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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Stabs 

#1981

if you want a joke tile submit it as a lesser used PAL

solved... everybody wins
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User is offline   Night Wolf 

#1982

View Postvakooja, on Sep 6 2010, 05:03 AM, said:

These are both very good points. If one was to make a tile such as the milk shelf (Shop-n-Bag level), there's nothing to suggest the tile is supposed to be funny so you'd have to think up all kinds of detail to it while avoiding making references to real world brands and whatnot, which I think you'll find hard as you can't put in real product labels and stuff either. This, in my mind, means we can't be too judgemental of a little intertextual humor if it goes well with the original look. Anyway, it's better that most of the stuff that can do without jokes in it stays generic. Overall, there's not much in the first 3 eps at least that should be bugging anyone right now.


Speaking of Shop-n-Bag level ... The aisle shelves are a good example of crappy jokes ... some of the products are retarded, like pig cop stewed pork...
why would anyone eat a Pig Cop or a Protozoid slimer, Not only that didn't these aliens just invade earth.

if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.

Anyway this might be the reason I dislike episode 4, the first time I played it was with the HRP textures.

Iv'e got to say though, Food products are one of the hardest things to replicate in the HRP ... I attempted to remake the candy machine a while back it was looking pretty good until I realised I had to make the products inside the machine.

This post has been edited by ozz: 05 September 2010 - 09:50 PM

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User is offline   ReaperMan 

#1983

View Postozz, on Sep 6 2010, 02:35 AM, said:

if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.


How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.
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User is offline   Night Wolf 

#1984

View PostReaperMan, on Sep 7 2010, 01:48 AM, said:

How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.


Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's

This post has been edited by ozz: 06 September 2010 - 08:08 AM

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User is offline   ReaperMan 

#1985

View Postozz, on Sep 6 2010, 01:05 PM, said:

Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's

How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.
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User is offline   Night Wolf 

#1986

View PostReaperMan, on Sep 7 2010, 02:25 AM, said:

How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.


Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
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User is offline   ReaperMan 

#1987

View Postozz, on Sep 6 2010, 12:34 PM, said:

Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.


If you do they should look like this

Posted Image

The retro cereal boxes are much simpler then the ones now and would be much easier to do, besides they look nice.
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User is offline   Night Wolf 

#1988

Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters.

In a way the games art design had a retro yet futuristic feel to it.
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User is offline   ReaperMan 

#1989

View Postozz, on Sep 6 2010, 01:48 PM, said:

Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters.


Like this?

Posted Image
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User is offline   Night Wolf 

#1990

View PostReaperMan, on Sep 7 2010, 02:51 AM, said:

Like this?

Spot on imo.
for future reference people need to know this.
I would really love to see the cinema posters remade in this style. the current ones look cheap and digital

This post has been edited by ozz: 06 September 2010 - 08:58 AM

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#1991

I haven't posted at all in the last half year or so but wow! :D

Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning!
Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things... :D

Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector!
I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things...
And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again :D
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User is offline   Omni 

#1992

View PostSkullHacker, on Sep 8 2010, 10:48 AM, said:

I haven't posted at all in the last half year or so but wow! :D

Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning!
Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things... :D

Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector!
I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things...
And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again :D



The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment.
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User is offline   NF64 

  • Touched by the Banhammer

#1993

View PostOmni, on Sep 8 2010, 04:55 PM, said:

The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment.

http://forums.duke4.net/index.php?s=&s...ost&p=53215

View PostHonza7, on Sep 6 2010, 04:25 PM, said:

no need to - just disable HRP for a while go to video settings and change filtering from bilinear/trilinear to linear (I guess). Quit the game and turn on HRP again, it should work fine and PQ doesn't really suffer

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#1994

Solved :D Thanks man, appreciate it!


Oh and btw, and the gsod really wasn't a driver problem I just found out. it was a bug in the VBIOS of the video card (Mobility Radeon 5870) of my Asus g73 laptop. The Asus support forum has a fixed vbios that solved that too.
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User is offline   Night Wolf 

#1995

What ever happened to that new palm tree model?
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User is offline   Tetsuo 

#1996

 ReaperMan, on Sep 6 2010, 08:51 AM, said:



I'd like to see posters like this in place of the ones that are in there now. We just need someone who would be willing to essentially hand draw the posters. Also posters tend to be glossy and at least somewhat wrinkled and that is an effect that could be added in with Polymer.

I would also like to see polymerized more realisticly proportioned and better animated strippers than are in there. The original sprites weren't as exaggerated as the current models. Plus some of the animations for them aren't looping well any way. Also the stripper in the sushi bar is dancing all wrong.

This post has been edited by Tetsuo: 09 September 2010 - 10:55 PM

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User is offline   Jaxx 

#1997

I think tetsuo's right about the babes, somebody really needs to make new ones
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User is online   Danukem 

  • Duke Plus Developer

#1998

Yeah, this has been brought up before. Some of the faces are scary, too. (And there's a few that are ok).
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User is offline   Tetsuo 

#1999

The one standing in the bar tapping her foot by the tub of beer is the only one that is close enough to the original sprite. Oh and the cocooned babes are OK.... it's mostly the strippers that are in desperate need of replacement. Although I have seen better cocooned babes too.

This post has been edited by Tetsuo: 10 September 2010 - 09:32 AM

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User is offline   Night Wolf 

#2000

 Tetsuo, on Sep 11 2010, 03:31 AM, said:

The one standing in the bar tapping her foot by the tub of beer is the only one that is close enough to the original sprite. Oh and the cocooned babes are OK.... it's mostly the strippers that are in desperate need of replacement. Although I have seen better cocooned babes too.


Seriously?

The cocooned babes are terrible... ugliest looking things ever. (no offence to who ever made them...)
the only one that looks ok is the stripper in E3L1, although from what I remember the animation is acting weird

This post has been edited by ozz: 10 September 2010 - 09:50 AM

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User is offline   Tetsuo 

#2001

 ozz, on Sep 10 2010, 10:47 AM, said:

Seriously?

The cocooned babes are terrible... ugliest looking things ever. (no offence to who ever made them...)
the only one that looks ok is the stripper in E3L1, although from what I remember the animation is acting weird


Well OK I was being generous... compared to the strippers they are OK... but yeah like I said I have seen better in concept renders.... and isn't that the one I mentioned is dancing all wrong? Even she needs a higher resolution more realistic model. Either way the babes need an overhaul.

This post has been edited by Tetsuo: 10 September 2010 - 10:08 AM

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User is offline   Night Wolf 

#2002

Yeah I think it was the one you mentioned, but I don't mind the model, it's one of the best ones out of the babes at least she doesn't look hideous ...
the strippers aren't too bad, not saying there great...but imo the cocooned babes need the most attention.
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User is online   Danukem 

  • Duke Plus Developer

#2003

Cocooned babes for your viewing pleasure.


8 bit:
Posted Image

HRP:
Posted Image


8bit:
Posted Image


HRP:
Posted Image


And yeah, some of the other babes are worse.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2004

I believe that some generic human models should be made before anything. I mean, really good models. And later use them for all things that use humans as base...
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User is offline   Night Wolf 

#2005

Gotta love those 8bit babes. seems like something worth saving ..unlike the modeled babes. lol
these comparisons really put it in perspective ... 8bit Babes / HRP grotesque creatures

Hmm interesting ...those radioactive canisters .... are they alien or man made?
the 8bit images shows them not having any evidence of being manmade.. they look more alien to me.
there was no radiation symbol nor text saying "radioactive" in the sprites.
also the green is the wrong colour, seems to be a problem with getting green right in the HRP. this could also be said for the shrinker ... but thats kind of debatable

This post has been edited by ozz: 10 September 2010 - 10:30 AM

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User is offline   Tetsuo 

#2006

IMO the sprites are more realistically proportioned than what we currently have in the HRP.

Posted Image

Also not as much exaggerated movement for the pole dancer.

This post has been edited by Tetsuo: 10 September 2010 - 10:30 AM

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User is offline   Tetsuo 

#2007

 ozz, on Sep 10 2010, 10:28 AM, said:

Gotta love those 8bit babes. seems like something worth saving ..unlike the modeled babes. lol
these comparisons really put it in perspective ... 8bit Babes / HRP grotesque creatures

Hmm interesting ...those radioactive canisters .... are they alien or man made?
the 8bit images shows them not having any evidence of being manmade.. they look more alien to me.
there was no radiation symbol nor text saying "radioactive" in the sprites.
also the green is the wrong colour, seems to be a problem with getting green right in the HRP. this could also be said for the shrinker ... but thats kind of debatable


The radioactive canisters always looked like run of the mill oil drums to me only filled with toxic waste. Oh wait, the canisters in E3M1... yeah those didn't seem too different from the sprites to me (apart from the green) but I could be wrong.

This post has been edited by Tetsuo: 10 September 2010 - 10:33 AM

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User is offline   Tetsuo 

#2008

 Fox, on Sep 10 2010, 10:20 AM, said:

I believe that some generic human models should be made before anything. I mean, really good models. And later use them for all things that use humans as base...


Yes, kind of like they did for DNF.
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User is offline   Night Wolf 

#2009

 Fox, on Sep 11 2010, 04:20 AM, said:

I believe that some generic human models should be made before anything. I mean, really good models. And later use them for all things that use humans as base...


Thats probably a good way to start, if someone could make a really good female model, we'd be on the right track.

 Tetsuo, on Sep 11 2010, 04:29 AM, said:

IMO the sprites are more realistically proportioned than what we currently have in the HRP.
Also not as much exaggerated movement for the pole dancer.


I agree, one reasons why i'm still playing the game with no models, the HUD is coming along nicely however.
The pole dancers animation is also weird, it skips... well for me anyway

This post has been edited by ozz: 10 September 2010 - 10:36 AM

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User is offline   Tetsuo 

#2010

Speaking of models don't you think it's about time Duke got vweap support? So for example if you are holding a pistol and you look in the mirror you see him holding a pistol rather than always just the RPG. This feature was introduced back in the Quake 2 days for crying out loud! That's always bugged me and now that we have 3D models it's fixable!

This post has been edited by Tetsuo: 10 September 2010 - 11:35 AM

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