
Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#1981 Posted 05 September 2010 - 01:17 PM
solved... everybody wins
#1982 Posted 05 September 2010 - 09:35 PM
vakooja, on Sep 6 2010, 05:03 AM, said:
Speaking of Shop-n-Bag level ... The aisle shelves are a good example of crappy jokes ... some of the products are retarded, like pig cop stewed pork...
why would anyone eat a Pig Cop or a Protozoid slimer, Not only that didn't these aliens just invade earth.
if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.
Anyway this might be the reason I dislike episode 4, the first time I played it was with the HRP textures.
Iv'e got to say though, Food products are one of the hardest things to replicate in the HRP ... I attempted to remake the candy machine a while back it was looking pretty good until I realised I had to make the products inside the machine.
This post has been edited by ozz: 05 September 2010 - 09:50 PM
#1983 Posted 06 September 2010 - 07:48 AM
ozz, on Sep 6 2010, 02:35 AM, said:
or something from the 70's.
How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.
#1984 Posted 06 September 2010 - 08:05 AM
ReaperMan, on Sep 7 2010, 01:48 AM, said:
Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's
This post has been edited by ozz: 06 September 2010 - 08:08 AM
#1985 Posted 06 September 2010 - 08:25 AM
ozz, on Sep 6 2010, 01:05 PM, said:
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's
How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.
#1986 Posted 06 September 2010 - 08:34 AM
ReaperMan, on Sep 7 2010, 02:25 AM, said:
Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
#1987 Posted 06 September 2010 - 08:42 AM
ozz, on Sep 6 2010, 12:34 PM, said:
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
If you do they should look like this

The retro cereal boxes are much simpler then the ones now and would be much easier to do, besides they look nice.
#1988 Posted 06 September 2010 - 08:48 AM
The cinema posters look retro too, they look almost like pinup posters.
In a way the games art design had a retro yet futuristic feel to it.
#1989 Posted 06 September 2010 - 08:51 AM
ozz, on Sep 6 2010, 01:48 PM, said:
The cinema posters look retro too, they look almost like pinup posters.
Like this?

#1990 Posted 06 September 2010 - 08:55 AM
ReaperMan, on Sep 7 2010, 02:51 AM, said:
Spot on imo.
for future reference people need to know this.
I would really love to see the cinema posters remade in this style. the current ones look cheap and digital
This post has been edited by ozz: 06 September 2010 - 08:58 AM
#1991 Posted 08 September 2010 - 09:48 AM

Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning!
Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things...

Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector!
I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things...
And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again

#1992 Posted 08 September 2010 - 12:55 PM
SkullHacker, on Sep 8 2010, 10:48 AM, said:

Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning!
Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things...

Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector!
I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things...
And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again

The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment.
#1993 Posted 08 September 2010 - 01:24 PM
Omni, on Sep 8 2010, 04:55 PM, said:
http://forums.duke4.net/index.php?s=&s...ost&p=53215
Honza7, on Sep 6 2010, 04:25 PM, said:
#1994 Posted 09 September 2010 - 09:22 AM

Oh and btw, and the gsod really wasn't a driver problem I just found out. it was a bug in the VBIOS of the video card (Mobility Radeon 5870) of my Asus g73 laptop. The Asus support forum has a fixed vbios that solved that too.
#1996 Posted 09 September 2010 - 10:49 PM
ReaperMan, on Sep 6 2010, 08:51 AM, said:
http://blog.al.com/j...bait-poster.jpg
I'd like to see posters like this in place of the ones that are in there now. We just need someone who would be willing to essentially hand draw the posters. Also posters tend to be glossy and at least somewhat wrinkled and that is an effect that could be added in with Polymer.
I would also like to see polymerized more realisticly proportioned and better animated strippers than are in there. The original sprites weren't as exaggerated as the current models. Plus some of the animations for them aren't looping well any way. Also the stripper in the sushi bar is dancing all wrong.
This post has been edited by Tetsuo: 09 September 2010 - 10:55 PM
#1997 Posted 10 September 2010 - 03:39 AM
#1998 Posted 10 September 2010 - 07:52 AM
#1999 Posted 10 September 2010 - 09:31 AM
This post has been edited by Tetsuo: 10 September 2010 - 09:32 AM
#2000 Posted 10 September 2010 - 09:47 AM
Tetsuo, on Sep 11 2010, 03:31 AM, said:
Seriously?
The cocooned babes are terrible... ugliest looking things ever. (no offence to who ever made them...)
the only one that looks ok is the stripper in E3L1, although from what I remember the animation is acting weird
This post has been edited by ozz: 10 September 2010 - 09:50 AM
#2001 Posted 10 September 2010 - 09:58 AM
ozz, on Sep 10 2010, 10:47 AM, said:
The cocooned babes are terrible... ugliest looking things ever. (no offence to who ever made them...)
the only one that looks ok is the stripper in E3L1, although from what I remember the animation is acting weird
Well OK I was being generous... compared to the strippers they are OK... but yeah like I said I have seen better in concept renders.... and isn't that the one I mentioned is dancing all wrong? Even she needs a higher resolution more realistic model. Either way the babes need an overhaul.
This post has been edited by Tetsuo: 10 September 2010 - 10:08 AM
#2002 Posted 10 September 2010 - 10:09 AM
the strippers aren't too bad, not saying there great...but imo the cocooned babes need the most attention.
#2003 Posted 10 September 2010 - 10:11 AM
8 bit:

HRP:

8bit:

HRP:

And yeah, some of the other babes are worse.
#2004 Posted 10 September 2010 - 10:20 AM
#2005 Posted 10 September 2010 - 10:28 AM
these comparisons really put it in perspective ... 8bit Babes / HRP grotesque creatures
Hmm interesting ...those radioactive canisters .... are they alien or man made?
the 8bit images shows them not having any evidence of being manmade.. they look more alien to me.
there was no radiation symbol nor text saying "radioactive" in the sprites.
also the green is the wrong colour, seems to be a problem with getting green right in the HRP. this could also be said for the shrinker ... but thats kind of debatable
This post has been edited by ozz: 10 September 2010 - 10:30 AM
#2006 Posted 10 September 2010 - 10:29 AM

Also not as much exaggerated movement for the pole dancer.
This post has been edited by Tetsuo: 10 September 2010 - 10:30 AM
#2007 Posted 10 September 2010 - 10:32 AM
ozz, on Sep 10 2010, 10:28 AM, said:
these comparisons really put it in perspective ... 8bit Babes / HRP grotesque creatures
Hmm interesting ...those radioactive canisters .... are they alien or man made?
the 8bit images shows them not having any evidence of being manmade.. they look more alien to me.
there was no radiation symbol nor text saying "radioactive" in the sprites.
also the green is the wrong colour, seems to be a problem with getting green right in the HRP. this could also be said for the shrinker ... but thats kind of debatable
The radioactive canisters always looked like run of the mill oil drums to me only filled with toxic waste. Oh wait, the canisters in E3M1... yeah those didn't seem too different from the sprites to me (apart from the green) but I could be wrong.
This post has been edited by Tetsuo: 10 September 2010 - 10:33 AM
#2008 Posted 10 September 2010 - 10:35 AM
Fox, on Sep 10 2010, 10:20 AM, said:
Yes, kind of like they did for DNF.
#2009 Posted 10 September 2010 - 10:36 AM
Fox, on Sep 11 2010, 04:20 AM, said:
Thats probably a good way to start, if someone could make a really good female model, we'd be on the right track.
Tetsuo, on Sep 11 2010, 04:29 AM, said:
Also not as much exaggerated movement for the pole dancer.
I agree, one reasons why i'm still playing the game with no models, the HUD is coming along nicely however.
The pole dancers animation is also weird, it skips... well for me anyway
This post has been edited by ozz: 10 September 2010 - 10:36 AM
#2010 Posted 10 September 2010 - 11:33 AM
This post has been edited by Tetsuo: 10 September 2010 - 11:35 AM