Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#1960 Posted 01 September 2010 - 04:00 PM
This post has been edited by Tetsuo: 01 September 2010 - 04:01 PM
#1961 Posted 01 September 2010 - 04:03 PM
Tetsuo, on Sep 1 2010, 07:00 PM, said:
That's another stupid HRP joke. Ever played without the HRP?
#1962 Posted 01 September 2010 - 04:17 PM
Quote
wasn't it "feed me a stray cat"?
This post has been edited by DuduKrazy: 01 September 2010 - 04:17 PM
#1963 Posted 01 September 2010 - 04:31 PM
Hendricks266, on Sep 1 2010, 05:03 PM, said:
Yeah i've played duke3d since it first came out... I just never paid attention to such low res artwork.
#1964 Posted 01 September 2010 - 07:40 PM
Tetsuo, on Sep 1 2010, 06:00 PM, said:
Quote
#1966 Posted 01 September 2010 - 10:36 PM
As far as i'm concerned if the original 8 bit tiles didn't have jokes to begin with or had text that was unreadable, then let's not lame it up with shitty jokes.
we never laughed at them in classic Duke.
This post has been edited by ozz: 01 September 2010 - 10:38 PM
#1968 Posted 03 September 2010 - 06:18 AM
ozz, on Sep 2 2010, 03:36 AM, said:
As far as i'm concerned if the original 8 bit tiles didn't have jokes to begin with or had text that was unreadable, then let's not lame it up with shitty jokes.
we never laughed at them in classic Duke.
Hey, I liked the humor on some of the tiles. Like the stuff in the Duke Burger map.
This post has been edited by StrikerMan780: 03 September 2010 - 06:19 AM
#1969 Posted 04 September 2010 - 01:54 PM
SVN build #157 committed. Changes:
> #227 and 502 (with n/s maps) added
#1970 Posted 04 September 2010 - 11:20 PM
anyone else having this problem?
This post has been edited by ozz: 05 September 2010 - 05:08 AM
#1972 Posted 05 September 2010 - 03:48 AM
#1973 Posted 05 September 2010 - 04:26 AM
#1974 Posted 05 September 2010 - 05:02 AM
#1975 Posted 05 September 2010 - 06:39 AM
Tea Monster, on Sep 5 2010, 04:48 AM, said:
Yep, but that's not the issue. The problem is when a joke that wasn't there before is made part of a tile. Maybe you have some funny T-shirts, but I'll bet you wouldn't like it if your kids got into your wardrobe and scribbled lame jokes on every piece of clothing you own. Over the years, hundreds of mappers have spent many thousands of hours creating levels for this game, with the knowledge of which tiles are serious, which are funny, and generally using the game's resources to create the mood they want. A lot of effort has been put into making some very serious and impressive levels. If the mood is spoiled by the HRP, it gives people a reason not to use it (and believe me, I know plenty of elite mappers who do not use it, partly for that reason). Duke 3D has the greatest collection of levels made for any game in history, and the HRP should respect and honor that legacy.
I don't recall any of your models ever having jokes added to them, by the way, so this isn't directed towards you.
#1976 Posted 05 September 2010 - 09:41 AM
Let me know what you think, because I don't want to make another sets if this is bad.
http://www.youtube.c...h?v=sCjOLzWAMMU
#1977 Posted 05 September 2010 - 09:58 AM
Spiker, on Sep 5 2010, 10:41 AM, said:
Let me know what you think, because I don't want to make another sets if this is bad.
http://www.youtube.c...h?v=sCjOLzWAMMU
It looks a little better than the current HRP fire, but it still has an annoying jump in the animation with every cycle.
#1978 Posted 05 September 2010 - 11:03 AM
Tea Monster, on Sep 5 2010, 02:48 PM, said:
DeeperThought, on Sep 5 2010, 05:39 PM, said:
I don't recall any of your models ever having jokes added to them, by the way, so this isn't directed towards you.
These are both very good points. If one was to make a tile such as the milk shelf (Shop-n-Bag level), there's nothing to suggest the tile is supposed to be funny so you'd have to think up all kinds of detail to it while avoiding making references to real world brands and whatnot, which I think you'll find hard as you can't put in real product labels and stuff either. This, in my mind, means we can't be too judgemental of a little intertextual humor if it goes well with the original look. Anyway, it's better that most of the stuff that can do without jokes in it stays generic. Overall, there's not much in the first 3 eps at least that should be bugging anyone right now.
#1979 Posted 05 September 2010 - 11:32 AM
Spiker, on Sep 5 2010, 09:41 AM, said:
Let me know what you think, because I don't want to make another sets if this is bad.
http://www.youtube.c...h?v=sCjOLzWAMMU
It looks more like Duke Nukem fire, but its missing a frame in there, which is why you are getting the 'glitch'. Either that or its got two of the same frame when it cycles.
#1980 Posted 05 September 2010 - 11:36 AM
Tea Monster, on Sep 5 2010, 08:32 PM, said:
I rendered it in Blender. I don't think there is a way to make particles loop?
This post has been edited by Spiker: 05 September 2010 - 11:37 AM
#1981 Posted 05 September 2010 - 01:17 PM
solved... everybody wins
#1982 Posted 05 September 2010 - 09:35 PM
vakooja, on Sep 6 2010, 05:03 AM, said:
Speaking of Shop-n-Bag level ... The aisle shelves are a good example of crappy jokes ... some of the products are retarded, like pig cop stewed pork...
why would anyone eat a Pig Cop or a Protozoid slimer, Not only that didn't these aliens just invade earth.
if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.
Anyway this might be the reason I dislike episode 4, the first time I played it was with the HRP textures.
Iv'e got to say though, Food products are one of the hardest things to replicate in the HRP ... I attempted to remake the candy machine a while back it was looking pretty good until I realised I had to make the products inside the machine.
This post has been edited by ozz: 05 September 2010 - 09:50 PM
#1983 Posted 06 September 2010 - 07:48 AM
ozz, on Sep 6 2010, 02:35 AM, said:
or something from the 70's.
How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.
#1984 Posted 06 September 2010 - 08:05 AM
ReaperMan, on Sep 7 2010, 01:48 AM, said:
Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's
This post has been edited by ozz: 06 September 2010 - 08:08 AM
#1985 Posted 06 September 2010 - 08:25 AM
ozz, on Sep 6 2010, 01:05 PM, said:
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's
How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.
#1986 Posted 06 September 2010 - 08:34 AM
ReaperMan, on Sep 7 2010, 02:25 AM, said:
Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
#1987 Posted 06 September 2010 - 08:42 AM
ozz, on Sep 6 2010, 12:34 PM, said:
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
If you do they should look like this

The retro cereal boxes are much simpler then the ones now and would be much easier to do, besides they look nice.
#1988 Posted 06 September 2010 - 08:48 AM
The cinema posters look retro too, they look almost like pinup posters.
In a way the games art design had a retro yet futuristic feel to it.
#1989 Posted 06 September 2010 - 08:51 AM
ozz, on Sep 6 2010, 01:48 PM, said:
The cinema posters look retro too, they look almost like pinup posters.
Like this?

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