EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#2150 Posted 13 February 2011 - 01:38 AM
#2151 Posted 13 February 2011 - 05:57 AM
Plagman, on Feb 13 2011, 07:20 AM, said:
So, one-sided ATI bashing is generally accepted but when someone points out the idiocy (and obvious bias) of some of the arguments you call that trolling?
#2153 Posted 13 February 2011 - 08:43 AM
Mikko_Sandt, on Feb 13 2011, 06:57 AM, said:
If you present a valid counter argument that's fine. But if you issue trollish statements that seem intended more to incite than to persuade, then damn straight.
#2155 Posted 13 February 2011 - 09:47 AM
It also escapes him that Polymer is a new engine, not a 15 year old one. Additionally most commercial modern games get support directly from card/driver manufacturers, so they have more test hardware and if a driver bug is discovered it can be reported back and fixed and/or the manufacturer can inform the developer of workarounds.
#2156 Posted 13 February 2011 - 10:27 AM
Plagman, on Feb 13 2011, 12:20 AM, said:
Then should that not be a new thread? Polymer + White Squares. Honestly. I'm a n00b here, sifting through 70 pages and collecting valid data is hard already, anyone after me will face an impossible task.
Also, since Polymer is a new engine using OpenGL, does anyone plan to contact AMD? It's a simple question, before 10.4 drivers; the games worked without white squares, after 10.5 drivers; the game shows white squares, the renderer is using OpengGL 2. Please advice what further info you require to solve our dilemma, code or whatever. Again just a suggestion. The worst thing is that AMD does not respond, but if they do - hey Bob's Your Uncle!
This post has been edited by Hank: 13 February 2011 - 10:28 AM
#2157 Posted 13 February 2011 - 10:38 AM
Tea Monster, on Feb 13 2011, 06:43 PM, said:
You made no valid arguments in the first place. You started trolling by slipping in an ATI-bashing comment. The idiot choir then joined you.
I had no intention of starting an NVIDIA vs. ATI war as I have used both GPUs and have nothing to complain about either one of them. Tea Monster and other trolls instead took the opportunity to bash ATI by making an utterly silly and simplistic suggestion.
Mblackwell said:
Really? Several people suggested that to get around the "white boxes" issue is to get a better GPU. No references were made to other games; it was implied that people ought to purchase a new GPU in order to get the most out of a 15-year-old game. I didn't argue that ATI is better than NVIDIA or that ATI handles old games better. You're fighting strawmen, which usually results from poor reading comprehension.
This post has been edited by Mikko_Sandt: 13 February 2011 - 10:39 AM
#2158 Posted 13 February 2011 - 11:04 AM
Hank, on Feb 13 2011, 12:27 PM, said:
There's a sticky thread for it in the problems forum.
Mikko_Sandt, on Feb 13 2011, 12:38 PM, said:
I doubt that many of those suggestions were completely serious. Either way, there's no reason to be arguing back and forth about this. I've taken your points, Mikko, and I certainly hope others have. Plagman's tested ATI cards before and implemented workaround. Hopefully this could be fixed a similar way.
#2159 Posted 13 February 2011 - 11:22 AM
Hendricks266, on Feb 13 2011, 02:04 PM, said:
No shit. But it is not discussesd there.
b.t.w. I was refering to this post, to make a separate one.
Plagman, on Feb 11 2011, 07:48 PM, said:
As you can see the topic is already missed. Anyways, carry on.
#2160 Posted 13 February 2011 - 12:59 PM
Mikko_Sandt, on Feb 13 2011, 05:57 AM, said:
The "arguments" were mostly humorous until you showed up. This was also off-topic and not helping to resolve the issue at hand, but much less annoying. Of course now that everyone walked right into your bullshit, the thread is ruined for good.
I find it awesome that everyone is so glad to jump in and make it sound like Polymer ATI users are constantly rounded up and sent to extermination camps, yet despite my various attempts no-one has been willing to provide me with a remote shell to an affected system so that I could actually fix the problems. But sure, maybe enough whining will make the problems vanish on their own.
Now, PLEASE only reply to this thread if you have constructive stuff to say about EDuke32, for this is what the thread is about. Feel free to open another dedicated, constructive thread about fixing the particular issues you're having if that's what you want to do. Stop doing this, though.
#2161 Posted 13 February 2011 - 01:13 PM
Hank, on Feb 13 2011, 10:27 AM, said:
Yes, that's the thing to do and I've done it several times in the past in this context (I have direct contacts there). However, you can't just report it like that. You have to make sure you understand exactly what's going wrong first and provide a simplistic test case that shows the issue happening just by toggling a few bits of functionality. Just dumping an application (which implies having to set it up, understanding how to reproduce the problem and investigating it inside of a flurry of other stuff that's happening at the same time) on a team that's strapped for manpower and resources will usually net you a fair amount of nothingness. This level of support can usually only be afforded by customers with paid contracts or issues receiving wide end-user exposure. To be able to submit a helpful bug report, I need to understand the issue enough to have it worked around on my end first.
#2162 Posted 13 February 2011 - 02:55 PM
Now, Im NOT saying that to wind Mikko up or to bash ATI. I'm saying that as my personal experience. The reason I'm trotting all this out is to explain why it was that I suggested Plagman check in with other OSS projects. I don't think he's going to get anywhere with their tech division. If he can prove me wrong and he has an inside contact, then great.
#2163 Posted 14 February 2011 - 09:28 AM
Plagman, on Feb 13 2011, 01:59 PM, said:
I would totally be willing to be a lab rat for you. I have no choice right now but to use ATI till finances become a little less strained. Just PM me details.
#2164 Posted 14 February 2011 - 12:48 PM
Plagman, on Feb 14 2011, 09:59 AM, said:
I know I was suppose to help you with this, but due to the moving I have done recently I have been forced to mobile internet and the my upload speed would not be the best. Unless upload speed won't matter to much?
#2165 Posted 14 February 2011 - 02:17 PM
Acer
Win7 Premium
Nvidia 1gb ? don't know too much about it, but I can run Oblivion full detail with HDR, yay!
AMD 3gz Dual Core
4gb DDR3 Ram
1tb HD
So with it the first thing I tried was Black Shadow in Polymost 32bit and was surprised with how fast it ran in 800x600, averaging 200fps even with voxels converted into models. Nice.
But of course this would be really about eduke if I didn't give DukePlus and HDR in polymer a spin, which was also super nice. Glad I can finally experience it. I think the only slow downs I noticed was with excessive jibs and explosions all at once, but funny enough that just made me remember the old days.
#2167 Posted 15 February 2011 - 02:42 AM
#2169 Posted 15 February 2011 - 12:35 PM
#2170 Posted 16 February 2011 - 04:28 AM
#2171 Posted 16 February 2011 - 05:14 AM
Roma Loom, on Feb 16 2011, 07:28 AM, said:
Heh, same here, although it happens no matter what OS I have.
#2172 Posted 16 February 2011 - 08:11 AM
#2173 Posted 26 February 2011 - 10:00 AM
"Error: file 'highres/screen/fonts/redfont13/2929_8b.png' does not exist"
(gdb) run
Starting program: c:\Programme\_No_Installer\Duke Nukem/eduke32.debug.exe -game_dir DukePlus -cfg DukePlus/dp_custom.cfg
[New Thread 2804.0xf90]
Program received signal SIGSEGV, Segmentation fault.
0x004daa79 in defsparser (script=<value optimized out>) at src/defs.c:555
555 if (col->f < alphacut) { ftd[i*ysiz+j] = 255; continue; }
#2174 Posted 27 February 2011 - 12:07 PM
You know, sprites stuck into walls (decals) tend to clip behind them. And sprites that are placed very near to other sprites, clip eachother. Also there“s this old problem with parallax fake ror doors that work in any renderer but polymer.
This post has been edited by Gambini: 03 March 2011 - 07:21 PM
#2175 Posted 08 March 2011 - 08:34 AM
be loaded or the one with polymer hrp can be loaded.
#2176 Posted 08 March 2011 - 09:06 AM
#2177 Posted 08 March 2011 - 09:16 AM
TX, on Mar 8 2011, 12:06 PM, said:
Is there one or two wiki pages, or a blog, that summarizes all those Eduke32 changes? The only reason I will know this (No more Autoload) is, because I happened to be home. In two days this post will be lost with the other 2000 posts. Just a thought.
#2178 Posted 08 March 2011 - 09:18 AM
TX, on Mar 8 2011, 12:06 PM, said:
#2179 Posted 08 March 2011 - 09:29 AM
Mr.Flibble, on Mar 8 2011, 09:18 AM, said:
It's not something that "happened", TX is saying (more or less) that autoload was a bad idea and he wishes he hadn't added it in the first place.

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