on every piece of clothing you own. Over the years, hundreds of mappers have spent many thousands of hours creating levels for this game, with the knowledge of which tiles are serious, which are funny, and generally using the game's resources to create the mood they want. A lot of effort has been put into making some very serious and impressive levels. If the mood is spoiled by the HRP, it gives people a reason not to use it (and believe me, I know plenty of elite mappers who do not use it, partly for that reason). Duke 3D has the greatest collection of levels made for any game in history, and the HRP should respect and honor that legacy.

I don't recall any of your models ever having jokes added to them, by the way, so this isn't directed towards you.

These are both very good points. If one was to make a tile such as the milk shelf (Shop-n-Bag level), there's nothing to suggest the tile is supposed to be funny so you'd have to think up all kinds of detail to it while avoiding making references to real world brands and whatnot, which I think you'll find hard as you can't put in real product labels and stuff either. This, in my mind, means we can't be too judgemental of a little intertextual humor if it goes well with the original look. Anyway, it's better that most of the stuff that can do without jokes in it stays generic. Overall, there's not much in the first 3 eps at least that should be bugging anyone right now.
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User is offline   Tea Monster 

  • Polymancer

#1979

View PostSpiker, on Sep 5 2010, 09:41 AM, said:

Fire has been remade a few times already. Yet, here is my attempt. Looks slightly better than in the vid and obiously looks much better with higher frame rate.
Let me know what you think, because I don't want to make another sets if this is bad.

http://www.youtube.c...h?v=sCjOLzWAMMU

It looks more like Duke Nukem fire, but its missing a frame in there, which is why you are getting the 'glitch'. Either that or its got two of the same frame when it cycles.
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User is offline   Spiker 

#1980

View PostTea Monster, on Sep 5 2010, 08:32 PM, said:

It looks more like Duke Nukem fire, but its missing a frame in there, which is why you are getting the 'glitch'. Either that or its got two of the same frame when it cycles.


I rendered it in Blender. I don't think there is a way to make particles loop?

This post has been edited by Spiker: 05 September 2010 - 11:37 AM

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User is offline   Stabs 

#1981

if you want a joke tile submit it as a lesser used PAL

solved... everybody wins
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User is offline   Night Wolf 

#1982

View Postvakooja, on Sep 6 2010, 05:03 AM, said:

These are both very good points. If one was to make a tile such as the milk shelf (Shop-n-Bag level), there's nothing to suggest the tile is supposed to be funny so you'd have to think up all kinds of detail to it while avoiding making references to real world brands and whatnot, which I think you'll find hard as you can't put in real product labels and stuff either. This, in my mind, means we can't be too judgemental of a little intertextual humor if it goes well with the original look. Anyway, it's better that most of the stuff that can do without jokes in it stays generic. Overall, there's not much in the first 3 eps at least that should be bugging anyone right now.


Speaking of Shop-n-Bag level ... The aisle shelves are a good example of crappy jokes ... some of the products are retarded, like pig cop stewed pork...
why would anyone eat a Pig Cop or a Protozoid slimer, Not only that didn't these aliens just invade earth.

if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.

Anyway this might be the reason I dislike episode 4, the first time I played it was with the HRP textures.

Iv'e got to say though, Food products are one of the hardest things to replicate in the HRP ... I attempted to remake the candy machine a while back it was looking pretty good until I realised I had to make the products inside the machine.

This post has been edited by ozz: 05 September 2010 - 09:50 PM

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User is offline   ReaperMan 

#1983

View Postozz, on Sep 6 2010, 02:35 AM, said:

if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.


How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.
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User is offline   Night Wolf 

#1984

View PostReaperMan, on Sep 7 2010, 01:48 AM, said:

How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.


Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's

This post has been edited by ozz: 06 September 2010 - 08:08 AM

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User is offline   ReaperMan 

#1985

View Postozz, on Sep 6 2010, 01:05 PM, said:

Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's

How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.
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User is offline   Night Wolf 

#1986

View PostReaperMan, on Sep 7 2010, 02:25 AM, said:

How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.


Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
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User is offline   ReaperMan 

#1987

View Postozz, on Sep 6 2010, 12:34 PM, said:

Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.


If you do they should look like this

Posted Image

The retro cereal boxes are much simpler then the ones now and would be much easier to do, besides they look nice.
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User is offline   Night Wolf 

#1988

Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters.

In a way the games art design had a retro yet futuristic feel to it.
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User is offline   ReaperMan 

#1989

View Postozz, on Sep 6 2010, 01:48 PM, said:

Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters.


Like this?

Posted Image
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